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ETech07: The Core of FunMarch 29th, 2007 |
I have uploaded the slides for my keynote at Etech 2007. You can get them in two ways:
- Read it as a webpage, with lots of images to load.
- Download the PDF (1.9MB)
While I was at it, I put up links to “Influences” and “Where Game Meets the Web” on the Presentations page. Any others I have missed?

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Technologies in Everyday Life” – summarises 4 life stages and how these affect peoples’ desires and priorities. We need to think about how technology affects people and also look at the unintended or unexpected uses that people find for technologies? Raph Koster on “The Core Of Fun” – this was my favourite overall. He started off with the fractal structure of games and music (as I’ve previously written about here) and even put up a slide showing the changes to Miles Davis’ Solar – never seen that at a conference before! Then
Raph’s Website » ETech07: The Core of Fun [If you haven't subscribed to Raph Koster's web site, do so now.]
is high information in short time bursts, so I’ve taken staccato notes on this one. He usually puts his slides online after a talk, so check over at his site for such nuggets of gold. [UPDATE: He's posted up his full slides here.] Things that work have underlying structures. Art, social media, physics. Sometimes they get crazy elaborate: Solar by Miles Davis. But it follows a blues grammar. We can identify this by the ear.
The core of fun
[IMG Visit ETech07: The Core of Fun presentation] ETech07: The Core of Fun presentation http://www.raphkoster.com/2007/03/29/etech07-the-core-of-fun/ View Details
It’s obvious that I’m not the only one trying to not get trapped into MMO-think or game-think. Danc is studying product development methodologies that aren’t even from software development, let alone games. Raph spends almost as much time talking about recent web developments and broader media topics as he does MMOs. I suspect that one reason these two express their thoughts so cogently is this drive toward diversification. It allows them to see the same issues everyone else sees, but from a
afraid to upset the people using them and having the flexibility to continuously tweak. Now, some game developers such as Raph Koster are pointing out what game companies can learn from rising Web 2.0 companies as well as vice versa. (link to Raph’s Etech07 and Web2.0 sessions) What are areas of growth in corporations in the use of online communities, from an investment, feature, or member growth perspective? This round of renewed focus on using online communities is paying more attention on the
Raph Koster, President of Areae, Inc. gave an interesting presentation at O’Reilly’s Emerging Technology Conference. The basic idea is that the elements that make adult games so engaging are quite simple and can be applied to all different interactions, including commercial web sites. Some of the basic elements are:
norms and the degree to which we can assert the rights required to hack our bodies. Hard fun So far, this is interesting, but what really got me intrigued was the connection between magic and fun, triggered by a great presentation by Raph Koster on”The Core of Fun”. Raph was the lead designer of Ultima Online, one of the early massively multiplayer online role playing games, and a deeply thoughtful analyst of game design as revealed in his book, A Theory of Fun for Game Design
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