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By N2H
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

Web 2.0 Expo: Audio of my talk

April 19th, 2007

Courtesy of f13, available here. At some point, I’ll transcribe it and match it up with the slides.

Edit: even better audio here, courtesy of the Agile Partners blog. 

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12 Responses to “Web 2.0 Expo: Audio of my talk”

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  1. Timbre of Tempests wrote on

    Lesson: Older men act like women. Men are from Mars from the ages of 16-25. They appear to prefer being from Venus afterwards. =P — Raph Koster. http://www.raphkoster.com/2007/04/19/web-20-expo-audio-of-my-talk/

  2. atariboy.com wrote on

    Notes: web2expo – Wednesday…

    Licensing User-Generated Content – Fred von Lohmann

    red flag knowledge VS waiting for take down notices
    Points out YouTube has no ads on video pages because don’t want to be seen benefitting from illegal content
    flickr become a great s…

  3. Business 2.0 Beta wrote on

    [...] ran out of time to go through all his slides in his 50-minute presentation. Here are three great points the gaming guru [...]

  4. Guardians of Light Forums - GuildPortal Guild Hosting wrote on

    [...] hislessons into your own life. Koster ran out of time to go through all his slides in his50-minute presentation. Here are three great points the gaming guru made. Topple the king.It’s no fun to watch Tiger [...]

  5. 한RSS wrote on

    [...] ran out of time to go through all his slides in his 50-minute presentation. Here are three great points the gaming guru made. Topple the king. It’s no fun to watch Tiger [...]

Reader Comments
  1. Mike Rozak said on

    Any chance of you clarifying your comments about hard core a requirement?

    From the audio, it seems like you see hard core appeal as a requirement because they can be marketed to, and because they’re “influential end users”.

    Is there any other reason?

  2. Raph said on

    Hardcore just means “devoted.” With no devoted fans of your work, you basically don’t have something people like. :P

    The mistake that we always make is equating hardcore with complexity, and that’s a mistake. Damion has a great rant on this subject.

    For ANYTHING, you need to support hardcore users of whatever it is you are making. There have to be nooks and crannies for them to find, they have to feel rewarded for their devotion and interest and fandom.

  3. Calvin said on

    I’m not a shill, but if you’d used ProfCast you wouldn’t need to sync audio and slides (it’s automagic). Ummm, that’s assuming you use a mac of course.

    http://profcast.com/public/index.php

  4. Morgan Ramsay said on

    The problem with the word "hardcore" is that there are many different definitions in vernacular. In music, "hardcore" refers to forceful and energetic performance (usu. related to drumming), a subgenre of electronica, a subgenre of punk rock, or a punk-rock movement. In adult entertainment, the word refers to the explicit performance and cinematographic record of the entertainers. In reference to individuals, "hardcore" usually refers to toughness, arrogance, or narrow-mindedness. But the actual definition, which stems from the phrase "hard core," is all about intense loyalty. "Forceful" and "energetic" are the defining characteristics of the intensity of this particular type of loyalty, as well as all senses of the word "hardcore."

    Strictly speaking, loyal consumers are not necessarily influential because they may just continually buy the products of brands they trust. "Hardcore" consumers are also not necessarily influential because they are aggressive (forceful and energetic) in their approach to communicating their opinions, and this may turn other people off. Opinion leaders have a lot of clout with their social networks, their readership or viewership, and other people with whom they interact; and their influence is not necessarily favorable to your side of the coin. Brand champions are in love, they want the world to know about their relationship, and they strive to ensure the world is not only aware but firmly assuaged by the love interest.

  5. Raph said on

    I don’t use a Mac for my laptop… nor did I record my lecture or even write it down, I improvised it, just as I always do. :)

  6. Michael Chui said on

    Morgan, one opinion I might offer (I’m going to listen to the podcast laterish) is that hardcore is good for having as a customer (solid, reliable revenue stream) whereas opinion leaders are good for getting more customers, but they also tend to be more transient (part of the reason they have the influence in the first place is their tendency to check out the latest thing).

    That’s an intuitive, off-the-cuff thought; if you’ve got a refutation of some kind, would love to hear.

  7. Morgan Ramsay said on

    Michael, I think hardcore consumers (per my definitions above) are a solid, reliable source of revenue until they start having an adverse effect on your other customers. For example, let’s say you’re in charge of the Star Wars Galaxies online community. A hardcore consumer voices a strong opinion about the state of the service in painstaking detail. Their opinion indicates they are a guru on the service, and that they possess knowledge only the most veteran and most involved users could acquire. Despite their expertise, however, their strong opinion approaches the subject in a distasteful manner, insulting the developers and belittling the community for not speaking up about what they perceive as atrocities.

    You discover that a recent and significant loss of subscribers can be measurably attributed to this hardcore consumer’s strong opinions. Would you rather retain a single, hardcore consumer or hundreds of loyal consumers? Would you rather retain hundreds of hardcore consumers or a single brand champion? There are opportunity costs associated with each type of consumer.

    Hardcores and champions require heavier investments than do loyalists and leaders, but faced with such losses, the cost of retaining a hardcore consumer outweighs the potential of developing that hardcore consumer into a champion. In other words, there is point where a solid, reliable source of revenue can cross the line into enemy territory.

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