MiscLeaving SOE

 Posted by (Visited 27027 times)  Misc
Mar 242006
 

So, by now people have seen the news. Yes, it is true I am leaving SOE.

Why? Well, I’ve been here for gosh, almost six years maybe? It’s been a good ride, and I think we’ve gotten to do some really fun and interesting work. But I am getting interested in doing some stuff that is a bit off the beaten path — really, anyone who has been reading the blog can see that! — and while SOE feels it’s really cool stuff, it’s just not where they are at right now. My contract was up, and it was the right time to poke my head up and look around, that sort of thing. It’s all quite friendly, and actually, I hope that I’ll work with SOE again in the future, because there’s a lot of wonderful talent here and a lot of cool technology, and a lot of friends.

So, sometime soon here I’ll be off on my own. Nope, no announcements about plans or anything. I don’t have a new studio in my back pocket, I don’t have a job lined up, any of that. And… we’ll see what comes. I’m thinking sleeping in next week sounds good.

Oh — the old email still works, for now. You can always post a comment or use the email addy at the bottom of this page to reach me, too.

All sort of anti-climactic, huh? ;)

  110 Responses to “Leaving SOE”

  1. after the fact? What’s for dinner? Won’t someone please think of the newbies? Let’s review the hyperactive game of Internet Whispers that followed. Is Raph leaving SOE? Yes, Raph has left his role of Chief Creative Officer after 5 years at SOE.Straight from the brain’s mouth. Is LucasArts pulling the Star Wars license from SOE? Despite the hopes of some ex-SWG players, and the wishes of it being given to BioWare’s new studio, the answer is no. Sure, most likely there are no pats on the back for a job well done on the

  2. How do those of us who were in contact with you get in touch again? Please e-mail me at my personal e-mail address. You know the one. :)

  3. Wow… I stumbled across rumors about this yesterday, then confirmation via GameSpot today. Best of luck to you from a former SWG gamer who could see and appreciate your thumbprint on the game. I hope you keep us posted on what you wind up doing next. But for now, enjoy that rest!

    /salute….

  4. Heh, it’s about time.

    Keep us posted about what you do next. Now that you’re not with SOE, I’ll gladly play a game you work on :P

  5. *pulls Holo’s beard for old time’s sake*

    The old gennies have been watching and waiting to see if it was true. Good luck in whatever you move on to, and lots of us are cheering pretty loudly and waiting to see what you do next.

  6. Have a good week off Raph.

    You might have decided it’s time to go but it’s SOE’s loss.

  7. [...] Bloggers Leaving SOE 51 min 47 sec old, Raph’s Koster Website [...]

  8. I’d really like to see you have the opportunity to explore your design theories outside of the typical corporate environment. Let your cell phone battery die, unplug the wall phone, and forget about the internet for a few weeks. You deserve some peace after all this.

    Then come back and show us something interesting eh?

  9. [...] Raph finally weighs in. It will be interesting to see his next step. Perhaps another book?_________________Grimwell – Editor in Chief [...]

  10. I think it’s great you’re able to take some time off and decide what you want to do next. Whatever it is, I’m sure the rest of us will be better off for it! Best of luck to you.

  11. Good luck!

    I suspect you’ll have no problem finding work :)

  12. Mr. Koster,

    I congratulate you on your decision to part ways. SOE is a sinking ship, they butcher unique IP filled with potential, do not invest the resources necessary to provide top quality entertainment, and fail to encourage adequate communication regarding key issues with their player base..you may recall me as Quit420 from the official SWG forums…now that you have left I can honestly say I wish you well, I find alot of your design theories to be quite well formed and apologize for any harsh statements on my part in the “theory of fun” thread over there, the big question on my mind was always why on earth were you working for SOE.

    Anyway, for what it’s worth, from the over 800,000 cancelled subscriptions of SW:G who have moved on to greener pastures, or no pasture at all…welcome to the club.

  13. Wow, wasn’t expecting that, Raph.. But we’ve all seen that SOE hasn’t been 100% healthy the recent couple of years. And you’re a talented man with urge to do something new.. I guess? .. So I guess it wasn’t a surprise after all.

    Good luck with your future job!

    Best regards,
    A former customer of yours.. Ex-SWG player..
    Jorgen

  14. I’d like to say something profound here……. but I can’t think of any good profanity right now.
    Best wishes.

  15. I’m not going to slag SOE… just wishing you the best of luck on the next stage of your journey!

  16. Oh, btw, stupid me.. Forgot to say I got your book today. Got to page 30 today – and it’s a good read. :)

  17. Yay! :D Can’t wait to see what comes next.

    (I hope there’s a mac version ;))

  18. Raph,

    I wish you the best of luck and hope to hear more
    thought provoking ideas from you. But might I suggest
    that you turn off your computer, enjoy spring time
    with your family and see us again in about two months.

  19. Dude, hope you have a great future. :D

  20. Just wanted to say thank you for your original SWG design. That was my first MMORPG and I’ll never forget the enjoyment it gave me. Today was a somber day for many SWG folks because we were (finally) flat out told our non-combat, world-simulation, social game is not important now.

    I plan on keeping tabs with whatever you go on to make. You can be sure there are many others doing the same thing. FWIW we paid a special respect to you in this week’s episode of “Star Wars Galaxies with Yivvits and MrBubble.” :)

  21. This is interesting news to be sure. I’m curious to see what the future will lead to for you. Good luck with the future, Raph, although I’m sure you won’t have any problems finding yourself a job. I think you’ve got plenty of good experience under your belt to land a new position. ;-)

  22. You know what they say, as one door closes one billion new ones open! Please send me an e-mail to discuss some stuff that is a bit off the beaten path.

    Kind regards,
    D

  23. Congratulations Raph, both for what you have been able to accomplish at SOE, and for the courage (and ability) to move on in your terms. It’s a rare talent, and even rarer to see it exercised.

    Not surprised here of course :)

    Write a script to regurgitate old LegendMUD stuff so you can take a week off. Reruns! Most of us relative newbs won’t know the difference anyway ;)

  24. First Lum, now Raph. I SMELL CONSPIRACY!

  25. You getting fired to Psycho? ;)

  26. Well Raph,

    we only have met once at E3 2004. Good Luck on your way. And hey, you really should come to germany :-). Good bear and no really good MMOG Producers around.

    Cheers,
    Andhor

  27. [...] Link: Leaving SOEWeitere News zum Thema: Raph Koster verl�sst Sony Online Entertainment Sony Online Entertainment setzt auf EnterpriseDB Advanced Server 8.1 WHO: Hinter den Kulissen WHO: Umfangreiches Update der Homepage WHO: Erstes Video Preview und Concept Arts Diskussion im Forum:Raph Koster �ber seinen Weggang von SOE Dieses Thema wird verlinkt von: [...]

  28. I think he will join Brad McQuaid on Vanguard.

    (lol!)

  29. [...] Apprentice Member Registered: 5/24/05 Posts: 17 For those that don’t know and for those that do. Here it is straight from the man himself. http://www.raphkoster.com/2006/03/24/leaving-soe/#more-404 [...]

  30. Just adding my own best wishes.

    I have to admit, the events of the past couple of weeks has made me much more hopeful for some excitement in the future…(crossing the fingers)

    (Psychochild-Now THAT would be an interesting pairing…lol)

  31. Good luck in all you do from now on Raph. Thanks for everything.

    I just have one small question? Will you still goto e3 this year?

  32. [...] Raph Koster – Blog:   Leaving SOE So, by now people have seen the news. Yes, it is true I am leaving SOE. [...]

  33. Your design for the original SWG was incredible and the MMORPG I had ever played in the matters of heart and soul. Looking forward to seeing what you have for us next. Good luck best wishes and most of all – Thanks.

  34. Ralph –

    I want to personally thank you for creating SWG and giving me over 2 years of great memories. I will always miss “your game” as in my opinion the “current” game does not qualify to be called SWG.

    I am ecstatic you have left SOE as that means there may be another possible “great” game emerging at some time. We can only hope, tho I know you like to write.

  35. Hey Raph, This isn’t another dig at SOE or what SWG has become but…

    Given your vast experience in MMO’s

    Given your comments about the extremely talented people at SOE…

    Given the Star wars brand tag is about as big as it gets in terms of getting an instant fan base for new SW ventures.

    Given MMO are the fastest growing area of gaming.

    Given all that.

    Why did SWG fail?

  36. Well, I see that this publish includes the long promised Holo Revamp.

    Good luck with the next challenge.

  37. [...] Former UO and SWG designer Raph Koster updated his blog confirming that he has left SOE: [...]

  38. [...] Raph Koster – Blog: – – – So, by now people have seen the news. Yes, it is true I am leaving SOE.[...]

  39. [...] Prior to joining SOE’s Austin studio, Koster was part of the Ultima Online team at Origin Systems. In addition to Galaxies, Koster was instrumental in the development of EverQuest II at SOE. Raph himself also talks about the departure on his own BLOG: Leaving SOE So, by now people have seen the news. Yes, it is true I am leaving SOE. Why? Well, Ive been here for gosh, almost six years maybe? Its been a good ride, and I think weve gotten to do some really fun and interesting work. But I am getting interested in doing some stuff that is a bit off the beaten path really, anyone who has been reading the blog can see that! and while SOE feels its really cool stuff, its just not where they are at right now. My contract was up, and it was the right time to poke my head up and look around, that sort of thing. Its all quite friendly, and actually, I hope that Ill work with SOE again in the future, because theres a lot of wonderful talent here and a lot of cool technology, and a lot of friends. So, sometime soon here Ill be off on my own. Nope, no announcements about plans or anything. I dont have a new studio in my back pocket, I dont have a job lined up, any of that. And well see what comes. Im thinking sleeping in next week sounds good. [...]

  40. [...] kostner fired, SWG license gone soon SOE boss Koster is leaving , ?!! think Sigil will hire him so he does not take his ‘skills’ to Bioware? Also rumors in place Lucas Arts is pulling it’s license for SWG from SOE ? PS anybody know what happened to EQ2 Creative Director Trost ?? Is he with Sigil now ! [...]

  41. [...] Gamespot is reporting that Raph Koster, chief creative officer of Sony Online Entertainment (SOE), has resigned from his position at SOE "to pursue development interests outside of the company." Koster’s departure isn’t the only news involving SOE. There is also a rumor circulating that SOE would soon lose the rights to the Star Wars license. Read Gamespot’s take on it here, and read Raph’s side of it here. [...]

  42. Best of luck Raph.

  43. Best of luck. Hopefully some day your vision for a virtual world of Star Wars will last longer. Me and a ton of other people including my whole guild all wanted to play in the world you made. We all believe in you and your work. More people in the gaming world should think the way you do.

  44. [...] Creative boss departs; SOE says strategic goals of company and man “don’t match.” Raph Koster, chief creative officer of Sony Online Entertainment, and one of the leaders behind the development of Star Wars Galaxies, has left the company, SOE reps confirmed today. Based in Austin, Texas, Koster is widely considered an expert when it comes to the design of massively multiplayer online games. He often participates in event panels and maintains an active blog that focuses on the nuances of the genre. Koster is leaving his post of six years “to pursue development interests outside of the company,” SOE said. “Although his current interests take him into areas that don’t match SOE’s strategic goals, we wish him the best of luck in his future endeavors.” Prior to joining SOE’s Austin studio, Koster was part of the Ultima Online team at Origin Systems. In addition to Galaxies, Koster was instrumental in the development of EverQuest II at SOE. Koster’s departure wasn’t the only piece of scuttlebutt making the rounds today, but it was perhaps the most accurate. There was also a rumor circulating that SOE would soon lose the rights to the Star Wars license–and suffer the fate of having to delete or otherwise retire the “Star Wars” component of its Galaxies MMORPG title; SOE called that speculation “completely untrue.” And in related news, industry sources confirmed to GameSpot that Sony Online vice president of business development Cindy Armstrong would soon assume a high-level role at Webzen America, the stateside outpost of Korean giant Webzen. Noting that the US subsidiary has no CEO, it is likely Armstrong will take over in that capacity. A Webzen rep told GameSpot the company “doesn’t have a contract with her” and emphasized “there are no formal announcements, and we cannot confirm [speculation].” http://www.raphkoster.com/2006/03/24/leaving-soe/#more-404 [...]

  45. grats on quitting your job :p

  46. [...] single player games, but MMO developers had better watch out.ReadPermalinkEmail thisLinking BlogsComments[0] [...]

  47. Mr Koster, I wish you more than good luck. I wish you vision, skill, success in whatever you put your mind to and I wish you joy in all of it. To me, there can be no better things to wish on someone.

    I hope, selfishly, that you continue to work with the virtual sandbox and that you bring us more of what you were allowed to give us in UO and in the first stages of SWG. As a female gamer, I’ve been very happy to have played in your sandboxes and look forward to becoming successfully targeted in some ambitious game producer’s demographic.

    /tar Ralph Koster
    /salute

    Thanks, sweetie. Keep on doing what you do.

    Azh

  48. Hey Raph, This isn’t another dig at SOE or what SWG has become but…

    Given your vast experience in MMO’s

    Given your comments about the extremely talented people at SOE…

    Given the Star wars brand tag is about as big as it gets in terms of getting an instant fan base for new SW ventures.

    Given MMO are the fastest growing area of gaming.

    Given all that.

    Why did SWG fail?

    I’ll be totally honest Sundowner – I used to be down on Raph too. I also used to blame SWG’s failings on his design ideas. But after struggling with it for some time I’ve come to believe the reason SWG didn’t work out is because there was no chocolate to go with the peanut butter.

    I know that sounds weird but follow the logic.

    Raph’s approach to game design is very open-ended. Raph’s purpose in designing games is to give players as much freedom in-game as possible. Now, that’s NOT to say that Raph believes in open-endedness for it’s own sake. Nor does he believe that online games need to be “Pure Sandboxes” or completely devoid of structure and broad objective goals. He doesn’t believe that represents the ultimate evolution and panacea of virtual world design as one might assume.

    Nevertheless that IS his specialty. Raph didn’t have a Lennon to go with his McCartney. He didn’t have a Penn to go with his Teller. He didn’t have an Abbot to go with his Costello.

    There’s was no one at SOE who was talented enough in a more practical and traditional sense to put Raph’s design philosophies into context. Think of Raph as a guy with the biggest collection of screwdrivers ever assembled – you still need more than a screwdriver to build a car. At least that’s my take on what Raph does. That may be a primitive analogy but it works for me.

    Add to that SOE’s fairly horrid track record of buggy publish releases and poor customer service and it’s no surpise they are where they are these days. It wouldn’t surprise me to see what market share they do have left decimated over the next 5 years or so.

    All that being said, the original version of SWG was pretty revolutionary in the big picture of MMO design. The common wisdom was that it was far more successful as a virtual world than it ever was as a game – which is dead on.

  49. How I wish you’d be able to announce a few weeks from now you’ll join ‘Project Myra’ soon … but at the moment there’s not enough I can offer, so any offer to you will have to wait until the next opening in your employment slots…

  50. I hope that he joins Sigil as well, actually. It seems to be the place where talented, driven refugees fall into after leaving gigantic companies that do not agree with their dreams.

  51. Cmon man, give us the inside scoop on the rumors. Tell us you quit because smedly is an asshole. Tell us you quit because soe lost the la license. Give us some details!!!!!!!!

  52. [...] Referential Integrity Raph KosterJohn Smedleylong winded blog postsRaph is sleeping in next week [...]

  53. Best of luck, Raph. I look forward to see what’s next for you.

  54. [...] Raph leaves SOE confirmed. Looks like the rumors of SOE “losing” SWG are false, but it does appear that BioWare Austin is doing something in the MMO field and is getting cozy with LA._________________ HoriZons Clan | My Blog | My Space [...]

  55. Raph – HUGE fan of your version of SWG, like others it was my first MMO, and the world simulation was exactly what I was hoping for. That said, I agree with Stormgaard – nobody else at SOE had the ability to make your vision what it should have been. Too bad Origin isn’t still a viable company. Hopefully you’ll get another shot at the Star Wars license – that environment really needs you.

  56. Raph, man I respect you! I have been dyin’ to quit my job and persue my ambitions. My hat is off to you!

    I have greatly njoyed the projects you have worked on so far and am looking forward to your next. Please, keep us informed!

    Best wishes.

  57. So, sometime soon here I’ll be off on my own. Nope, no announcements about plans or anything. I don’t have a new studio in my back pocket, I don’t have a job lined up, any of that. And… we’ll see what comes. I’m thinking sleeping in next week sounds good.

    The day I’ll be able / have the guts to say that, I think sleeping won’t be much of a trouble.

    May tomorrow bring you good Raph.

  58. Best luck, Raph. Can’t wait to hear about the next Koster project.

  59. [...] irascignavojo (irascignavojo) wrote in myraworld,@ 2006-03-25 22:20:00      Entry tags:virtual world Raph Koster left SOE, but not to join Myra yet Raph Koster, who put major creative input into Everquest2 and StarWars:Galaxies (and is known for giving insights to the gaming industry and MMOGs in his blog and his “A Theory of Fun in Game Design” book), is leaving Sony Online Entertainment. [...]

  60. [...] Krones follows this up with more information and an excellent summary of what this means. Gamasutra then officially announced Raph’s Departure, and finally, Raph posted on his blog. [...]

  61. [...] General News The rumours circulating earlier this week that Star Wars Galaxies designer Raph Koster has decided to leave Sony Online Entertainment. A post of his weblog today confirms the rumour.Why? Well, I’ve been here for gosh, almost six years maybe? It’s been a good ride, and I think we’ve gotten to do some really fun and interesting work. But I am getting interested in doing some stuff that is a bit off the beaten path — really, anyone who has been reading the blog can see that! — and while SOE feels it’s really cool stuff, it’s just not where they are at right now. My contract was up, and it was the right time to poke my head up and look around, that sort of thing. posted by cro on 25/03/2006 at 19:10:13 link Older News   [...]

  62. Congratz! I guess you were pissed as we were (the SWG player base).

  63. [...] So, by now people have seen the news. Yes, it is true I am leaving SOE. Why? Well, Ive been here for gosh, almost six years maybe? Its been a good ride, and I think weve gotten to do some really fun and interesting work. But I am getting interested in doing some stuff that is a bit off the beaten path really, anyone who has been reading the blog can see that! and while SOE feels its really cool stuff, its just not where they are at right now. My contract was up, and it was the right time to poke my head up and look around, that sort of thing. Its all quite friendly, and actually, I hope that Ill work with SOE again in the future, because theres a lot of wonderful talent here and a lot of cool technology, and a lot of friends. So, sometime soon here Ill be off on my own. Nope, no announcements about plans or anything. I dont have a new studio in my back pocket, I dont have a job lined up, any of that. And well see what comes. Im thinking sleeping in next week sounds good. Oh the old email still works, for now. You can always post a comment or use the email addy at the bottom of this page to reach me, too. All sort of anti-climactic, huh? http://www.raphkoster.com/2006/03/2…g-soe/#more-404 __________________ "Computer games don’t affect kids; I mean if Pac-Man affected us as kids, we’d all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." — Kristian Wilson, Nintendo, Inc, 1989 [...]

  64. Raph,

    I wish you and your family the best of luck! I am sure that you have something exciting going on.

    Even if that exciting something is getting a boat and fishing (or fishin’ if you are from my parts), keep us up to date. Games aside, we love your open style and thoughts.

    Best of Luck to you Man!

  65. [...] Voodoo Extreme » News » story Koster on Leaving SOE document.write(“”); document.write(“”); March 24, 2006 – Former UO and SWG designer Raph Koster updated his blog confirming that he has left SOE: So, by now people have seen the news. Yes, it is true I am leaving SOE. [...]

  66. [...] So, by now people have seen the news. Yes, it is true I am leaving SOE. Why? Well, Ive been here for gosh, almost six years maybe? Its been a good ride, and I think weve gotten to do some really fun and interesting work. But I am getting interested in doing some stuff that is a bit off the beaten path really, anyone whoWarhammer Online von Mythic Entertainment. has been reading the blog can see that! and while SOE feels its really cool stuff, its just not where they are at right now. My contract was up, and it was the right time to poke my head up and look around, that sort of thing. Its all quite friendly, and actually, I hope that Ill work with SOE again in the future, because theres a lot of wonderful talent here and a lot of cool technology, and a lot of friends. So, sometime soon here Ill be off on my own. Nope, no announcements about plans or anything. I dont have a new studio in my back pocket, I dont have a job lined up, any of that. And well see what comes. Im thinking sleeping in next week sounds good. Oh the old email still works, for now. You can always post a comment or use the email addy at the bottom of this page to reach me, too. All sort of anti-climactic, huh? Link: Leaving SOE 150)?150:this.scrollHeight)”> __________________ The tools suck! — Raph Koster [...]

  67. [...] Raph Koster leaves SOE Reply Quote This was mentioned somewhere in another post but here is Koster’s blog confirming the news: http://www.raphkoster.com/2006/03/24/leaving-soe/ [...]

  68. [...] Comments [...]

  69. Good luck in your new endeavors. :)

  70. [...] mich interessiert ja nun wirklich, wo Raph Koster als nchstes hin geht. Mein Tip ist Bioware Koster war Creative Director bei SOE. Ob er fr die Katastrophe NGE auch verantwortlich ist, weiss ich nicht. Mir fllt da nur ein Zitat von Koster ein: “Cross plattform games are the future” … und das jetzige SWG sieht sehr nach solch einen Versuch aus. Aber schauen wir mal, was so die Tage passiert … achja, Koster’s Blog: http://www.raphkoster.com/2006/03/24/leaving-soe/#more-404_________________hab ich nicht … [...]

  71. [...] Leaving SOE [...]

  72. Best of Luck Raph.

    *cough* Sigil *cough* Bioware *cough*

    Not to make any suggestions though. ;)

    Wish I could sleep in, I miss that.

  73. Take it easy, take a break, maybe even play a video game….

  74. [...] I know its been widely reported everywhere, but in case you missed it, Raph Koster is leaving SOE. Koster himself has made a comment on his blog. Im surprised he lasted as long as he did, not because I disagree with what he does, but the sheer volume of faeces flowing his way over the internet over the years has been truly phenomenal. I coudlnt have done what he does and stayed sane. I doubt very much we have seen the last of Mr Koster._________________AusGuard: The ANZAC Vanguard Community The Raids of Southern Armada [...]

  75. [...] Koster Departs SOE I first read this rumor on Plaguelands which linked to Kotaku. Only it isn’t a rumor anymore according to Gamespot. Raph Koster and SOE have parted ways. And here’s Raph’s own post on the news.While I suppose you can take this as a negative for SOE in losing what is definitely a well-known name in the industry, I wonder if they feel that way internally. To the best of my knowledge, Koster was no longer working on SWG. So what exactly did he do from 9-5 at SOE? Upcoming games, perhaps? I honestly have no idea. But I imagine he drew a larger salary than your average game designer. And, on the other side of the coin, he was probably frustrated or bored without a game to have a direct impact on. So I have to think this move makes sense for both parties.As for Raph Koster, people are clearly divided on their views of him. Many basically idolize him and view him as a great games philosopher of sorts. Then you have those who blame him for SWG’s faults and think his reputation is largely undeserved.Since I haven’t really played all of the games he worked on, I’m going to stay out of that fray for now. I did read A Theory of Fun and that was certainly an entertaining and enjoyable book I would recommend to people curious about basic game design concepts. I have the book on my coffee table and even non-gamers love to pick it up and browse it. So for putting together a book on fun that is, itself, fun to read, I do give Raph credit. But I’m not going to connect being a good author and illustrator with being a great game designer. I’m not saying he isn’t either.If Raph is going to start his own game development studio I will let him stand or fall on his own merits. If that happens, there will be no real outside influences to blame or to take credit. If the game is great I will praise it. If not I will trash it. I do wish him luck because I want to play great games so I hope he makes one. If he goes to another game company (Bioware rumors abound) then it will be a bit harder to tell whether his impact is positive or negative.The rumors which preceded the announcement also had SOE losing the Lucas license for SWG and Bioware (KOTOR remember?) getting a license to make a Star Wars game. I don’t think those rumors are worth commenting on. I honestly don’t believe them though I may just be naive. But there’s now an official denial.***Quick Note: Aggroculture and EQ2Daily’s Brownie Troop had their first staged battle on the PvP server along with some friends from United Alliance. It was a great time and I’d like to thank everyone who attended. Unfortunately, Aggroculture definitely lost the war but did stage a stunning upset in the final battle. I was also defeated in a solo match by Leko, the leader of the Brownie Troop but Aggroculture’s Falik (aka Quylein the Mage) managed to down Rotacidare in their bout. It was all a great example of how fun PvP can be. Screenshots here and here. [...]

  76. Please don’t give up on Sandbox Games. Looking forward to your next game.

  77. [...] end up, Raph.See the full post with links at The Dust Forms Words. http://amongthedust.blogspot.com(Post a new comment) Log in now.(Create account, or useOpenID) [...]

  78. [...] Part of the feeling was undoubtedly because so few online game developers showed up. Damion Schubert and Raph Koster were there, but few other people were. Raph spent most of his time doing business (so it was a bit of a surprise when he announced he is leaving SOE). But, without at least Scott Jennings and Dave Rickey it wasn’t the same. Of course, most of them will be at the Austin Game Conference. [...]

  79. Raph –

    Best of luck. Enjoy your time off and come back to play / work refresshed.

  80. [...] http://www.raphkoster.com/2006/03/24/leaving-soe/ So, by now people have seen the news. Yes, it is true I am leaving SOE. [...]

  81. [...] Un minuto di silenzio prego… La notizia dopo essere rimbalzata nella rete, ha avuto una conferma ufficiale. Raph Koster lascia la SOE. http://www.raphkoster.com/2006/03/24…-soe/#more-404 Per molti di voi questo nome non avr nessun siglificato, permettetemi quindi di spendere qualche parola su questo game designer (che insieme al pi famoso Lord British Richard Garriot) ha cambiato il mondo dei MMORPG. Raph Koster proveniente dalla cultura dei MUD ex uomo Origin (oggi fagocitata dalla Electronic Arts) stato il lead Designer di Ultima online, egli colui che ha creato questo capolavoro da molti ritenuto ancora oggi come il miglior Massive Multiplayer Online Role Play Game. Dopo aver creato il capostipite di tutti i MMORPG, lo vediamo assunto alla SOE in qualit di direttore creativo, il suo lavoro di game designer rivolto alla creazione di Star Wars Galaxies. La quasi totalit delle idee innovative e forse visionarie presenti a suo tempo in questo gioco sono sue. Il mitico SWG come piaceva ai veterani opera sua, classi open ended, niente livelli ma abilit, professioni sociali che davano un aspetto nuovo al mondo dei MMORPG, player cities, e tutto ci che non era “ammazza il mostro e sali di livello” opera sua. Koster fu contrario al Jedi come PG giocabile, fu contrario al rilascio prematuro di SWG voluto dalla LucasArts con tutto ci che ne deriv, spesso la sua figura si oppose a molte delle politiche discutibili della SOE, Koster era uno che sapeva ascoltare la comunity, famosi sono stati i suoi post di discussione (sotto il nick di Holocron) e le infinite diatribe sulle scelte di design. Dopo qualche mese dal rilascio di SWG, Koster viene “promosso” dalla SOE a direttore creativo dei nuovi MMOG in sviluppo, ma di fatto dopo aver profondamente collaborato al positivo lancio di EQ2 viene messo dalla SOE in naftalina. Non si sa di preciso a che cosa abbia collaborato in quest’ultimo anno, si sa solo che la sua figura (come fu a suo tempo con Richard Garriot) stata messa da parte dalla stessa azienda che lo ha assunto. Fatto resta che tutto ci che veramente di buono e innovativo c’ stato a suo tempo in SWG lo si deve in gran parte a quest’uomo senz’altro visionario ma capace di inventare un genere di videogiochi. un minuto di silenzio…grazie. __________________ ________________________________________________ Lehmus – Barbarian – Dungeons & Dragons Online (active) Xeles – Wizard – Dungeons & Dragons Online (active) Ossobuco – Undead Warlock – WOW (active) Filosofo dei MMORPG Gran cazzaro a tempo pieno disperso nelle realt virtuali dal 1998. Ultima modifica di lehmus : 27-03-2006 alle 15:48. [...]

  82. [...] Un minuto di silenzio prego… La notizia dopo essere rimbalzata nella rete, ha avuto una conferma ufficiale. Raph Koster lascia la SOE. http://www.raphkoster.com/2006/03/24…-soe/#more-404 Per molti di voi questo nome non avr nessun siglificato, permettetemi quindi di spendere qualche parola su questo game designer (che insieme al pi famoso Lord British Richard Garriot) ha cambiato il mondo dei MMORPG. Raph Koster proveniente dalla cultura dei MUD ex uomo Origin (oggi fagocitata dalla Electronic Arts) stato il lead Designer di Ultima online, egli colui che ha creato questo capolavoro da molti ritenuto ancora oggi come il miglior Massive Multiplayer Online Role Play Game. Dopo aver creato il capostipite di tutti i MMORPG, lo vediamo assunto alla SOE in qualit di direttore creativo, il suo lavoro di game designer rivolto alla creazione di Star Wars Galaxies. La quasi totalit delle idee innovative e forse visionarie presenti a suo tempo in questo gioco sono sue. Il mitico SWG come piaceva ai veterani opera sua, classi open ended, niente livelli ma abilit, professioni sociali che davano un aspetto nuovo al mondo dei MMORPG, player cities, e tutto ci che non era “ammazza il mostro e sali di livello” opera sua. Koster fu contrario al Jedi come PG giocabile, fu contrario al rilascio prematuro di SWG voluto dalla LucasArts con tutto ci che ne deriv, spesso la sua figura si oppose a molte delle politiche discutibili della SOE, Koster era uno che sapeva ascoltare la comunity, famosi sono stati i suoi post di discussione (sotto il nick di Holocron) e le infinite diatribe sulle scelte di design. Dopo qualche mese dal rilascio di SWG, Koster viene “promosso” dalla SOE a direttore creativo dei nuovi MMOG in sviluppo, ma di fatto dopo aver profondamente collaborato al positivo lancio di EQ2 viene messo dalla SOE in naftalina. Non si sa di preciso a che cosa abbia collaborato in quest’ultimo anno, si sa solo che la sua figura (come fu a suo tempo con Richard Garriot) stata messa da parte dalla stessa azienda che lo ha assunto. Fatto resta che tutto ci che veramente di buono e innovativo c’ stato a suo tempo in SWG lo si deve in gran parte a quest’uomo senz’altro visionario ma capace di inventare un genere di videogiochi. un minuto di silenzio…grazie. __________________ Lehmus – Barbarian – Dungeons & Dragons Online (active) Xeles – Wizard – Dungeons & Dragons Online (active) Ossobuco – Undead Warlock – WOW (active) Filosofo dei MMORPG Gran cazzaro a tempo pieno disperso nelle realt virtuali dal 1998. Ultima modifica di lehmus : 27-03-2006 alle 15:48. [...]

  83. Good Luck Raph, SWG was/is my first MMORPG, and I loved the open ended style of your original vision. This has spoiled me in what I look for in an MMO.

    Here’s to your future, and hopeful return to an MMORPG with your vision sometime in the future.

    In the meantime, enjoy your break. :) Hopefully we’ll hear of an MMORPG with your stamp on it, sometime in the future.

  84. [...] alors la … http://www.raphkoster.com/2006/03/24/leaving-soe/ ——————– SWG: Sekor – Elder Combat Medic – NGE JediCoV: Lady Kauket – Corruptor – Frost / ThermalWoW: Sekor – Dwarf Rogue [...]

  85. As I mentioned on Grimmy’s site, I might be available for your backup band when you gear up for the national tour. Let’s do some blues if you don’t mind :)

    Hey – you worked on games? No kidding!

  86. Good luck Raph. SOE will miss you.

  87. Ralph,
    I just want to say good luck in your future adventures and thanks for the work you have done that has given me hours of untold fun.

    Having played uo for several years prior to SWG I must tell you I have enjoyed both games. SWG is the best game around that I have tried and I have tried quite a few. It’s the dedication of folks like you that make the games fun.

    Life is an adventure, enjoy it
    Sheepdog/aka Jaxx Moon

  88. I loved your Vision of SWG It was a great virtual world and that was what made it worth playing. Honestly it was the best thing I have ever played.
    It is sad that this vision was ruined and I fear it will be a long time until something remotely compareable will be available.

    Good Luck With your future Endeavours. May it be a truly great MMO :))

    Hugs Schmunzel

  89. [...] Raphal Koster, directeur cratif chez Sony Online Entertainment (SOE) a quitt le dveloppeur amricain aprs six ans de collaboration. D’aprs le principal intress sur son blog, ce dpart rsulte du fait que son contrat est arriv terme. Raphal Koster affirme avoir pris plaisir travailler chez SOE pendant six ans et tre prt retravailler avec le dveloppeur amricain l’avenir. Mais dans l’immdiat, mme si aucune proposition d’emploi ne semble se profiler, il mettra cette libert retrouve au profit de projets personnels. [...]

  90. Raph – I left you an email message last week via SOE. The purpose is to explore your interest to come to Singapore to talk about ‘what is fun?’ based on your book Theory of fun. I called your office today and was informed that you have left the company.

    How can I get in touch with you. You can call me at my office(65) 62168888 or my mobile (65) 96736155.

    Thanks.

    Tan Soo Nan

  91. /salute for the work you did at SOE and best of luck in whatever you do next!

  92. Enjoy the break. If you take one, that is.

    There’s a beer for you in the UK if you pass though.

  93. Raph,

    …Can you make a game fully concentrating on Creature Handling? ;-)

  94. [...]   CommunityNews – 9:10 PM PST | Posted By: RainStar   From Raph Koster.com:So, by now people have seen the news. Yes, it is true I am leaving SOE.Why? Well, Ive been here for gosh, almost six years maybe? Its been a good ride, and I think weve gotten to do some really fun and interesting work. But I am getting interested in doing some stuff that is a bit off the beaten path really, anyone who has been reading the blog can see that! and while SOE feels its really cool stuff, its just not where they are at right now. My contract was up, and it was the right time to poke my head up and look around, that sort of thing. Its all quite friendly, and actually, I hope that Ill work with SOE again in the future, because theres a lot of wonderful talent here and a lot of cool technology, and a lot of friends.So, sometime soon here Ill be off on my own. Nope, no announcements about plans or anything. I dont have a new studio in my back pocket, I dont have a job lined up, any of that. And well see what comes. Im thinking sleeping in next week sounds good.Oh the old email still works, for now. You can always post a comment or use the email addy at the bottom of this page to reach me, too.All sort of anti-climactic, huh? [...]

  95. Change is in the air

    I’m in the middle of a local move, so I don’t have much time to chat after GDC. (I spend too much time wondering, “Where did we get all this junk? I mean, besides from our roommates.”) But, I wanted to make a quick observation.
    Lots of money h…

  96. Some advice Raph, stay out of game design. Or, at the very least, work on deflating your ego a bit.

    hint, learn the import game design concept of dynamic group interaction instead of “wouldn’t it be kewl if . . .”.

  97. [...] Show Links: FanFaire News Raph Koster Leaves SOE Why Does EQ2 Not Have Capes? LarryElmore.com The Cover of Dragon’s of Autumn Twilight (Dragonlance Chronicals #1) that Cyan describes in the Larry Elmore/FanFaire segment (Click for Larger Pic): Kingdom of Sky Expansion In Root Plant Feeding Tips [...]

  98. I was just wondering if you knew anything about the rumors of SOE losing the license to Star Wars. Some of my friends have been saying that SOE lost it all together, others say its false. I realize you probably can’t spill for legal reasons, but even a hint would be nice. I’m just wondering whats gonna happen to the game I put 2 and half years into.

    Even something about the possibility of the reintroduction of Pre-Cu.

  99. [...] Next, a less positive (for Apple) perspective on Mac games from Raph Koster,recently the creative director at Sony Online Entertainment and key player behind EverQuest II and Star Wars Galaxies MMORG’s – “Are Mac games about to die?”: [...]

  100. I played UO for many years and SWG for over 2 years now. I loved your design and i am sad about the way SWG is moving. Hopefully you find another project where these designs come true.

  101. [...] Re: hmm.. a little dream… For those behind on the news, http://www.raphkoster.com/2006/03/24/leaving-soe __________________ Gurthel, Necromancer (’99-’05), Circle of Legends, R.I.P. Cutting the paranoia with a smile. () <(== Press here to order your own deluxe personal tinfoil hat. [...]

  102. Hello Raph,

    I was not able to find the email address that you specified was
    at the bottom of the page to contact you on.

    Would you be able to email me please on the above address ?

    Thank you,

    Regards,
    Omar

  103. Hi Raph,

    I also could not find the email address. Any chance of getting it?

  104. It’s in the footer:

    Raph’s Website is proudly powered by WordPress
    Entries (RSS) and Comments (RSS).
    Problems with site can be reported to webmaster[at]raphkoster.com.

    It’s not a mailto: and doesn’t have an @ symbol, but it’s there!

  105. Hi Raph,

    We met at CHurchill club’s event and tried to follow up with each other but I found out that you have left SOE. I know you are taking a great break, but I would be grateful if we talk a bit about gamer affinity and loyalty in online gaming and may be I (my company) can be of great service in the near future. My office no. is 9252771500. Please drop me a note if you can be available.

    Best regards,
    Mike Ghodoosian

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