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XFire MMO stats graphed

May 4th, 2007

Courtesy of Calvin, a look over time at those controversial XFire stats from the last post.

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6 Responses to “XFire MMO stats graphed”

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  1. soon to be a noted futurist wrote on

    Mr. Koster

  2. brinking - nabeel hyatt wrote on

    What makes an online game a “casual MMOG”…

    What way to better signal that you are going to be the NEXT BIG THING than to say you are creating a casual MMOG. Everyone from big media, to venture capital, to former supply-chain logistics project managers seem to be trying to get into the world of …

  3. Textual Blathering at MMOG Nation wrote on

    [...] Soo … for some unknowable reason, I’ve been invited to participate in a chat over at XFire. You know, the gaming service with the stats Raph likes? [...]

Reader Comments
  1. Moses Moore said on

    Perhaps person-hours will be a better measurement of an MMOs success than the slippery # of subscribers. (q.f. http://www.mmogchart.com/ )

  2. M Grey said on

    Perhaps person-hours will be a better measurement of an MMOs success than the slippery # of subscribers.

    That depends on your perspective and, in turn, your definition of success. Success could mean that the people who play your game spend a lot of time doing so, regardless of how many of them there are.

    Success could also mean that a lot of people like your game well enough to continue paying for it, regardless of how much time they spend actually playing.

  3. Grimwell said on

    This is interesting, when taken in perspective. It’s a self-selecting selection of the gaming audience. Does it represent the whole accurately? Not sure, but I like that it’s there.

    It is vulnerable to ‘gaming the system’ though… If I were to make a push with the EQII players, I could get more of them to install and faithfully use Xfire to bolster the numbers of my game… corrupting that self-selecting pool of gamers who use Xfire because they like it. For the record, I like Xfire. A lot.

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