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Going big?February 20th, 2007 |
So of course the SLogosphere is all a-twitter over the contingency measures announced by Linden Lab in order to prevent extreme lag. The method? Blocking logins to non-paying players. Plenty of commentary at Clickable Culture (Tony also has a nice reaction round-up post) and 3PointD , plus many more places I haven’t bothered to click through to yet…
ReBang frames the whole thing in comparison with the recently Scobleized new platform Outback Online, which apparently brings in some peer-to-peer technology in order to alleviate network load.
That said, it’s deeply weird to me that given the nature of the issue, the thing that the Outback guys are touting to Scoble mostly involve graphics:
1) The quality of graphics on Second Life aren’t good enough to do lots of things.
…
4) They see that by focusing on Windows only at first they can push the edge of graphics (and, they are working on an Xbox version too that’ll bring lots of people into this world). It’s among the world’s most graphically intensive C# applications.
5) Instead of hosting everything on centrally-located servers they are using P2P to get more people onto islands and bring better graphical performance.
Jeez, the issue is so so so not graphics…! Particularly not quantity of polygons pushed and what shaders are on said polygons… And I don’t mean the issue with SL specifically, but with virtual worlds in general.
This thing about all this that gets me in the emphasis on “big” as in big numbers, big landmasses, big high-end graphics engines… Haven’t we learned how little “big” really matters? The huge numbers of players are illusions — you don’t play with that many all the time anyway — never mind the controversies over whether the huge numbers are real in the first place. The high-end graphics are inconsequential — they are eye-candy for initial attraction, but all the biggest MMOs in the West have low-end graphics: WoW, Habbo, Runescape…
I am a lot more interested, in this point, in “right” than “big.” As in, right for the people who want to use the platform, be it a game or a world. It’s not about polishing chrome, it’s about whether it works.

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