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MMO Past Present & Future summariesMarch 9th, 2007 |
This panel seems to have resonated. Write-ups:
Also a must-read: Joi Ito’s take on the conference as a whole, which I completely agree with.
I have still not made it to a single session. I hope to wake up in time for tomorrow’s Game Studies download.
Oh, and my talks today went well. I’ll post slides when I am more conscious.

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MMO Past Present & Future summaries
Shugeru Miyamoto y Will Wright siguen siendo unos genios; San Francisco fue la sede en lugar de San Jose; Raph Koster sigue diciendo al mundo que hay mucho más MMO que World of Warcraft, y el mundo escuchó (¡y opinó al respecto!). Mientrás que Damion opina que ha sido la mejor GDC a la que ha asistido, Psychochild cree que la GDC en general apesta, y Raph Koster tiene una opinión más ecuánime.
Recently Commented GDC 2007, Day 1 Raph’s Website » MMO Past Present & Future summaries: 03/09/2007 03:39 pm 8 comments Time and Skill from Scientific American Kicks: 03/09/2007 09:58 am 23 comments Playing to Win, Part 1 Classic example: 03/09/2007 12:23 am 13075 comments My Patent Article on Gamasutra
s-era graphics, can still be so popular? still be played at competitive events? The answer seems obvious. In any event, I translate Ito’s words to something I’ve been going on about lately: it’s not the Thing, it’s the Experience. via Raph Koster’s blog Posted in meatspace, cyberspace | No Comments » March 8th, 2007
[...] went up and introduced myself after his panel on MMORPGs. I fessed up that I was actually an academic scientist, nothing to do with the game industry. He [...]
[...] La Game Developers Conference (GDC) de este año ya vino y se fue. Muchas cosas interesantes, y otras no tanto, fueron expuestas en esta conferencia; Shugeru Miyamoto y Will Wright siguen siendo unos genios; San Francisco fue la sede en lugar de San Jose; Raph Koster sigue diciendo al mundo que hay mucho más MMO que World of Warcraft, y el mundo escuchó (¡y opinó al respecto!). [...]