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Company-sanctioned RMT hits single-player gamesApril 3rd, 2006 |
As is all over the gaming news, you can now acquire armor for your horse in Oblivion for Xbox 360.
It’ll just cost you real money.
As has been pointed out before, XBox Live has a lot of the same characteristics as a virtual world, particularly a modern MMORPG with its explorations of alternate business models. Until now, the sort of stuff that you could buy with the embedded microtransaction system was limited to graphical customization features and downloadable games. With this, however, Microsoft and Bethesda may have set foot on a bridge labelled either Pangya or Magic: The Gathering, depending on who you ask. After all, negligible as it may be, I presume this armor actually affects stats.
Right now, there’s no real reason to object on the same sorts of grounds as players object to the style of game-altering direct sales found in Pangya. (That would be a golf MMO where your opponent can spend a quick buck to straighten out his shot if he hooks it). Other players aren’t showing up in your Oblivion game. But it’s easy to see that in a context of leaderboards and achievements, some may still cry foul; their ranking matters to them, and if the folks with the higher rankings get there because they paid extra to get some advantage, well, folks will be unhappy.
M:TG was carefully designed to be an expandable game, where it was known that people would be participating in trading money for increased (or more varied) abilities. Most matchmaking-and-leaderboard services are not. Pangya’s players didn’t care. Will Microsoft and Bethesda’s? The gamer response seems to be mixed to negative over the idea that they might be repeatedly dinged in the wallet for minor content additions, but I haven’t seen discussion of the idea that player capabilities may be affected by this.
Instead, I see discussion of an interesting alternate notion: that player mods may overtake and surpass this sort of thing anyhow, on the PC platform at any rate. A common sentiment: “Don’t buy it, there will be better horse armor provided by player mods within a week.” Can developer-provided microtransaction content co-exist with open platforms? I guess we’re about to find out.

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New Ways to Pay Your Way
Two interesting payment models to note where virtual worlds, both single- and multi-player, are concerned: First, SL resident Glitchy Gumshoe at the SL Future Salon flags a post by Raph Koster in which the legendary MMO developer talks about “com…
[...] Meanwhile, now former-Sony Online Entertainment videogame guru, Raph Koster, has posted an entry, “Company-sanctioned RMT hits single-player games” (Link), discussing RMT (Real Money Trade) coming to a videogame on an XBox 360 near you. What’s most interesting to me are the comments. For some reason plenty of people seem to think consumers won’t spend a couple bucks for a virtual product. I think they’re wrong. I think the ones making those comments are mostly old-time gamers used to getting free mods. I also think that they’ve not been watching the mod community wither under the weight of increasingly realistic games. I’ve discussed that issue before, so I won’t go into it again now. Let’s just wait and see what happens. [...]