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Vivendi’s investor presentationSeptember 1st, 2006 |
Vivendi filed a investor slideshow with the SEC that gives some data on WoW and also their new Sierra Online Games division, which they recently pulled together. Things that pop out:

WoW’s East/West customer breakdown.
I surmise that the North American
population is likely under 1.5m,
given an even split with Europe?
- WoW has 6.5m as of June 2006
- Product investment per title is over 50m Euros. Another data point on the “how much did WoW cost?” debate. At today’s exchange rates, that’s over $64,160,177.07.
- Their business model slide lists subscription and transaction for everything, including their MMORPGs. Microtransactions and upsells coming to WoW or future titles?
- Over 1300 game masters.
- Virtual worlds always grow based on a typical curve. It “scallops” slightly with major publicity events such as expansion releases and Christmas, but other than that, it’s really a function of velocity. Given that curve, we can see that WoW likely has not yet stopped growing. It has a tremendous amount of headroom in Asia, and maybe another couple of quarters worth of growth in the West. It looks to me like WoW will crest around 3.5m in the West. Asia is anyone’s guess; the curve can be severely “kinked” by the appearance of a major competitor, and Asia is more likely to create one of those than the West, in my estimation. But if the curve remains as it has, there’s every reason to believe that we will see WoW crest over 12m worldwide.
- The picture on revenue per head is also much clearer, because of a slide that breaks it down by territory. A month of play in Korea is closer to $20 but it’s only $13.50 in Taiwan, and 60 hours of play (probably less than a month of playtime, given an average of 20 hrs per week) costs only $3.72 in China.
- Trial editions, downloadable versions, pack-ins in other titles, and OEM versions seem to be in the plan. So do new territories, languages, and TV ads. And of course, there’s a slide pointing out that other Blizzard properties could move to MMO.
Meanwhile, Sierra Online is intended to become a major player in the casual online games space. The segment is broken into “mid-length session” and “short session,” with games like FreeStyle (a rather nice online street basketball game) falling in the mid-length part of that. Looks like they plan to leverage Vivendi IP such as Crash Bandicoot too.

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[...] Comments [...]
[...] Raph does SirBruce and found another investor presentation from Vivendi. [...]
[...] http://www.raphkoster.com/2006/09/01/vivendis-investor-presentation/ Une présentation financière présentée à la SEC (organisme de régulation américain) donne quelques infos sur WoW. - Cout du dev: 64M de dollars ($64,160,177.07 pour être exact) - 1300 game masters - 9000 serveurs_________________AC1 SC / AC2 FF: à la retraite CoH/CoV : @Quickette sur Freedom WoW FR : Sargeras - Deos (Hunter) - Cancelled [...]
[...] WoW still growing? Submitted by Innsmouth on September 2, 2006 - 13:47. Raph does SirBruce and found another investor presentation from Vivendi. [...]
[...] here. but anyway, no disrespect to you Kendrick. From Raph Koster’s blog, Septermber 1, 2006 Raph’s Website » Vivendi’s investor presentation [...]