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Company-sanctioned RMT hits single-player gamesApril 3rd, 2006 |
As is all over the gaming news, you can now acquire armor for your horse in Oblivion for Xbox 360.
It’ll just cost you real money.
As has been pointed out before, XBox Live has a lot of the same characteristics as a virtual world, particularly a modern MMORPG with its explorations of alternate business models. Until now, the sort of stuff that you could buy with the embedded microtransaction system was limited to graphical customization features and downloadable games. With this, however, Microsoft and Bethesda may have set foot on a bridge labelled either Pangya or Magic: The Gathering, depending on who you ask. After all, negligible as it may be, I presume this armor actually affects stats.
Right now, there’s no real reason to object on the same sorts of grounds as players object to the style of game-altering direct sales found in Pangya. (That would be a golf MMO where your opponent can spend a quick buck to straighten out his shot if he hooks it). Other players aren’t showing up in your Oblivion game. But it’s easy to see that in a context of leaderboards and achievements, some may still cry foul; their ranking matters to them, and if the folks with the higher rankings get there because they paid extra to get some advantage, well, folks will be unhappy.
M:TG was carefully designed to be an expandable game, where it was known that people would be participating in trading money for increased (or more varied) abilities. Most matchmaking-and-leaderboard services are not. Pangya’s players didn’t care. Will Microsoft and Bethesda’s? The gamer response seems to be mixed to negative over the idea that they might be repeatedly dinged in the wallet for minor content additions, but I haven’t seen discussion of the idea that player capabilities may be affected by this.
Instead, I see discussion of an interesting alternate notion: that player mods may overtake and surpass this sort of thing anyhow, on the PC platform at any rate. A common sentiment: “Don’t buy it, there will be better horse armor provided by player mods within a week.” Can developer-provided microtransaction content co-exist with open platforms? I guess we’re about to find out.

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New Ways to Pay Your Way
Two interesting payment models to note where virtual worlds, both single- and multi-player, are concerned: First, SL resident Glitchy Gumshoe at the SL Future Salon flags a post by Raph Koster in which the legendary MMO developer talks about “com…
[...] Meanwhile, now former-Sony Online Entertainment videogame guru, Raph Koster, has posted an entry, “Company-sanctioned RMT hits single-player games” (Link), discussing RMT (Real Money Trade) coming to a videogame on an XBox 360 near you. What’s most interesting to me are the comments. For some reason plenty of people seem to think consumers won’t spend a couple bucks for a virtual product. I think they’re wrong. I think the ones making those comments are mostly old-time gamers used to getting free mods. I also think that they’ve not been watching the mod community wither under the weight of increasingly realistic games. I’ve discussed that issue before, so I won’t go into it again now. Let’s just wait and see what happens. [...]
[...] “Many of you students have forsaken your MMOG of choice in order (temporarily) to play Oblivion. Oblivion now allows you to buy armor kits for your horse using real world currencies, in a way that is almost exactly the same as real money trades (RMTs) which have been occuring in MMOGs for years. In 1000 words or less, discuss whether either of these types of assets are property for the purposes of any legal systems, paying particular attention to why few people would think that the Oblivion armor kits are property, but the same is not true for virtual assets.” [...]
[...] “Many of you students have forsaken your MMOG of choice in order (temporarily) to play Oblivion. Oblivion now allows you to buy armor kits for your horse using real world currencies, in a way that is almost exactly the same as real money trades (RMTs) which have been occuring in MMOGs for years. In 1000 words or less, discuss whether either of these types of assets are property for the purposes of any legal systems, paying particular attention to why few people would think that the Oblivion armor kits are property, but the same is not true for virtual assets.” JURIST – Paper Chase (Law) flag all up to this item [...]
[...] Gets Some Lionhead>> Xbox Live Marketplace Expands Offerings written by Tony Walsh | posted on April 6, 2006 @ 11:19 am tagged Business Consoles Gaming Mixeddel.icio.us digg furl spurl reddit newsvine tailrank ma.gnolia.com 0 Trackbacks referencing Xbox Live Marketplace Expands Offerings Trackback link to this entry 1 Comments on Xbox Live Marketplace Expands Offerings Add acomment of your own. “stimulated”? Interesting word. There was a discussion about the horse armour over on Koster’s site ( Link). It appears to have died though. Bummer. I actually did want an answer. Comment posted by csven on April 6, 2006 @ 4:04 pm about the entry Xbox Live Marketplace Expands Offerings [...]
[...] The virtual “property” promise I don’t play MMO’s. Hate’em. I’ve tried and tried, but just doesn’t do it for me.However, I do follow the goings-on in and around them, as it’s facinating stuff.Terra Nova had a question posted, spawned by the Oblivion “buy yerself some horse armor” thing:Oblivion now allows you to buy armor kits for your horse using real world currencies, in a way that is almost exactly the same as real money trades (RMTs) which have been occuring in MMOGs for years. In 1000 words or less, discuss whether either of these types of assets are property for the purposes of any legal systems, paying particular attention to why few people would think that the Oblivion armor kits are property, but the same is not true for virtual assetsI posted an answer I am rather fond of and would like readers to tear apart for the sake of good bloggy discussion. Here it is:I do not think they are property. It’s a purchase of a promisory note of sorts. A promise of a service that will be delivered, in a certain way, under certain conditions.At the end of the day, there are bits on a server somewhere, on a hard drive. And the hard drive still belongs to the owner of the physical device.However, by offering a service (an MMO, virtual world, whatever) the provider has made a contract with the player. That service agreement had obligations from both sides. Part of the terms of which might include some detail about how people may or may not exchange such promisory notes with one another. The note is a negotiable instrument.In other words, player 1 says to player 2 “you give me 100 of those ‘gold coin’ promises, and I’ll give you 1 of these ‘horse armor’ promises.”Just as a dollar bill in the real world is promise from an institution that it will provide a certain value or perform a certain function, so to is the case here. In this case, the service provider (game owner) has an understanding of what functionality it will provide in the game software for a “gold coin promise” or a “horse armor promise”.That’s my two cents worth (where ‘cent’ here is a promise of a very amateurish attempt at a legal point of view on the subject
OK. comments? [...]
[...] The Orrery, too pretty to blame Submitted by Abalieno on April 20, 2006 – 09:04. I wanted to comment Oblivion’s downloadable add-ons since when Raph give it some weight. This week even Lum added his opinion and I was going to back up those points. [...]
[...] Oblivion: RMT hits single-player games on Raph Koster Company-sanctioned RMT hits single-player games on Raph Koster Quote: [...]