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Full MUD-Dev archive for download

February 2nd, 2007

Nick Koranda kindly provided the MUD-Dev2 list with a full copy of the original MUD-Dev mailing list archive — 31,406 messages, 62 megabytes as a zip.

Edit: it occurs to me that likely there are many readers who do not know why this matters. MUD-Dev was the principal location of high-level technical and design discussion for all forms of online world design — which was, of course mostly MUDs, but folks from Meridian 59, UO, Dark Sun Online, The Realm, EverQuest, and many of the other graphical worlds participated as well. Many of the snippets on the site come from there, and combing through these very archives was the source of the original Laws of Online World Design. There’s a lot of accumulated wisdom there.

You can get it from me here: Compleat MUD-Dev archive (62MB zip)

Or from Nick at: http://mkhh.net/MUD-Archive.zip

Edit: also mirrored now here.

For giggles, here’s the first, last, and median messages:

Welcome to the mud mailing list!

If you ever want to remove yourself from this mailing list,
you can send mail to “majordomo” with the following command
in the body of your email message:

unsubscribe mud coder@ibm.net

Here’s the general information for the list you’ve
subscribed to, in case you don’t already have it:

[Last updated on: Thu Aug 22 22:50:22 1996]
This list is meant for the discussion of MUD servers.

That’s all the info I can come up with for now.

Enjoy the list!

That sent, of course, by the redoubtable J. C. Lawrence. He has told me that in fact, the list had existed for 2 years by that point, starting in 2004 s “Wout’s mailing list” or some such. JCL supposedly had the messages from those two years somewhere on a hard drive, and he always intended to get them up into the main archive…

The median message, displaying the broad range of topics covered (yes, this message had a design point!):

“Philip Loguinov, Draymoor” said:

> Does anyone know about how far an average person can wak in a day?

~25 miles (not a couch potato, mind)

> How about forced march?

~45 miles

How about a horse?

No clue.


nathan.yospe@isearch.com Born In Don’t mind me, I’m just insane
New home page TBA The Year of there’s someone else here,
Other contact info the Tiger in my brain.
available by request Riding it Forever After -wibble-

And finally,

> My guess would be that the developers who would be the most
> in-the-know are working on commercial products and are
> contractually limited in how much they can talk about
> implementation details?

Nah, we’re just all working hard trying to hit Christmas product
launch dates. =)

–d
(Lead Designer, Shadowbane: Throne of Oblivion)

That would be Damion, of course, sending the last message.

Nick says that if anyone get get it back into a nice structure (it uses to be marked up in a DB with threads, sortable by author and date, and so on) he’ll host it on the MUD-Dev2 website.

*

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