| | CNet on the Metaverse SummitMay 8th, 2006 |
A different article than the earlier one which was on SDForum, and it merits a callout box on the front page of news.com…
What’s really entertaining is that the two comments on the article so far are arguing about VRML. One poster says, in effect, that there needed to be more people with practical experience doing 3d worlds at the summit, because otherwise, the merits of VRML would have been clear.
I’ll be blunt: there are next to no important things being done in terms of online virtual worlds using VRML, and I don’t know any significant players in the field who use VRML. The people with practical experience avoid it like the plague.
Give up already on VRML!

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i know i’ve been pointing atraph koster the last few posts, but, dammit. his head appears to be floating in the same space as mine — mmog + web. that being said, i have some pretty strong opinions (no way! me? strong opinions?) on this whole
of angels for that one) are fatal. You should read the attached comments as well. Note that Raph is a ‘serious’ thinker and was a chief designer of entertainment at Sony, a mover in the Ultima game and so on, so we have to take him very seriously: http://www.raphkoster.com/2006/05/08/cnet-on-the-metavese-summit/ I’ll be blunt: there are next to no important things being done in terms of online virtual worlds using VRML, and I don’t know any significant players in the field who use VRML. The people with practical experience avoid it like the plague. Give up
[...] or Raph Koster’s comment of which you should read the attached comments as well: http://www.raphkoster.com/2006/05/08/cnet-on-the-metavese-summit/ "I’ll be blunt: there are next to no important things being done in terms of online virtual [...]