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July 3rd, 2006 (Visited 12986 times) Tags:
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- Thou shalt not mistake online worlds for games, for they encompass far more; nor shalt thou forget that play is noble, and game is no epithet.
- Thou shalt not disrespect thy players, nor treat them as mere database entries or subscriptions, but rather as people, for thy power is granted you by them.
- Thou shalt not remove fun or implement unfun for the sake of longer subscriber longevity, nor shalt thou consider thy sort of fun to be the only sort of fun to be had, for many and mysterious are the ways of enjoyment.
- Thou shalt not blindly do what has been done before, but rather shalt know why all is as it is, and how it could be different.
- Thou shalt create and follow rules that bind thyself as well as the players, for thou art of the community, not above it.
- Thou shalt not make thy world a place for players to do real harm unto one another, or for thee to do harm unto players.
- Thou shalt not covet thy neighbor’s userbase, but instead be true to thine own userbase, for thou hast made them a garden, and thy job is cultivation.
- Thou shalt make every activity within thy world one that stands alone enjoyably; if it be a game, then thou shouldst make it a fun game on its own merits; if it be other, then thou shouldst make it true to itself. Thy world doth not make boring things into enjoyable things merely because it is thy world.
- There shalt be no number nine.
- Honor thy ancestors, for they solved most of thy design problems.
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[...] Comments [...]
[...] Only Raph gets away with this stuff. Why? Honor thy ancestors, for they solved most of thy design problems. [...]
[...] To amuse everyone on a holiday weekend: http://www.raphkoster.com/2006/07/03/the-commandments-of-online-worlds/ [...]
[...] Raph Koster has a good post today entitled the above. He’s basically right on the money as far as I’m concerned, but I wanted to comment on a couple of his ‘commandments.’ #10: Honor thy ancestors, for they solved most of thy design problems. [...]
Raph Koster is not employed by SOE anymore…
His contract just ran out (of course his NDA lasts way longer than that) which is kinda sad cause he should have some pretty interesting things to say about SOE and how working for them is like.
Today he threw out a neat little post with some rules abo…
[...] The Commandments of Online Worlds. [...]
[...] About The Commandments Submitted by Abalieno on July 3, 2006 - 23:36. I’m impressed. [...]
at least resemble some wholeness is presentable. It’s really scary how many times I contradict myself in this process! But yeah…before I go off on a “I take myself too seriously” tantrum - for your amusement: The spectacular Raph Koster’s written”The Ten Commandments of Online Worlds”
10. Honor thy ancestors, for they solved most of thy design problems.
That’s the 10th commandment in The Commandments of Online Worlds written by Raph Koster.
The rest are in his website -> The Commandments of Online Worlds.
(reposted here for backing up purposes incase the original source disappears)
…
[...] Oh the gamer gods are on good form these days!Raph Koster gave us his 40 Rules just t’other day and now he has been up Mount Improbable and extracted these Ten Commandments from inside the corpse of poor old Ernie (Well, he said he found two tablets in Dead Earnest)(Ah please yourself
)Now, anyone fancy printing these out and sticking a copy on the cubicle wall of every dev at a certain MMO company?The Commandments of Online Worlds[...]
Raph Koster has released his latest rules / laws / suggestion post on designing better online worlds games, this time in the form of The 10 Commandments. Keeping in theme, one comment suggests that Blizzard has become the Golden Calf. lol! On a more serious note, The Forge has a great comment on law #8.
[...] The other extreme of rectitude is to wash your hair with a bar soap. Something I have been known to do when in dire straits. On many occassions, i agree with Raph wholeheartedly. This is one of those occassions. A few years ago, i lost my hair completely due to a medical treatment. It grew back eventually, but in the meantime i stopped using any kind of shampoo or bodywash because they made my skin literally bleed (also down to the treatment). Bar soap became my rule. I kept to that rule when my hair grew back and frankly, it’s always in much better condition than it was during the bad old shampoo+conditioner days. Thicker, too. Be advised.Of course, the semi-serious business of Raph and Scott on this bizarre comment thread was this entry, which in the main i have to agree with. #2 stands as long as you respect them but not their game-design ideas which uniformly suck, and #9 is the kind of appalling design that gave us an alpha class in an MMO - no really. No, it is, because that’s where the “Balance is everything” rule should have gone.Anyway. Read, enjoy, use soap. Published Tuesday, July 04, 2006 11:58 AM by Cael [...]
[...] My older, slightly hairier clone Raph Koster put up his 10 Commandments of Online Worlds. Number 6 gets me, because he doesn’t want PvP in his game worlds. World games. Whatnot. [...]
land. I wish him the best, and expect more great things from him. /eyes peeled for amazing stuff 7/4/06 Raph didn’t wait long to come out swinging. The godlike one hit a few forums and he posted this wondrous sermon from the game mount:The Commandments of Online Worlds
The Commandments of Online Worlds Raph’s funny - and compelling - ten commandments of online worlds. —- Full Artical: http://feeds.feedburner.com/Wonderland?m=1235
The Commandments of Online Worlds Raph’s funny - and compelling - ten commandments of online worlds.
[...] http://www.raphkoster.com/2006/07/03/the-commandments-of-online-worlds/ [...]
[...] Raph Koster has posted his Ten Commandment of Online Worlds over at his site. I liked them enough to post them here as I study game software development in school, these will be a nice things to have in the back of my head. Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover new web pages. [...]
[...] Originally Posted by Raph 1. Thou shalt not mistake online worlds for games, for they encompass far more; nor shalt thou forget that play is noble, and game is no epithet. 2. Thou shalt not disrespect thy players, nor treat them as mere database entries or subscriptions, but rather as people, for thy power is granted you by them. 3. Thou shalt not remove fun or implement unfun for the sake of longer subscriber longevity, nor shalt thou consider thy sort of fun to be the only sort of fun to be had, for many and mysterious are the ways of enjoyment. 4. Thou shalt not blindly do what has been done before, but rather shalt know why all is as it is, and how it could be different. 5. Thou shalt create and follow rules that bind thyself as well as the players, for thou art of the community, not above it. 6. Thou shalt not make thy world a place for players to do real harm unto one another, or for thee to do harm unto players. 7. Thou shalt not covet thy neighbor’s userbase, but instead be true to thine own userbase, for thou hast made them a garden, and thy job is cultivation. 8. Thou shalt make every activity within thy world one that stands alone enjoyably; if it be a game, then thou shouldst make it a fun game on its own merits; if it be other, then thou shouldst make it true to itself. Thy world doth not make boring things into enjoyable things merely because it is thy world. 9. There shalt be no number nine. 10. Honor thy ancestors, for they solved most of thy design problems. taken from here lol __________________ -=Byke’ TheBadger=- Live the greatest Star Wars saga ever told…yours. "Tell me what you regard as your greatest strength, so I will know how best to undermine you; tell me of your greatest fear, so I will know which I must force you to face; tell me what you cherish most, so I will know what to take from you; and tell me what you crave, so that I might deny you." — Darth Plagueis SWG= Alderaan Soe= Deathstar [...]
[...] Not sure if this was posted before, but I found it very inciteful. You have to wonder if he came up with these before or after he left SOE. http://www.raphkoster.com/2006/07/03/the-commandments-of-online-worlds/ 1. Thou shalt not mistake online worlds for games, for they encompass far more; nor shalt thou forget that play is noble, and game is no epithet. 2. Thou shalt not disrespect thy players, nor treat them as mere database entries or subscriptions, but rather as people, for thy power is granted you by them. 3. Thou shalt not remove fun or implement unfun for the sake of longer subscriber longevity, nor shalt thou consider thy sort of fun to be the only sort of fun to be had, for many and mysterious are the ways of enjoyment. 4. Thou shalt not blindly do what has been done before, but rather shalt know why all is as it is, and how it could be different. 5. Thou shalt create and follow rules that bind thyself as well as the players, for thou art of the community, not above it. 6. Thou shalt not make thy world a place for players to do real harm unto one another, or for thee to do harm unto players. 7. Thou shalt not covet thy neighbor’s userbase, but instead be true to thine own userbase, for thou hast made them a garden, and thy job is cultivation. 8. Thou shalt make every activity within thy world one that stands alone enjoyably; if it be a game, then thou shouldst make it a fun game on its own merits; if it be other, then thou shouldst make it true to itself. Thy world doth not make boring things into enjoyable things merely because it is thy world. 9. There shalt be no number nine. 10. Honor thy ancestors, for they solved most of thy design problems. _________________ [...]
[...] From: http://www.raphkoster.com/2006/07/03/the-c…-online-worlds/The Commandments of Online Worlds [...]
[...] Lest nach wenn ihrs mir nicht glaubt :;P (lieg auf dem Boden und bekomme keine Luft mehr vor lachen :)))))) http://www.raphkoster.com/2006/07/03/the-commandments-of-online-worlds/ er hat ja so recht……….. The Commandments of Online Worlds 1. Thou shalt not mistake online worlds for games, for they encompass far more; nor shalt thou forget that play is noble, and game is no epithet. 2. Thou shalt not disrespect thy players, nor treat them as mere database entries or subscriptions, but rather as people, for thy power is granted you by them. 3. Thou shalt not remove fun or implement unfun for the sake of longer subscriber longevity, nor shalt thou consider thy sort of fun to be the only sort of fun to be had, for many and mysterious are the ways of enjoyment. 4. Thou shalt not blindly do what has been done before, but rather shalt know why all is as it is, and how it could be different. 5. Thou shalt create and follow rules that bind thyself as well as the players, for thou art of the community, not above it. 6. Thou shalt not make thy world a place for players to do real harm unto one another, or for thee to do harm unto players. 7. Thou shalt not covet thy neighbor’s userbase, but instead be true to thine own userbase, for thou hast made them a garden, and thy job is cultivation. 8. Thou shalt make every activity within thy world one that stands alone enjoyably; if it be a game, then thou shouldst make it a fun game on its own merits; if it be other, then thou shouldst make it true to itself. Thy world doth not make boring things into enjoyable things merely because it is thy world. 9. There shalt be no number nine. 10. Honor thy ancestors, for they solved most of thy design problems._________________Ehemals MasterDoc Horde Dantoine Infinity Master Doc Buffing 24xx for 3h30min 12k only Banktips only No refunds Watch your Bf Currently no Queue……………Smile)))) Wer einen Rechtschreibfehler findet der darf ihn behalten [...]
[...] The Commandments of Online Worlds 1. Thou shalt not mistake online worlds for games, for they encompass far more; nor shalt thou forget that play is noble, and game is no epithet. 2. Thou shalt not disrespect thy players, nor treat them as mere database entries or subscriptions, but rather as people, for thy power is granted you by them. 3. Thou shalt not remove fun or implement unfun for the sake of longer subscriber longevity, nor shalt thou consider thy sort of fun to be the only sort of fun to be had, for many and mysterious are the ways of enjoyment. 4. Thou shalt not blindly do what has been done before, but rather shalt know why all is as it is, and how it could be different. 5. Thou shalt create and follow rules that bind thyself as well as the players, for thou art of the community, not above it. 6. Thou shalt not make thy world a place for players to do real harm unto one another, or for thee to do harm unto players. 7. Thou shalt not covet thy neighbor’s userbase, but instead be true to thine own userbase, for thou hast made them a garden, and thy job is cultivation. 8. Thou shalt make every activity within thy world one that stands alone enjoyably; if it be a game, then thou shouldst make it a fun game on its own merits; if it be other, then thou shouldst make it true to itself. Thy world doth not make boring things into enjoyable things merely because it is thy world. 9. There shalt be no number nine. 10. Honor thy ancestors, for they solved most of thy design problems._________________Check out all of my videos! [...]
[...] Slowly but surely the ideas about game design are shifting. As an example we find Raph Koster’s recent Commandments of Online Worlds which include: Quote: [...]
[...] A little piece of advice from Raph Koster For those that don’t know who Raph is, he’s the one that envisioned the origonal SWG game system. I’m certain this is dirrected to John. Not sure if this was posted before, but I found it very inciteful. You have to wonder if he came up with these before or after he left SOE. http://www.raphkoster.com/2006/07/03…online-worlds/ 1. Thou shalt not mistake online worlds for games, for they encompass far more; nor shalt thou forget that play is noble, and game is no epithet. 2. Thou shalt not disrespect thy players, nor treat them as mere database entries or subscriptions, but rather as people, for thy power is granted you by them. 3. Thou shalt not remove fun or implement unfun for the sake of longer subscriber longevity, nor shalt thou consider thy sort of fun to be the only sort of fun to be had, for many and mysterious are the ways of enjoyment. 4. Thou shalt not blindly do what has been done before, but rather shalt know why all is as it is, and how it could be different. 5. Thou shalt create and follow rules that bind thyself as well as the players, for thou art of the community, not above it. 6. Thou shalt not make thy world a place for players to do real harm unto one another, or for thee to do harm unto players. 7. Thou shalt not covet thy neighbor’s userbase, but instead be true to thine own userbase, for thou hast made them a garden, and thy job is cultivation. 8. Thou shalt make every activity within thy world one that stands alone enjoyably; if it be a game, then thou shouldst make it a fun game on its own merits; if it be other, then thou shouldst make it true to itself. Thy world doth not make boring things into enjoyable things merely because it is thy world. 9. There shalt be no number nine. 10. Honor thy ancestors, for they solved most of thy design problems. __________________ [...]
[...] The Commandments of Online Worlds on Raph Koster [Jul 11, 2006 - 1:34 PM] 0 Comments The Commandments of Online Worlds on Raph Koster [...]
The Commandments of Online Worlds Raph’s funny - and compelling - ten commandments of online worlds.
[...] In fact, the next game is probably about the same as the last one, with a differently colored bell or whistle. Apparently, our ancestors have not only solved most of our design problems, they may have solved all of them. Otherwise, we would not have 8,000 versions of DikuMUD with pretty pictures. [...]
[...] Holy commandments This made me laugh at: http://www.raphkoster.com/2006/07/03…online-worlds/ The Commandments of Online Worlds Thou shalt not mistake online worlds for games, for they encompass far more; nor shalt thou forget that play is noble, and game is no epithet.Thou shalt not disrespect thy players, nor treat them as mere database entries or subscriptions, but rather as people, for thy power is granted you by them.Thou shalt not remove fun or implement unfun for the sake of longer subscriber longevity, nor shalt thou consider thy sort of fun to be the only sort of fun to be had, for many and mysterious are the ways of enjoyment.Thou shalt not blindly do what has been done before, but rather shalt know why all is as it is, and how it could be different.Thou shalt create and follow rules that bind thyself as well as the players, for thou art of the community, not above it.Thou shalt not make thy world a place for players to do real harm unto one another, or for thee to do harm unto players.Thou shalt not covet thy neighbor?s userbase, but instead be true to thine own userbase, for thou hast made them a garden, and thy job is cultivation.Thou shalt make every activity within thy world one that stands alone enjoyably; if it be a game, then thou shouldst make it a fun game on its own merits; if it be other, then thou shouldst make it true to itself. Thy world doth not make boring things into enjoyable things merely because it is thy world.There shalt be no number nine.Honor thy ancestors, for they solved most of thy design problems. __________________ "Nothing changes: Decadence, immorality, chaos." "May your choices have better results than mine - remembered not as a messenger. Remembered not as a reformer, not as a prophet, not as a hero, not even as Sebastian. Remembered only… as Jack." [...]
[...] Fair enough Igie, but there really was a middle ground. Had they worked to refine the Docs that Gordon developed, they could have achieved the same goals with far less agony and loss of the player base. The problem has always been a 80% implimentation and 20% design error, both up until and including the NGE. BTW, I’m back. You can find me meandering around TC from time to time. We beat Koster up on his blog a few months back over this BTW. The result was a new set of thinking outlined here: The Commandments of Online Worlds [...]
[...] The Commandments of Online Worlds [...]
[...] Re: [Photoshop] Rpg motivational posters Changed the Comandments of gaming poster so ppl would stop bugging me and decided to do them all… some don’t come of to RPGish but skiping there rules looks funny. EDIT: The Commandments all come from here. __________________ Motivational gaming posters… mostly. Link also has larger versions of all my posters and the more recent posters all have their source in their tag and comment fields. Also I now have a Pro account with Flickr so you can see all 550+ posters I’ve made. Last edited by Elistor : 07-07-2006 at 07:11 PM. [...]
[...] Link: RPGnet Forums - View Single Post - [Photoshop] Rpg motivational posters, based of course on these. [...]
[...] The Commandments of Online Worlds by Raph Koster [...]
[...] found it very inciteful. You have to wonder if he came up with these before or after he left SOE. http://www.raphkoster.com/2006/07/03…online-worlds/ 1. Thou shalt not mistake online worlds for games, for they encompass far more; nor shalt thou [...]
[...] Raph’s Website » The Commandments of Online Worlds [...]
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[...] Koster posted Commandments for Online Worlds last year, with a target towards game [...]
[...] 60 minutes.Top Referrers to Broken ToysPast week Today1202: google.com546: stumbleupon.com362: raphkoster.com214: 1up.com156: search.yahoo.com142: google.co.uk96: google.ca90: zenofdesign.com88: [...]
[...] cut content.Fact: The lead designer of SWG within SOE, Raphael Koster, drafted up what he called "The Commandments of Online Worlds." Now, why would he go against his own commandments unless there were a higher power - in this case [...]
have an environment of kindness among these friends. What commandments would you add to the list? Related Links and Previous Posts Interacting with people makes good games great What Uru Live could have been (and now could be) Raph Koster postedCommandments for Online Worldslast year, with a target towards game developers.
[...] The Commandments of Online Worlds - By Raph Koster [...]