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Webkinz & kin: yet more mammalsJanuary 22nd, 2007 |
Continuing on the theme of massively multiplayer worlds that people don’t pay attention to, here’s a nice Boston Globe article about Webkinz. The gimmick here is that you buy a plush toy, and it comes with a login code for your virtual apartment, complete with a virtual pet version of the toy you bought. In fact, the toy is actually your subscription fee: each one you buy gives you access for a year.
Enough with the hype, you say. How about figures? Try 2.5m uniques in December.
This goes alongside Club Penguin’s 4m uniques in December, of course. A core characteristic of these games is that they offer housing and pets in place of character advancement — mechanics that are of course near and dear to my heart.
Madison shows a visitor her Webkinz house, which has 14 rooms and a yard. The playroom is stocked with a board game, soccer ball, and dollhouse. Madison enjoys competing for best outfit on Webkinz SuperModelz and avoiding falling candies on Candy Bash 2. She also feeds her virtual pets and monitors their health and happiness.
I of course find it ironic that the very features that are regarded as peripheral by the mainstream games biz are the ones driving mass market acceptance. With little kids, anyway.
The article offers other tidbits, such as these little factoids:
Last month Toontown attracted 2.2 million visitors. Disney plans to introduce a “Pirates of the Caribbean” MMO game this year. The medieval-themed RuneScape, whose typical user is a 14- or 15-year-old boy, began in 2001 and attracted 5.8 million visitors in December.
I won’t reiterate yet again how much cheaper it was to make these sites compared to a regular MMO. In fact, you can buy the server Club Penguin is built on for 3500 Euro. I hope the dinosaurs are paying attention.

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[...] Raph Koster points out that setting up a MMORPG is pretty cheap these days: even the top-end SmartFox system, which is Java-based, costs just 2000 Euros. Already there’s a number of games based on the code. And, of course, all this will run on a GNU/Linux box also costing peanuts. The only downside is that, like many online games these days, the SmartFox approach is to use Flash. [...]
[...] The Real Online Game Business? Raph Koster has a most intriguing pair of articles on his web site that essentially ask the question - what is the online game business? In “They’re spending time where?” he discusses the top online gaming sites by time and market share and, for a change, Second Life and World of Warcraft aren’t mentioned. The game sites listed are not the usual suspects at all (from 2007, The Year of the Online Game? by Jason Lee Miller): Hitwise’s Top US Game Sites, In Terms of Market Share 1. Pogo.com 2. Yahoo! Games 3. RuneScape 4. Yahoo! Games Downloads 5. MSN Games 6. Neopets.com 7. Gamefaqs.com 8. Miniclip Games 9. Addicting Games 10. Yahoo! Fantasy Sports Top US Game Sites, In Terms of Average Session Time 1. IamGame.com 2. BrainKing.com 3. Hogwarts Live 4. Eternal Kingdoms 5. Hogwarts Extreme 6. Cyber Arcade World 7. Gothador 8. Gang-Wars 9. Game Bonus 10. The Pokemon Crater Of course, no data is provided on non-US users or sites (though I suspect these numbers include non-US users at US sites). The other interesting question raised is that there are a huge number of independent game sites with casual, and not so casual, games that may be where the “real” money is BUT, because they don’t tie into the conventional Venture Capital / Research Analysis world (or even the “experts” in online gaming)… they just aren’t measured. Also, the power of gaming as part of an overall business strategy is something that should have a lot more attention - and Raph’s article on the toy Webkins is a great example. There are massive, untapped business opportunities that are lying at our feet if we’d just look past our navels. See also Internet Ad Future is A Load of Bull by Jason Lee Miller. Posted by SecurePlay in Game Industry, Game Demographics & Metrics, Game Design at 10:08 | Comments (0) | Trackbacks (0) View as PDF: This entry | This month | Full blog Trackbacks Trackback specific URI for this entry No Trackbacks Comments Display comments as (Linear | Threaded) No comments Add Comment [...]
[...] changing hands, and the consistent [...] Source: BrokenToys - Lum Categories: Bloggers 03:55 Webkinz & kin: yet more mammals Continuing on the theme of massively multiplayer worlds that people don’t pay attention to, [...]
Original post: Webkinz& kin: yet more mammals by (c) 2007 RSS M User at My channel Technorati tag: Webkinz
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Webkinz commentaries: Webkinz on Buzzfeed Webkinz in NYTimes from 2006.03.26 [via Buzzfeed] Webkinz on CNN Money from 2007.04.01 [via Raph Koster] Webkinz on the Boston Globe from 2007.01.20 [via Raph Koster] Webkinz on MSNBC in North Platte Nebraska from 2007.03.22 Webkinz word of mouth strategy I’ve become the parent I hate Webkinz on PlayLibrary from 2006.04.14 Webkinz on PlayLibrary from 2006.09.08
[...] strategy is something that should have a lot more attention - and Raph’s article on the toy Webkins is a great example. There are massive, untapped business opportunities that are lying at our feet [...]
[...] • webkins.org null webkins.org • Raph’s Website " Webkinz & kin: yet more mammals Raph Koster’s personal website: MMOs, gaming, writing, art, music, books. … a lot more [...]
[...] relating to penguin webkins Sponsored by: http://www.toseeka.org [Found on Ads by Ask.com] 26. Raph’s Website " Webkinz & kin: yet more mammals In fact, you can buy the server Club Penguin is built on for 3500 Euro. … webkins - Web - [...]