| | Interview with mmplayJuly 5th, 2006 |
mmplay – Massively Multiplayer Online Games asked me to do an interview, so I did.
They have it up in German too.

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[...] with mmplay Interview with mmplay: “mmplay – Massively Multiplayer Online Games asked me to do an interview, so Idid. [...]
[...] mmplay Interview with Raph KosterHeute, 00:12 von Papillon We talked with Raph Koster about history and future of MMORPGs and Game Design. This is the English version of the interview — you can find the German translation here. (Das ist die englische Version des Interviews — die deutsche �bersetzung findet ihr im Magazin Teil.) mmplay.de: Hello Raph and thanks for taking the time to answer some questions for us. [...]
[...] Comments [...]
[...] There is a nice little Interview with Raph Koster over at MMPlay that I think many wouldn’t mind reading over. They’ve also posted the interview in German as well. mmplay.de: What would you call your personal handwriting in MMORPG Design, your philosophy, style or mission? raph koster: You know, I am not sure I have one. People say that it’s the sandbox worlds, based on UO and SWGStar Wars Galaxies von Sony Online Entertainment.. But SWG was originally intended to have tons of directed contentInhalte und Abenteuer eines Spiels. in it. LegendMUD was all about the quests and the cool handcrafted content, to my mind. I am also very interested in the social and chat worlds, not just the game worlds. [...]