| | Project Horseshoe reports postedJanuary 21st, 2007 |
The various reports from Project Horseshoe are posted. I was in the group working on the online games. You may notice that the major initiative there is to create a Wiki that attempts to summarize current best practices in the industry: http://www.onlinegamebestpractices.org. We hope to have this Wiki populated to a first pass soon, and then open it to general contributions from the industry.
You’ll also notice that among the goals in there is to get the Rights of Players revised into something that fits today’s climate, and then get it adopted by companies. So if you want to help out in that process, feel free to start right here on this thread!
Definitely read all the reports, though — Dan Cook has already posted a further exploration of the eminently sensible stage gate process that the industry ought to be using for new product development.

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[...] Bloggers January 22, 2007 14:00 BC hits the New York Times You all seen them: The type of people who rush through the game to be the first at level X, shortly after a game releases or the level cap rises. So somebody proudly proclaiming that he was the first… Source: Tobold Categories: Bloggers 08:06 Project Horseshoe reports posted The various reports from Project Horseshoe are posted. I was in the group working on the online games. You may notice that the major initiative there is to create a Wiki that attempts to summarize current best practices in the industry: http://www.onlinegamebestpractices.org. We hope to have this Wiki populated to a first pass soon, and [...] Source: Raph's Koster Website Categories: Bloggers 06:00 MMO Development Lesson #2 Launch dates matter. This is especially true if there is a behemoth in your launch date midst, ready to launch just before or just after your game or expansion. You should really do what you can to launch your game at least a month or two before or after the 800lb gorilla’s SKU hits the [...] Source: Nerfbat – Grouchy Gnome Categories: Bloggers 05:01 Project Horseshoe Report: Building Innovative Games that Sell The 2006 Project Horseshoe reports are out! In the place of my irregularly scheduled essay, I’d like to point you toward the collaborative report that I’ve been working on with our appropriately… [...] Source: Lost Garden – Danc Categories: Bloggers 02:29 The Case for First Life Here. Source: Raph's Koster Website Categories: Bloggers 01:18 Xenosaga Ep III: Also Sprach Zarathustra. Thanks to there being no MMOG’s out there currently worth my money, I finally got time to play and finish the final installment in Monolith’s Xenosaga trilogy. Story and backstory can be found at this link, warning spoiler! Not even going to attempt a summery of a story this insane myself heh. Basically a interactive movie [...] Source: MMODIG – unbeliever Categories: Bloggers [...]
[...] (As seen on Raph’s) [...]
[...] Lost Garden: We are bad at designing profitable games In den bisherigen Reports werden unter anderem Erfolgsmodelle aus anderen Industriebranchen, die sich frher einmal in einer hnlichen Lage befanden, auf die Spieleindustrie bertragen. Die als innovationsfeindlich beschrieben wird. Neben den eher betriebswirtschaftlichen Momenten, ist dem Design ein zweiter Schwerpunkt gewidmet, der mit dem ersten verwoben ist (z.B. um Design-Innovation zum Erreichen neuer Zielgruppen). Daneben findet sich ein Report der Arbeitsgruppe fr Online-Spiele, bei der auch der umtriebige Raph Koster mitwirkte, neben Vertretern von Turbine, Microsoft und anderen: Group Report: Online People’s Revolutionary Army of Horseshoe. Ein weiterer Bericht ber das Projekt befindet sich auf Raph Kosters Website.Weitere News zum Thema: Jeff Anderson ber die Zukunft von Turbine LotRO: Turbine stellt alle Klassen vor $30 Mio. fr Turbine Entertainment MEO: Turbine bekommt alleinige Entwicklungsrechte Diskussion im Forum:Project Horseshoe: Game Design Think TankBisher ein Kommentar im Forum. [...]
Legitimacy issues from Horseshoe…
I’m not really a bastard, I just disowned my parents.
Er, wait, not that legitimacy.
I mentioned previously (http://www.psychochild.org/?p=228) about a gathering called Project Horseshoe, where some game designers discussed various weighty issues….