Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

VisitorVille: game tech applied to web stats

January 26th, 2007

I expect we’ll see more and more of this sort fo thing over time: uses of game technology to help visualize complex data sets. After all, games are models of complex systems. So it stands to reason that some of the techniques that have been developed for conveying complex information will work well in other domains.

Enter VisitorVille, which can only be described as converting your real time web stats into a Sims-like display, with each visitor shown as a little person arriving by bus (search engine) or on their own, and entering buildings (pages) that develop and light up depending on traffic. You can even pull up a passport (unique visitor history) for each little guy you see on the screen. It’s available in 2d or 3d versions, even.

Alas, for a site my size, it looks like it would cost maybe $90 a month. I have a firm rule that the website has to pay for itself (if only in Amazon gift certificates) and I’m not willing to spend that much on stats. Which is a pity, given how interesting the tool looks.

*

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

3 Responses to “VisitorVille: game tech applied to web stats”

Jump to reader comments » | Leave a reply »

Trackbacks & Pingbacks
  1. Bloginati » Feeds by Site wrote on

    [...] VisitorVille: game tech applied to web stats [...]

  2. Web Analytics, Gaming Technology, and the LMOS at e-Literate wrote on

    [...] is, until Raph Koster’s post put me onto VisitorVille–”Web Stats in Video Game [...]

Reader Comments
  1. Ian Bogost said on

    I wrote an early review of VisitorVille and they gave me a free account for a while. It was back when they only had the 2D version, but still very cool. What it showed me was all the things I can never see from summary webstats, namely how people actually used the website — not just where they came from and in what numbers. Aside from the zen of just sitting and watching your web traffic, it’s really interesting to get a sense of the gaps between visits, generally how people meander around.

Page optimized by WP Minify WordPress Plugin

Meta

Recent Comments

Categories

Tags

Recent Trackbacks

Archives



A Theory of Fun
for Game Design

Book cover for A Theory of Fun for Game Design, by Raph Koster

Press
Excerpts

Buy from Amazon

Twitter @raphkoster



The whole Web

Raph's Website

See popular posts »



After the Flood

After the Flood CD Cover

Available as MP3 download
$14.99


More stuff to buy

Gator and Penguin Mousepad

Gator and Penguin
Mousepad

$12.99


LegendMUD

click here to visit the Legend website

"The world the way they thought it was..."