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Archive for October, 2006

The taxman DOTH come… in Oz

October 31st, 2006

Check out the article.

“Your income will not be treated any differently than if you earned it working nine to five in an office.”

If a virtual transaction has real world implications – if it can be attributed a monetary value – it attracts the attention of the Tax Office. Sites such as slexchange.com set rates for swapping Second Life’s Linden dollars for “real” money.

“The real world value of a transaction may form part of your taxable income, even if it is in Linden dollars,” the ATO spokeswoman says. “In addition, there may be GST to consider.”

In other words, if you are turning over the equivalent of more than $50,000 selling virtual jewellery to Second Life avatars, you must get an ABN and register for GST.

Posted in Game talk | 12 Comments »

Emmert’s Serious Games Keynote

October 31st, 2006

Jack Emmert heads up design over at Cryptic, of course. And it looks like he just delivered a keynote at th Serious Games Summit in DC. Serious Games Source has a write-up. Among the things that jumped out at me:

Read the rest of this entry »

Posted in Game talk | 23 Comments »

Multiverse open beta

October 31st, 2006

Looks like Multiverse is ready to show some stuff off. they have announced open beta on their forums. (via ReBang).

Posted in Game talk | 12 Comments »

Email go poof!

October 30th, 2006

Grr.

So there I am in Outlook 2003, about to delete an email unread. Muscle memory kicks in, and instead of hitting CTRL-Q to mark it read, then Del, I hit CTRL-A, CTRL-Q, Del, a sequence I use many times a day when wiping out all the spam in a folder.

So I delete my entire Inbox.

Read the rest of this entry »

Posted in Misc | 21 Comments »

Gray gamers

October 30th, 2006

Today, a couple of articles about the aging audience for new media and games in particular strike a chord.

Nintendo actually ran demos at an AARP event, apparently.

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Posted in Game talk | 18 Comments »

The Sunday Poem: The State of Poetry

October 29th, 2006

Posting the Sunday Poem each week has become an interesting exercise. For one, few of you read them. For another, it’s something alien enough to the game world that I doubt most regular readers of the blog have any interest. I am sure that the various marketing types who hang out here would tell me that it “dilutes the brand” to some degree, because blogs that are tightly focused (and unambiguous, and full of bullet points!) are the ones that quickly get lots of traffic. Ah, the odd ways in which commerce intrudes.

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Posted in The Sunday Poem | 21 Comments »

WYSIWYG loot

October 27th, 2006

It’s been a while since I did a straight-up design topic, and both Sara Jensen (at her new blog!) and Brian Green jumped in to reply to Ryan Shwayder’s original post on the subject, so why not perpetuate it?

Basically, the issue is this: when you kill some dude standing around in pink tights, a floppy hat, and elfin chain mail, do you get the pink tights, floppy hat, and chain mail? Or do you get something else, if anything?

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Posted in Game talk | 58 Comments »

GAmes and politics — in a different way

October 27th, 2006

Here’s a nice way for games to poke a hornet’s nest! MyBrainTrainer is a web-based version of the popular “brain training” style games that have crossed from Japan, notably on the Nintendo DS. The web version offers a wide array of tests, ongoing tracking, age bracketing and other benefits that come from having a large database to make comparisons against.

Now, in the election season, it’s comparing the cognitive function of Republicans and Democrats.

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Posted in Game talk | 3 Comments »

The Medium That Ate the World with extra Yee PARC

October 26th, 2006

I was feeling guilty about not having posted much lately (and what I have been posting is mostly reblogs!) and I realized that I probably had stuff lingering on the hard drive that I’d been meaning to upload to the site. One of the first things I stumbled across was the slides from the PARC Forum I gave (PDF). I previously posted links to the audio download (MP3) and video stream as well as a liveblogged summary, but somehow forgot to post the slides themselves. Oops.

This is a good chance to point to Nick Yee’s PARC Forum from earlier this year, too, entitled “The Blurring Boundaries of Play: Labor, Genocide, and Addiction.” Worth checking out.

Posted in Game talk | 5 Comments »

A pro game post at the Huffington Post?

October 25th, 2006

Yep, written by Danielle Crittenden.

Posted in Game talk | 12 Comments »