Web 2.0 Expo: Immersive Design

 Posted by (Visited 9961 times)  Game talk
Apr 182007
 

I did a quickie PDF of my slides from today and tossed them up here. (2.6MB PDF). It does lose a lot without the verbal commentary, but I was approached about posting the audio of the talk by someone, so that should show up in the next day or so.

The panel also went well.  Some amazing stats from Gaia Online — I’m about to go see those guys for dinner, so maybe I will wheedle their slides from them. 😉

  10 Responses to “Web 2.0 Expo: Immersive Design”

  1. in a non-game app) and the need to push as much information as possible into the world (or workspace) itself were useful to someone. (Next time I end up at something like this, I’ll have to remember to assemble my thoughts beforehand — or just crib Raph Koster’s.) It was heartening, though, to see that people are receptive to the idea of cross-fertilization of ideas and techniques between games and the Web. (NB: Oftentimes, when I tell people that I’m a game designer, I get a blank look and a question

  2. […] Web 2.0 Expo: Immersive Design […]

  3. I made a recording of Raph’s talk as well (i.e. it’s not the one he mentioned above). You can download it from here:

    http://f13.net/index.php?itemid=553

  4. […] audio recording of his talk that you can find here and the slides can be found on Raph's site here. His laptop locked up during his talk so there's a brief interlude where he talks about one of […]

  5. […] an audio recording of his talk that you can find here and the slides can be found on Raph’s site here. His laptop locked up during his talk so there’s a brief interlude where he talks about one of the […]

  6. […] your kingsBalance is overratedUpdate 4/23: Newly posted materialsWeb 2.0 Expo: Immersive DesignPDF here and audio, too (by way of trippy) and a write-up in Red […]

  7. […] to the other users, and climbing social ranks seems to be something we’re engineered for. See here for a good presentation – it really got me thinking about applying game dynamics to other systems. […]

  8. […] have if it’s going to take advantage of game structure. Raph Koster talked about this at the Web 2.0 expo last year. Here’s his list of game features that can make any experience […]

  9. […] to succeed – namely, levelling up. Raph Koster talked about this in an excellent presentation on game and web design.  EBay relies on trust to function. But the whole point of eBay is that you’ve got access […]

Sorry, the comment form is closed at this time.