| | Why Online Games Are Dictatorships according to Cory DoctorowApril 16th, 2007 |
Cory’s article for InformationWeek on why and/or whether online games can be democratic is really interesting. Note that he’s lumping Second Life into the same bucket, by the way, on the grounds that your wealth in SL can vanish at any time at Linden’s whim.
The core of his argument is that while democracy can be really fun, actually governing sure isn’t, and interactions with governments tend not to be either. And that this poses challenges for any world (just as it does for the real world!):
This is where the plausibility of my democratic, co-operative, open source virtual world starts to break down. Elected governments can field armies, run schools, provide health care (I’m a Canadian), and bring acid lakes back to health. But I’ve never done anything run by a government agency that was a lot of fun. It’s my sneaking suspicion that the only people who’d enjoy playing World of Democracycraft would be the people running for office there. The players would soon find themselves playing IRSQuest, Second Notice of Proposed Rulemaking Life, and Caves of 27 Stroke B.
It may be a bit much of a tall order to ask virtual worlds to solve the problem of government being fun. But if people care enough about the outcomes of government, there will be plenty of people who participate even if it isn’t fun. Particularly if they can be compensated in some way for the thankless bureaucratic jobs that would likely ensue.
Past experiments in full democratic governance, like LambdaMOO, ran afoul of the core issues of government itself: impatience, special interests, dirty politics, and so on. No doubt Cory’s hypothetical system would run across the same, because politics are politics regardless of whether they are virtual.

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major Korean online game companies outside of their home country (updated) for FY2006. Surprisingly, most of them aren’t making any net profits overseas, with NHN Corporation and leading the pack through their foothold in Japan. MMO veteran Raph Koster points to a recent piece by author Cory Doctorow about why online games are dictatorships. Cory believes that self-governing a community simply isn’t fun. The third iteration of Guitar Hero is due to support
[...] o I would have liked to do more with Cory Doctorow’s article about games being online dictatorships because I felt he resigned himself too much to them (even in a way celebrating them as gamesters do) but I didn’t have time, so I responded on Raph Koster’s blog. [...]
[...] Some commentary here: http://www.raphkoster.com/2007/04/16/why-online-games-are-dictatorships-according-to-cory-doctorow/ …and of course, my commentary, below. I’m not sure I agree with Cory’s assessment, bleak as [...]