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The boundaries of user created contentJune 1st, 2007 |
A lot of user-created content is porn.
Seems like a truism, doesn’t it? Then again, a lot of professionally-created Internet content is porn too. It’d be interesting to see whether the percentage of user-contributed smut in user-built spaces is different from the percentage of professionally-contributed smut in open spaces like the Internet.
Anyway, what prompts this musing? Well, the combination of stuff like the recent LiveJournal PR disaster and subsequent backpedaling (gotta love a company announcement entitled “Well we really screwed this one up…”), and the big controversy over in the fanfic community over this company called FanLib that is trying to build a business model out of fan fiction.
And of course, the inevitable virtual world tie-in: the announcement on Linden Lab’s site that they are encouraging the reporting of unpalatable content, which has led to a predictable outrage among many residents.
The diversity of things to see and do within Second Life is almost unimaginable, but our community has made it clear to us that certain types of content and activity are simply not acceptable in any form. Real-life images, avatar portrayals, and other depiction of sexual or lewd acts involving or appearing to involve children or minors; real-life images, avatar portrayals, and other depictions of sexual violence including rape, real-life images, avatar portrayals, and other depictions of extreme or graphic violence, and other broadly offensive content are never allowed or tolerated within Second Life.
Much of the debate has of course centered on the question of what “broadly offensive content” means, and whether SL is abdicating its desire to be the 3d Internet by embracing censorship, and so on.
A lot of people like stuff that is highly sexual, kinky, illegal, and liable to get you jailed in some countries. This applies just as much to Second Life as it does to LiveJournal. Really, any forum that permits users to create content will run into this issue. At core, you have to choose between two extremes: policing, or not.
The “not policing” case has many things to recommend it. It means that you aren’t trying to make constant judgements as to what is acceptable. You’re not the thought police. You can say you are supporting free speech. It reduces liability in some cases, because you are not in an editorial position and don’t know what is being said.
On the other hand, you may be tacitly supporting criminal activity, or activity that you personally find revolting. And we’re not just talking about speech issues here — what if the user-contributed activities in question are, say, planning a terrorist attack?
The thing about the “police stuff” case is that it’s an endless slope to slide down. Who sets the standards? What about standards imposed from outside the service (laws in places where you do business, for example)? What about standards you find morally repulsive?
Frankly, service operators are caught in a Catch-22. I mean, let’s just look at some basic scenarios, many based on actual events that have come up in the game industry, virtual world industry, or Web industry.
Someone complains…
- … about chat in your game that they find offensive.
- … about user-created fan fiction related to your game that is not hosted by you.
- … about fan fiction using characters you created in your copyrighted fiction.
- … about pornographic fan fiction using characters you created in your copyrighted fiction.
- … about photographs of child pornography in your game.
- … about simulated images of child pornography created using 3d graphics.
- … about Nazi imagery in your game.
- … about neo-Nazi propaganda in your game.
- … about neo-Nazi propaganda in your game, seen on a client connecting from Germany.
- … about al-Qaeda imagery and propaganda in your game.
- … about Tibetan dissidents in your game.
- … about Chinese dissidents, and demands their names.
- … about individuals on a terrorist watchlist, and Homeland Security demands their names.
- … about individuals on a terrorist watchlist, and Homeland Security demands complete logs of all their activity.
If you are like most people, you have varying reactions to all of these. Even as someone who tries to “do the right thing” at all times, you’re going to face situations where ethics, law, politics, and practicalities all collide. Some are “victimless crimes.” Some are not. Some are only crimes in some places where your service might be accessed, and are even considered heroic actions in other places. Some expose you to liability, and some don’t — and which is which depends on what sorts of actions you take on the ones that you agree with, even.
There are few absolutist philosophical positions here that feel comfortable, honestly. This is why many companies that operate across international borders actually have different product offerings based on territory — even trying to police to each country’s standard results in bumping up against irreconciliable differences in national approach.
Right now, the Net is still full of frontiers. But virtual worlds are currently not — and it is the very fact that all these differing opinions are dumped willy-nilly into one space in Second Life that makes many of these problems acute. On the Internet, what we have seen is segmentation. It will be interesting to see to what degree we see the same develop in any future metaverse.

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