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What is your ideal MMO?February 27th, 2006 |
The discussions on the lessons make me curious.
What is it you want? Not in terms of exhaustive mechanics, specific and highly detailed setting information, and so on, but the spirit of it.
(Not that I think you’re necessarily a representative bunch…!)

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[...] (link: What is your ideal MMO?) Tossed into: Design Things — by Corvus @ 7:18 am [...]
[...] Raph Koster posted the question âWhat is your ideal MMOâ on his blog, which is really opening up a can of worms; however some of the responses echoed the idea of removing character levels from MMOs: [...]
[...] http://www.raphkoster.com/2006/02/27/what-is-your-ideal-mmo/ [...]
[...] What is your ideal MMO? [...]
[...] Raph Koster recently asked people what they wanted in an MMO. (Here.) Well, more accurately, what was the spirit of what they wanted? My answer to Raph was: I want an MMO where: (a)any single player can effect meaningful change in the world around him, (b)player skill (items/effects excepted) is what matters and not time spent in the world doing any repetitive task. (c)a world that would be interesting even with no players. If Days of Our Lives can go for this long and still have viewers interested, I fail to see why an MMO canĂÂt change the story a tad bit every week/month in a player-participatory fashion. (Not just a static story with additional events tagged on with larger events happening in expansions.) [...]