|
|
Multiverse open betaOctober 31st, 2006 |
Looks like Multiverse is ready to show some stuff off. they have announced open beta on their forums. (via ReBang).

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site. [?]Type in a relevant tag, and click the button, and help organize this blog's information.
[More Help]



































[...] Comments [...]
to fit firmly on the line of hardcore MMOs, just with the goal of an easier to develop, cheaper to deploy, solution. Kaneva has a similar model, but has seen little success. Multiverse Network :: View topic - Announcing the Multiverse Open Beta (via Raph
Been travelling a few days so have only been able to keep up with comments. Just a few quick updates: I updated Links page with a few additions, notably Mike Rozak’s MMORPG Dev Kit list, which he referenced in the comment thread about Multiverse at Raph’s place. Multiverse Client is now available, though you can only move and chat in it (apparently, since I can’t get it to work well yet). You’ll need to register a free account with a valid email address so you can confirm it.
[...] mmorpgmaker.vault.ign.com/phpBB2/viewtopic.php?p=3… [Found on Google, Yahoo! Search] 6. Raphs Website » Multiverse open beta The torque game engine + MMOkit = MMO devlopment solutions at a trueley … I cant find any [...]
point. How does one choose a platform to create an MMOG and secure a quarter-million-dollar grant to do so without researching the progress of the technology and what it is capabilities it offers? Did Castronova miss the barrage of press releases andbuzzthat was printed from a variety of sources describing Multiverse’s Beta opening at the end of October 2006? Conclusion: More Harm Than Good Arden’s blunders have tarnished Multiverse’s reputation and also raise questions about the viability of