|
|
Kingdom of Loathing is doing quite wellJuly 30th, 2007 |
I chatted for a while with the folks at Kingdom of Loathing while at Comic-Con. These guys are determinedly indie: they sell merchandise, but they do it just about at cost. For income, they mostly rely on donations for the premium items, but they don’t engage in what most of the industry would call a real microtransaction business.
And it’s working for them, at least at this scale. Some stats, slightly lower than usual because of the usual summer doldrums:
- slightly over 1.4 million accounts registered (ever)
- 194,007 accounts currently existing (inactive accounts are purged after 60 days, unless we’ve received a donation from that account.)
- 1,050 accounts registered on Saturday
- 38,267 accounts played on Saturday
- 72,931 played last week
- 118,286 played this month.
Outside of the summer, they said they usually see more like 140-150k a month.
If you haven’t checked out KoL, it’s worth looking at as a great exemplar of the “web-based MMO” — the quasi-virtual world made to be played entirely via the web, rather than a screen-eating immersive experience.

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site. [?]Type in a relevant tag, and click the button, and help organize this blog's information.
[More Help]












So, Raph Koster just posted some intriguing stats about Kingdom of Loathing. In speaking with them, he discovered that they’re pretty much entirely funded by donations, but they didn’t make clear what percentage of their user base has donated. However, we do have some data that enable us to make some educated guesses.
and give me a more relevant example of their system’s use in the game space, but all I could find was a casual games company called Dreamquest Games. 10. Donations Clocking in at last on the list is of alternate revenue streams is player donations. Raph Koster recently blogged about meeting up with the Kingdom of Loathing guys at ComicCon in San Diego. Raph reported that while KoL’s revenue is “definitely indie,” their primary revenue stream of player donations is a sustainable one.
s blog found “real” stats (realer than mine) so I’m changing the blog to discussing purely indie game dev topics and random technical issues. Kid MMO stats Voice vs. Text argument NPD gamer study My favourite web game - Kingdom of Loathing! Casual games from investor POVs
[...] I should check out APE. In the meantime, Raph Koster actually learned some interesting things at the KoL booth — while I just had my sunburned picture [...]
[...] Interesting stats on KoL activity. Well, interesting for my purposes anyway . Don’t see too many stats for web based mmos._________________My little project… [...]
[...] the industry would call a real microtransaction business.”Anyway, you can check out the data here:Kingdom of Loathing Is Doing Quite WellBear in mind that most of the accounts are free. I have no idea what the percentage of accounts that [...]
[...] Donations Clocking in at last on the list is of alternate revenue streams is player donations. Raph Koster recently blogged about meeting up with the Kingdom of Loathing guys at ComicCon in San Diego. Raph [...]
[...] Website - Kingdom of Loathing is Doing Quite Well. Raph reports on the enormous success this quirky title has managed to carve out for [...]