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Pearls Before Breakfast - washingtonpost.comApril 11th, 2007 |
This article has an awful lot to say about why games are the way they are — especially the go-go-go level-up-madly sorts of virtual worlds.
Specifically, I’d call back to these two posts of mine:
Is it even possible to design a game where people stop to admire the beauty? And if so, how?
(via Kim)

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