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What are the lessons of MMORPGs today?February 24th, 2006 |
Lone heroes can’t slay dragons. It takes an army.
People are only good at one thing.
That’s why it takes six people (all doing different jobs) to kill most anything.
You never, ever, ever change jobs. If you want to, you probably need to die.
You can be the best in the world at your job.
But so can everyone else.
And you will all do it exactly the same way.
Intelligent beings who have civilizations and languages of their own are generally evil and should be slain.
Many, if not all, wild creatures are highly aggressive and will attack on sight.
Evil is not redeemable; good is not a choice. Your morals are innate.
Killing is the only real way to gain people’s admiration.
Well, you can make stuff too, but you won’t earn the same kind of admiration.
In fact, there are only two kinds of admiration in the world, and they can be quantified.
Having a hobby will probably reduce your admiration.
All that hoorah about endangered species is like, a total exaggeration. There’s plenty of everything.
You not only can’t go home again, you probably don’t have one.
If you do, it’s mostly to store stuff, not to live in.
You never have people over.
Telepathy is normal.
Staring at someone who is talking the politest thing you can do. Because the only other option is to not look at them at all.
Running past or away from people while you are talking to them is also polite.
If you don’t keep up with the Joneses, you will never see them again. In fact, if you don’t keep up with your friends, you will never see them again either.
There are no children.
Death doesn’t really sting. Nerf, however, is incredibly painful.
There is always a demand for couriers and assassins.
Moving frequently is normal, and never going back to your old stomping grounds again is the way of things.
There are no such things as social progress or technological advancement.
In fact, evil will always be lurking at the edge of the village.
On the other hand, it will never invade.
There are no governments. Thus there are no laws. Instead, there are laws of physics.
There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them.
Sports are stupid, because everyone’s body is the same.
Charity is not a virtue; in fact, it’s frequently physically impossible.
You should not associate with those of lower social standing than yourself.
You can’t be in two places at once. But places can be in two places at once.
Parallel universes are obvious.
Walking is stupid.
Actually, in general, taking your time is counterproductive.
The most important thing in the world is slaying something that will be back the next day… before anyone else gets to slay it.
You should probably have entrance and résumé requirements to join your circle of friends.
Hunting is the noblest profession.
I take that back; hunting is only noble until you’re good enough to switch to murder.
Robbing the dead of indigenous cultures is how you make money.
There is no such thing as obesity.
All women are beautiful and all men are either handsome or darkly mysterious.
Somehow, this means that nobody is beautiful and there is no mystery.
There is no need for bras.
People have sex a lot.
People never touch.
Nobody reads.
They’ve never heard a brand new song.
In fact, inventing is either forbidden or impossible. Sometimes both.
Most people don’t have families.
If they do, they probably don’t have mothers and fathers, only brothers and sisters.
Nobody’s really from here, they just live here.
The tide never washes in and out.
The birds never migrate.
Strawberries are never in season.
Night’s really short.
Nothing sleeps.
Nothing dreams.
There is art and beauty in the world, but you can’t be responsible for any of it.
There is no death; there is simply a failure to show up.
Because of this, there is also rarely any mourning.

I realize this list may seem like a cutesy joke. But it isn’t. Go back, and re-read it. It’s actually a lament.

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Everything I need to know I learned in WoW Raph Koster posts a list of life lessons learned from MMORPGs . Here are a couple: You can be the best in the world at your job. But so can everyone else. And you will all do it exactly the same way. Intelligent beings who
Everything I need to know I learned in WoW Raph Koster posts a list of life lessons learned from MMORPGs . Here are a couple: You can be the best in the world at your job. But so can everyone else. And you will all do it exactly the same way. Intelligent beings who
On a pas fini de parler des jeux massivement multijoueurs onlines… Mais surtout, vivement qu’il y ai du neuf. Parce que là, ça tourne à la blague …[IMG]
A very interesting article
. It has photos, diagrams, and fabric swatches from every costume from the six Star Wars movies. It even came with a patch of fabric actually used in Darth Vader’s robe! The thing is hudge, about 20 pounds. Ralph Kostler on The State of MMORPGs today
here
Why I don’t play MMORPGs I’ve never got into Massively Multiplayer Online RPGs like Ultima Online or Warcraft. Raph Koster’s lament explains why… The most important thing in the world is slaying something that will be back the next day… before anyone else gets to slay it.
out there: Tokyo Wonderfest Photos via Flickr. [IMG] If u don’t know what this is parady-ing then u aint interweb savy/cool enough. [IMG] Lessons learned from MMORPGs , by Rolph Koster. Well that’s it for today, we’ll see how the new corporate masters* treats the wang in the coming
What are the lessons of MMORPGs today?
Lessons of MMORPGs Today
Sad, but true.
the lessons of massively multiplayer online role-p… . (via Boing Boing)
Welcome to the World of Queuecraft. Thanks Scott. What are the lessons of MMORPGs today ? By Raph Koster. Give A Workout To More Than Just Your Thumbs on Killer Betties.
What are the lessons of MMORPGs today?
Everything I need to know I learned from MMORPG
Raph’s Website » What are the lessons of MMORPGs…..
What are the lessons of MMORPGs today?
RSS del.icio.us Why Windows Vista Won’t Suck Encyclopodia – the encyclopedia on your iPod Raphâs Website » What are the lessons of MMORPG… ZoomClouds iPod HiFi How to Import Archived Outlook Email Into GMail Using GML – WikiHow 10 Tips for Becoming a Great Corporate Blogger
mogul sim The Movies. Despite slightly lacklustre sales though, the developer is pushing ahead with its first pla Raph’s Website » What are the lessons of MMORPGs t… BRILLIANT! God, why read anyone else? John’s Adventures: John’s Background Switcher Excellent: pull in a flickr feed, and
Raph’s Website » What are the lessons of MMORPGs t…
lessons of MMORPGs
plus tôt ? Carrément indispensable pour ma part. – Parce que depuis que j’ai arrêté LA drogue, je ne me réjouis toujours de ces petits moments mesquins où je peux rire de mes anciens camarades. Gniarrk. – D’ailleurs, même les professionnels de la profession le disent. Ce jeu c’est
Hikaru doing a cover of Green Day’s Boulevard of Broken Dreams and Cillian Murphy singing. Great listing by Ralph Koster (Star Wars Galaxies creator, Ultima Online lead and generally responsible for getting people addicted to MMORPGs) of the lessons
What are the lessons of MMORPGs today?
until they gave up and fell over from exhaustion. I felt empowered–in touch with my ancestry. What a great concept! And now we have games like the World of Warcraft to thank … . I reprinted the list below in case he deletes the list. Lone heroes can’t slay dragons. It takes an army.
Raph Koster’s Web site
28 2006 @ 02:59 PM EST Contributed by: BM_Broker Views: 1 Ralph Koster posts a very nice list answering the question, “What are the lessons of MMORPGs?” . An MMORPG, for those who don’t know, is a massively multiplayer online roleplaying game, the biggest examples being Ultima Online and
What are the lessons of MMORPGs today?
Of course, that was before the advent of computerized role-playing games. At first, people could play against the computer, but things changed once these games became networked and people started playing against each other. World of Warcraft is so addictive that some women refer to it as
What are the lessons of MMORPGs today?
World of Everwar is bad for you
Link: Philosophizing MMORPGs – How cute. Do i look innocent and squishy to you? Why do i always get aimed by middle-aged liars who want to cheat me of my money? Was in tampines today and this idiot came up to me and told a whole load of crap
The estimable Raph Koster (who wrote the only readable book on game design) has compiled an extensive teleo-log of what we know about the world from games. Per ejemplo: You can be the best in the world at your job. But so can everyone else. And you will all do it exactly the same way. So far, so office-email. But Koster, rather sweetly, nudges further:
– I want a tiki fireplace! – An interesting article on why W.o.W. teaches the wrong values. And a broader article on why ALL current MMORPGs are crap. – MeFi has a nice roundup of some interesting GVideo and YouTube vids. This sushi eating one was good. – The show for everyone who has done any tech support, ever.
on something. While pure exploration is always a worthy pursuit, the game should be able to be experienced by all participants – not necessarily the ones willing to spend the most time staring blankly into their monitors. Sirlin’s article prompted a thoughtful list from Raph Koster, which in his words was more of a lament of the state of MMORPGs than a bona fide response. I think the most fascinating aspect of this list is that is speaks as much about the gamers than the games themselves (see: “Staring at someone
What are the lessons of MMORPGs today?
Raph�s Website � What are the lessons of MMORPGs today?
You Are What You See, Part 2 Just remember, if we don’t make conscious choices about what kinds of attitudes we create with our games, we’ll make unconscious choices. MMOG pioneer Raph Koster sums this up neatly inhis post on the lessons we’re learning from today’s MMOGs. Lone heroes can’t slay dragons. It takes an army. People are only good at one thing. That’s why it takes six people (all doing different jobs) to kill most anything. You never, ever, ever change jobs. If you want to, you probably need to die.
front was transmitted via “V-mail”, where the letters were photographed and transferred to microfiche. Neat! LINK – Make convincing spaceship props from asprin bottles and toilet items LINK – This pirate ship battle minimod of gmod is really clever!LINK
http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ Amusing.
total coolness. It does contain a little bit of nudity and women in skimpy armor, but that’s because they’re screenshots from the movie itself. I encourage you to read the essays and such on the site, though, as they’re really very interesting. The Lessons of MMORPGS – (DF) Oh, the truths you can find in the strangest of places. “Death doesn’t really sting. Nerf, however, is incredibly painful.” Top Ten Crazy Beauty Products that Come From Japan – (DF) Just like the title says.
I’m a slow reader
So I only just found this gem from last year What are the lessons of MMORPGs today? The tide never washes in and out. The birds never migrate. Strawberries are never in season. Read, learn and inwardly digest.(C) k r harvey 2005 Opinions expressed are frankly those of a deranged muppet…
Она, не видя слез и боли, Прошла весь путь лишь для него, Но сделав это по своей же воле, Ей захотелось выпрыгнуть в окно, (Читать дальше) [IMG Здеся ОбыЧные Мои СтиХи-И] Комментарии: 0 Группа: Стихи о парнЯх-Х [IMG image]
(gut, hauptsächlichen Jungs) in einer virtuellen Welt spielt. Das erste “große” war & ist Ultima Online (UO) und das wohl weitreichendste dürfte derzeit World of Warcraft (WoW) sein. Macht nicht nur Spaß, das Ganze, sondern läßt einen auchWahrheiten des Lebens erkennen. Naja, zumindest einige. Wahr ist auch, daß Rode sein 1. Theologisches Examen im Gegensatz zu mir hinter sich hat & das entsprechend feiert – Gratulation in den Norden!
What Are The Lessons of MMORPGS Today?. Funny except for how it’s not.
[...] Pragmatism Submitted by Abalieno on February 25, 2006 – 07:12. Best post from Raph. Totally unexpected. [...]
[...] Comments [...]
[...] What are the lessons of MMOGs today? I thought this was worth sharing: http://www.raphkoster.com/2006/02/2…-mmorpgs-today/ __________________ You took my skies, I took my $15/month. [...]
[...] Raph Koster wins Just go read it. And weep, for this is the truth. Published Saturday, February 25, 2006 7:26 PM by Cael [...]
[...] Raph Koster is one of the leading lights among online game designers and he has posted up his lessons from online games. As usual with gaming posts it will mean nothing to you if you haven’t played them, but you know exactly what he is talking about if you have ever played any of them. I admit these are lessons, but to me the key lesson is that these games are in their infant state, you have to expect some limitations. That doesn’t mean you should stick to a game forever even if you are bored with it, but expecting the holodeck experience is a waste of time in these games. [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] February 26, 2006: He’s Right. It’s A Lament. Check out Raph Koster on the state of MMORPGs today. I don’t think I have ever recommended Koster’s A Theory of Fun here. But even if I have, I’m recommending it again. If you’re interested in game design, get it and read it.– Steve Jackson [...]
[...] Will he be able to rant about the things he, himself fucks up? Quandry. Raph Koster still does, though he doesn’t necessarily blame himself in particular. _________________J. http://www.damnedvulpine.com/ Ultima V: Lazarus : Out now! Get your Dungeon Siege CDs out! [...]
[...] User Info lederhosen @ 09:47 am: Lessons of MMORPGs Via Daily Illuminator: What are the lessons of MMORPGs today?You never, ever, ever change jobs. If you want to, you probably need to die.Many, if not all, wild creatures are highly aggressive and will attack on sight.Killing is the only real way to gain people’s admiration.Well, you can make stuff too, but you won’t earn the same kind of admiration.In fact, there are only two kinds of admiration in the world, and they can be quantified.There is always a demand for couriers and assassins.There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them.Exercise since last update: 20 km (12 miles), which would be more impressive if it wasn’t spread over nearly 3 weeks. Have been annoyingly sore in my exercising bits lately for no very good reason. (Also, somewhat apathetic this last week due to a couple of annoyances at work. Total 138km/83mi puts me somewhere in the Old Forest; another 12 miles to go before Old Man Willow.Read CommentsReply From:Anonymous OpenID Identity URL: Log in? LiveJournal user Username:Password:Log in? Subject: [...]
[...] Raph’s Website: What are the lessons of MMORPGs today? A lament on MMORPGs. Check comment 5, about games telling us everything’s quantifiable. Bruce Sterling’s spimes are about the same thing. We seem to be lapsing into thinking the world’s clockwork and in our grasp. Bolderdash. (tags: MMORPGs society culture videogames) [...]
[...] Raph Koster’s “What are the lessons of MMORPG’s today?” *sings off key…* Too many people Making too many problems And not much love to go round Cant you see This is a land of confusion. This is the world we live in And these are the hands were given Use them and lets start trying To make it a place worth living in. Ooh superman where are you now When everythings gone wrong somehow The men of steel, the men of power Are losing control by the hour. … Wendy_________________lemon-loud kaleidoscopic sensation on an infinite canvas reduced to monochrome scratchings. words. ——————— [...]
[...] but don’t change anything!” I think we’re going to keep on having some of those problems . . .(Reply to this) copperbird 2006-02-27 03:36 pm UTC (link) I grok the complaints, but sometimes it is likethan a static world. Because if you leave them to their own devices, they will bully each other.(Reply to this) Log in now.(Create account, or useOpenID) [...]
[...] I thought this was funny, then sad, then truthful… http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/#more-346 The most important thing in the world is slaying something that will be back the next day before anyone else gets to slay it._________________Uceda, 60 Fury, 60 Alchy Laggalicious, 60 Sage, 26 Zerker Cidknee 34 Wiz Maluc 27 Guardian, 21 Prov Dethrj 23 Pred, 30 Jewel [...]
[...] Raph has a post up entitled “What are the lessons of MMORPGs today?” As a commenter says, it’s a ‘whats wrong with those damned renderMUDs nowadays’ post, and it comes off as kinda cranky. Or, at least it makes me a little cranky. Witness my crank-fu after the cut. [...]
[...] MMORPG Lament From http://www.raphkoster.com/2006/02/2…-mmorpgs-today/ Lone heroes can�t slay dragons. It takes an army. People are only good at one thing. That�s why it takes six people (all doing different jobs) to kill most anything. [...]
[...] daedeross We got this increadible book you just have to see. It is the collectors’ edition of Dressing a Galaxy. It has photos, diagrams, and fabric swatches from every costume from the six Star Wars movies. It even came with a patch of fabric actually used in Darth Vader’s robe! The thing is hudge, about 20 pounds.Ralph Kostler on The State of MMORPGs todayTheories on hyperspaceLEGO Pinball, ’nuff said [...]
[...] The discussions on the lessons make me curious. [...]
[...] .. is a funny old place. Raph has a lament, and it’s a thing of great humour, beauty … and sadness. There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them.Best thing I’ve read all day. [...]
[...] from http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ Running past or away from people while you are talking to them is polite. You can be the best in the world at your job. But so can everyone else. And you will all do it exactly the same way. If you dont keep up with your friends, you will never see them again. Death doesnt really sting. Nerf, however, is incredibly painful. The most important thing in the world is slaying something that will be back the next day before anyone else gets to slay it. Robbing the dead of indigenous cultures is how you make money. All women are beautiful and all men are either handsome or darkly mysterious. There is no death; there is simply a failure to show up. [...]
[...] … I learned from MMORPGs. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________~~~ Somyr: “If people can’t think flexibly, they need to stop trying to think for other people.” [...]
[...] “What are the lessons of MMORPGs today?” http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ I thought the author* made some interesting/funny points. He claims it’s a lament, but he takes this way more seriously than I do. Course, given his credentials, this might also be a case of sour grapes. *”Raph Koster — lead on Ultima Online, creator of Star Wars Galaxies, Chief Creative Officer of Sony Online Entertainment, and author of A Theory of Fun (a kind of Understanding Comics for games)…”_________________Meritus – Paladin – lvl 60 – Knight [...]
[...] Caught this on boingboing…the Theory of Fun author put up an amusing look at MMORPGs on his site. What are the lessons of MMORPGS? [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] What are the lessons of MMORPGs today? [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________ [...]
[...] Raph Koster has a list of things I suppose we might learn from MMOGs HERE. Some of his observations are quite right on the mark and seem ridiculous when pointed out._________________ Time Tunnel Employee of the Month [...]
[...] city_of_heroes[urban_bohemian]A cute (and in some ways, sad) list of MMORPG “lessons”What are the lessons of MMORPGs today?The first 3…Lone heroes can’t slay dragons. It takes an army.People are only good at one thing.That’s why it takes six people (all doing different jobs) to kill most anything.Replacing kill with “arrest” on the heroes side, obviously. And replacing kill with.. um.. “kill” for the villains side.x-posted to cityovillains Link9 comments|Leave a comment [...]
[...] Anyway, Ralph Koster, an executive in the MMORPG industry, posted a hilarious list of things that can be learned from MMORPGs. [...]
[...] by Raph Koster…whom I really don’t like but it is a good read anyhow http://www.raphkoster.com/2006/02/24…mmorpgs-today/ Quote: [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ Quite funny, check it out! [...]
[...] What are the lessons of MMORPGs today? My 10 second scan revealed nobody has posted this yet (at least, not with the proper title…) so here you are… http://www.raphkoster.com/2006/02/24…mmorpgs-today/ A few snippets I liked… how many will still apply to this "next generation" MMORPG, aka, Vanguard? The most important thing in the world is slaying something that will be back the next day before anyone else gets to slay it. You should probably have entrance and rsum requirements to join your circle of friends. Lone heroes cant slay dragons. It takes an army. People are only good at one thing. Thats why it takes six people (all doing different jobs) to kill most anything. If you dont keep up with the Joneses, you will never see them again. In fact, if you dont keep up with your friends, you will never see them again either. There are no such things as social progress or technological advancement. In fact, evil will always be lurking at the edge of the village. On the other hand, it will never invade. [...]
[...] Exactly why I don’t play online RPGs.Lessons of MMORPGs TodayMy favorite:There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them. [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ some of these are so true_________________ [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________ [...]
[...] From Raph Koster — lead on Ultima Online, creator of Star Wars Galaxies, Chief Creative Officer of Sony Online Entertainment… My favorite: "People are only good at one thing. Thats why it takes six people (all doing different jobs) to kill most anything." http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Fascinating… in a variety of different ways. Mostly if you *don’t* think of these in terms of a game.What are the lessons of MMORPGs today? back to top Comments euterpe35 2/28/06, 08:22 pm transcribe vox-casting Link [...]
[...] Raph Koster being as pretentious as ever, though for once I agree with him somewhat. Thing is, surely he’s in a better position than just about anyone to change things. Um, go on then. Games [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ Interesting and funny read. Enjoy!_________________ [...]
[...] What are the lessons from todays MMORPGS? credit Raph’s Website What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army. [...]
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[...] Via BoingBoing: “Raph Koster — lead on Ultima Online, creator of Star Wars Galaxies, Chief Creative Officer of Sony Online Entertainment, and author of A Theory of Fun (a kind of Understanding Comics for games) — has published an hilarious series of aphorisms under the title “What are the lessons of MMORPGs today?”" http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ Entertaining list. A little depressing too, as a commentary on the state of most MMOGs. [...]
[...] Amusing:http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/– Kyth, Officer of Temerity Random quote: (Click here to view all quotes) [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Quote Modify Via BoingBoing: "Raph Koster — lead on Ultima Online, creator of Star Wars Galaxies, Chief Creative Officer of Sony Online Entertainment, and author of A Theory of Fun (a kind of Understanding Comics for games) — has published an hilarious series of aphorisms under the title "What are the lessons of MMORPGs today?"" http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-tod ay/ Some Funny stuff! but sad in a way. [...]
[...] What are the lessons of MMORPGs today? [...]
[...] ( http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ ) What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army. [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Clicky_________________————– Take Care, Bink CoH: CaptainMayhem, NaomiArmitage, Captn Randomizer, JordanBarbarian, Murky Thecat, Captain Meanie CoV: Professor Junk, Oasis the Lost, McFlurry, Kitten-Killer, Wherez Waldo Global Handle = @BinkDeBook [...]
[...] Couple of links I thought you folks might find to be interesting: The Laws of Online World Design – some general rules of design from various people, but primarily from the MUD-Dev list: http://www.raphkoster.com/gaming/laws.shtml What are the lessons of MMORPGs today? – some humerous rules we have learned: http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________“The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila.” -Mitch Ratcliffe [...]
[...] Actually, what Raph Koster learned: http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ I’m sure I’ll think of some later. [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________Computer Love [...]
[...] (Push the button, Max) cityovillains [ urban_bohemian ] 1:32pWe’re supposed to learn something?! A cute (and in some ways, sad) list of MMORPG “lessons”What are the lessons of MMORPGs today?The first 3…Lone heroes can’t slay dragons. It takes an army.People are only good at one thing.That’s why it takes six people (all doing different jobs) to kill most anything.Replacing kill with “arrest” on the heroes side, obviously. And replacing kill with.. um.. “kill” for the villains side.x-posted to city_of_heroes [...]
[...] Watch this… and then See the inspiration. And then, you might want to check out What MMO-RPGs are teaching us. -H [...]
[...] Lessons from MMOs WoW’s lessons will make you appreciate CoH more Sorry kids, not a flash/video this time. __________________ Anasai: 44 Fire/Eng (Mayhem CEO) Awa: 50 FF/Dark (PMC) Lady Eishan: 22 Rad/Rad (PHI) Carrie Conglomerette: 17 Dark/Eng (rah!) Peppermint Poofie: 16 WS (MI) Angel Dusted: 12 Kin/Elec (MI) Mrs. Recluse: 27 Mind/Psi (STI) Icy Stare: 17 Ice/Thermal (CE) Kihou: 16 Robot/FF (HI) [...]
[...] Funny set of lessons from MMORGs: [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Une fort belle faon de dcrire les MMORPGS d’aujourd’hui. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ C’est en anglais, c’est un peu long, mais c’est vraiment trs bien dit et vous tes un vieux con si vous n’avez pas 2 minutes pour lire a : [...]
[...] Like I said I dont think he is a great designer, but the man is a great thinker about MMPORGs. Have a think about this little list he has posted on his website._________________AusGuard: The ANZAC Vanguard Community The Raids of Southern Armada [...]
[...] What are the lessons of MMORPGs today? [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army.
_________________
Johne (Phy) Cook | phywriter.com aka Gresh Firebrand / aka Phritz / aka Greyswandir [...]
[...] Quote [...]
[...] …I learned from MMORPGs.http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] GeneralI quit MMOs until they stop being boring. I guess I have no interests now. Addendum: Raph Koster recently posted this in his blog, which sums up a lot of my dissatisfaction with (most of) our currently available virtual worlds. But not everything.highlightInterests(”ProfileGeneral”);Musicsee Wrecked DistrohighlightInterests(”ProfileMusic”);MoviesCluehighlightInterests(”ProfileMovies”);TelevisionTwin Peaks, DegrassihighlightInterests(”ProfileTelevision”);HeroesConstance Steinkuehler, Kevin Blechdom, Lynda Barry, Kelly LinkhighlightInterests(”ProfileHeroes”); [...]
[...] That kind of “lather, rinse, repeat” philosophy has yielded a post from Raph Koster which could double for one of those “Everything I need to know I learned in…” posters that people have hanging in their office next to the posters of kittens on screen doors with motivational sayings like, “Hang in there!” [...]
[...] Lone heroes can�t slay dragons. It takes an army.
__________________ [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] A cute (and in some ways, sad) list of MMORPG “lessons”What are the lessons of MMORPGs today?The first 3…Lone heroes can’t slay dragons. It takes an army.People are only good at one thing.That’s why it takes six people (all doing different jobs) to kill most anything.Replacing kill with “arrest” on the heroes side, obviously. And replacing kill with.. um.. “kill” for the villains side.x-posted to city_of_heroes [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Raph?s Website What are the lessons of MMORPGs today? [...]
[...] I got this from BoingBoing: Raph Koster — lead on Ultima Online, creator of Star Wars Galaxies, Chief Creative Officer of Sony Online Entertainment, and author of A Theory of Fun (a kind of Understanding Comics for games) — has published an hilarious series of aphorisms under the title What are the lessons of MMORPGs today? I’ve looked at his “Theory of Fun” book and it looks very interesting. I think I’ll pick it up one of these days. Some of the best items:Killing is the only real way to gain peoples admiration.Well, you can make stuff too, but you wont earn the same kind of admiration.If you dont keep up with the Joneses, you will never see them again. In fact, if you dont keep up with your friends, you will never see them again either.There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them. [...]
[...] What are the lessons of MMORPGs today? Some of these are certainly true of UD: [...]
[...] Lessons of mmorpgs today… [...]
[...] … I learned from MMORPGs. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Interesting read, funny at best. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] What are the lessons of MMORPGs today? [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Lone heroes can�t slay dragons. It takes an army. [...]
[...] woensdag, maart 01, 2006 moest ik zo ongelooflijk om lachen:#You can be the best in the world at your job.#But so can everyone else.#And you will all do it exactly the same way.Via via.
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Raph’s Website » What are the lessons of MMORPGs today? Good stuff. Some of it is a tad goofy and a lot of it is pure fluff, but there’s also a great deal of (very amusing) truth in it. (tags: gaming mmorpgs raph_koster) Filed under Uncategorized [...]
[...] [...]
[...] is simply a failure to show up.Because of this, there is also rarely any mourning.via Boing Boing * 3/01/2006 01:12:58 AM document.write(”); [...]
MMORPG Lessons
…
[...] Likewise for this one. Here’s an excerpt: [...]
[...] raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today This site was found on following weblogs, on the given date: March 01, 2006 thisboyistoast.nu lessons of MMORPGs today » track this weblog [...]
[...] information throughput device (oletheros) wrote in apocalinks,@ 2006-03-01 12:20:00 why am i still hungover? jean-paul satre cookbookkinky barbiecapsule review of grizzly mana species search enginesix possible ways that tony soprano could get whacked in the grand finale see also: blood brotherswhat are the lessons of mmorpgs today?bio med researchers have developed an implantable system that can form and stabilize a network of blood vesselsmonkey research: all it takes to form a culture is a consistent source of food and a stable social groupguitar phoneawesome landscapes painted on naked female backs(Post a new comment) solipsistnation 2006-03-01 05:39 pm UTC (link) As somebody points out in the comments on the MMORPG list, A Tale In The Desert addresses almost all of the societal issues and most of the technological ones. Of course, it has about 1400 regular players, where WoW has, what, two billion regular players? (Reply to this) Log in now.(Create account, or use OpenID) [...]
[...] Raph Koster, who is apparently some sort of MMORPG guru or something, wrote a little ranty blog post today called What are the lessons of MMORPGs today? If you’ve played any of those sorts of games you will laugh. Bitterly. And when you stop laughing bitterly, you might look grumpy for a little while when you think back to how much damned time you wasted playing the blasted things, trying to find the “fun” that you lost when you figured out the game mechanics. (Once you figure out the core mechanics it’s all just rote time-filling, which is a lot like, oh, work.) [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] What are the lessons of MMORPGs today? SRS BSNS!1!11! __________________ ~*Brighella*~ <Inconceivable> 60 Night Elf Warrior [...]
[...] Lessons learned from MORPGS… Read. Learn. Understand. Edit: THAT’s the right link… [...]
[...] Longtime TN reader and Second Life resident Kolby Granville points us to recent musings of Raph Koster on the subject of MMORPG design. Fine material from a top thinker. [...]
[...] This is from the Ralph Koster website: lessons of mmorpgs today A few of my favorites: [...]
[...] but so is everyone else.http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/(Post a new comment) Log in now.(Create account, or useOpenID) [...]
[...] Just came across Raph Kosters so called lament. It’s rather hilarious to be sure, but what the hell is the guy complaining about? He joined a crap-lets-not-innovate-game-dev-house after his work on UO. [...]
[...] From Raph Koster’s site; some commentary is, of course, completely needed on some of his points. It’s basically a list not unlike “everything I need to know I learned in kindergarten,” just flavored with some MMO love. [...]
[...] Stumbled across this on another forum, seemed fitting: http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ and just to draw attention to his note at the end. [...]
[...] Messages on walls What we have learned from MMORPGs (Having scrolled through further that first one contains the odd rude word as it’s pictures of intriguing graffitti…) [...]
[...] by Raph Koster (note, the subject is my title, not his) From: http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army. __________–That’s MASTER Yak to you. [...]
[...] archangelbethBoo, hafta wake up earlier. O:pCold cold cold. Dickens is playing cloak-mouse with my elbow, since I have my light cloak on.INwatch: no changes, 182, 144, 117. It’s weird. Weekends seem to be the times of least sales.Amusement — and sometimes sadness — with What do MMORPGs teach? link6 comments|post comment [...]
[...] Sent from a friend – it is harshly appropriate. I think anyone who plays an MMO might feel the pinch:http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/some of my favorites:If you don’t keep up with the Joneses, you will never see them again. In fact, if you don’t keep up with your friends, you will never see them again either.Walking is stupid.There is no need for bras.There is art and beauty in the world, but you can’t be responsible for any of it.Tags: link (1 secret | tell a friendly secret) Wednesday, March 1st, 2006 @ 01:11 pm [...]
[...] What are the lessons of MMORPGs today? I find it kinda funny, I find it kinda sad Enjoy! __________________ Theda ~ 60 Human Warrior Carramia ~ 56 Dwarven Priest *~ Elysian ~* Non illegitamus carburundum http://aimsbrain.blogspot.com [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] http://www.raphkoster.com/2006/02/24/what-…-mmorpgs-today/ ——————– [...]
[...] Linky [...]
[...] Elite Member Registered: 12/31/04 Posts: 646 So I just got done reading the latest article on Raph Koster’s website and thought it was freakin’ hilarious. I just wanted to share with you all. As a side note, This sums up the reasons I’ve returned to MUDs. [...]
[...] And speaking of games, what are the lessons that MMORPGs teach us today?(Read comments)Post a comment in response: From:Anonymous OpenID Identity URL: Log in? LiveJournal user Username:Password:Log in? Subject: [...]
[...] Elite Member Registered: 12/31/04 Posts: 649 So I just got done reading the latest article on Raph Koster’s website and thought it was freakin’ hilarious. I just wanted to share with you all. As a side note, This sums up the reasons I’ve returned to MUDs. [...]
[...] <grue> “Welcome to IRC. Where the men are men, the women are men, and the little girls are FBI agents” Surprise: people don’t want a-hole legislation posted by spinfire at 2006-02-28 22:27 ( permalink ) http://uncyclopedia.org/wiki/Main_Page posted by grue at 2006-02-28 22:09 ( permalink ) Jabber posted by spinfire at 2006-02-28 22:01 ( permalink ) awesome parody of that Bravia ad with the bouncy balls posted by dyfrgi at 2006-02-28 19:47 ( permalink ) The plot thickens! posted by spinfire at 2006-02-28 19:21 ( permalink ) Java, just like it’s name, is bloated. posted by Xavier at 2006-02-28 18:03 ( permalink ) If Microsoft designed the iPod packaging posted by dyfrgi at 2006-02-28 16:01 ( permalink ) convergence virtual/reality game prop designer position posted by dyfrgi at 2006-02-28 15:54 ( permalink ) lessons of MMORPGs today posted by dyfrgi at 2006-02-28 14:52 ( permalink ) amusing Cragslist engineering post posted by dyfrgi at 2006-02-28 14:44 ( permalink ) ah, the crookedness posted by spinfire at 2006-02-28 13:34 ( permalink ) <– that’s the class posted by chillywilly at 2006-02-28 13:29 ( permalink ) http://action.aclu.org/site/DocServer/know_your_rights.pdf?docID=161 posted by tweakism at 2006-02-28 05:14 ( permalink ) http://www.rottentomatoes.com/m/waydowntown/ posted by xkcd at 2006-02-28 05:09 ( permalink ) http://www.collisionservices.com/csicatalog/images/PR9918.jpg posted by tweakism at 2006-02-28 05:06 ( permalink ) http://www.commonplacebook.com/humor/love/clonesong.shtm posted by xkcd at 2006-02-28 04:35 ( permalink ) http://www.boingboing.net/images/boycottsmartfilter.jpg posted by tweakism at 2006-02-28 04:26 ( permalink ) [...]
[...] en tied onko wanha mutta ottakaa opiksi http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] What are the lessons of MMORPGs today? || 03/01/2006 || What are the lessons of MMORPGs today? – What are the lessons of MMORPGs today?From cw Add a Comment! [...]
[...] Click!_________________”Ok, let it be recorded in history that he [Verginis] is the best warlock, the most powerful summoner of evil gribbly things, the most hax of all the leet” – Vermillion _ “Shiney, Lets be Bad Guys” [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Lone heroes can�t slay dragons. It takes an army.
_________________
Zim: Invader’s blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins! [...]
[...] Raph Koster on the lessons of Modern MMORPGs Can be found here: http://www.raphkoster.com/2006/02/24…mmorpgs-today/ Quote: [...]
[...] Now Raph Koster has gone on and mused on what the lessons of MMOGs today really are, which is somewhat of a follow-up to his reply of Sirlin’s initial article. [...]
[...] A great list of the realities of online gaming, and why I don’t like them in their current form.
_________________
Mike
Mere puppets they, who come and go At bidding of vast formless things That shift the scenery to and fro, Flapping from out their Condor wings Invisible Woe! [...]
[...] http://www.raphkoster.com/2006/02/24/what-…-mmorpgs-today/ [...]
[...] Lone heroes can�t slay dragons. It takes an army.
_________________
Scurvey: Level 60 Undead Priest Schaten: Level 21 Undead Warlock Blancor: Level 12 Tauren Druid [...]
[...] Click! [...]
[...] http://www.raphkoster.com/2006/02/24/what-…-mmorpgs-today/ ——————– Q: Why do I have to pay a monthly fee when I can play on my PS2 for freeA: You can play with yourself for free too, but then you couldn’t come to GameFAQs/GameSpot to post about it with screenshots. Well, you could, but you really shouldn’t. [...]
What are the lessons of MMORPGs today?
…
[...] With many applicable to our world. What are the lessons of MMORPGs today?_________________The harder I work, the luckier I get. http://www.xenograg.com [...]
[...] What are the lessons of MMORPGs today? [...]
[...] From: http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army. [...]
[...] What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army. [...]
[...] Lessons learned from MMORPGs Interesting article about MMORPGs in the abstract. [...]
[...] This is a fun read: http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] What do MMORG’s teach us? http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________Rusty Priske Team Cupcake Daimyo Rusty’s World [...]
[...] Oh! These are REAL lessons of MMORPGs today. [...]
[...] Pancakes and Book Reports I came, I saw, I cleared off my NordicTrac and vowed to spend the next several months working off the breakfast item pictured to the left. The Original Pancake House was splendid as always, and I got the impression that they saw a boost in sales after the FFN strip featuring their wares ran, which gives one a warm feeling. So does an overdose of sugar and butter, but that’s neither here nor there.
I was able to demolish the German Pancake, reducing it to about a one-inch square, which fought a valiant battle, but escaped, vowing to fight another day. As Charlie Brown often said, there’s always next year…I have had the pleasure of reading two books recently, and thought I’d pass on some thoughts. The first is Stephen King’s, “Cell.” If you’re a King fan, you’ve either already read it, or you’re going to soon. You shouldn’t be disappointed. It’s a brain candy book, not too deep but compelling enough to keep you turning the pages. In the story, a signal goes out over the cell phone network, turning everyone listening to it into mindless homicidal maniacs. Our heroes have to try to escape the “phone crazies,” find their loved ones, and figure out what the infected people mean to do. It’s King’s homage to the zombie flicks of days gone by. My only real complaint (other than a wish that he’d gone a few chapters more) was his take on how computer systems and worms (viruses) work. Someone posits that a worm-infected system can be “cured” by introducing a second worm. They claim that “worms eat each other. It’s what they do,” or something similar. Somebody in King’s research staff needs to surf Russian websites of dubious nature using a Windows box with no firewall or virus protection running IE 6.0 with no updates. Adding more malware won’t solve anything, I’m afraid.
The other is a book I recieved for Christmas: Jonathan Strange and Mr. Norrell by Susanna Clarke. This text is a fantastic novel about the resurgance of “English Magic” in the late 1700’s and early 1800’s. A magician named Mr. Norrell confounds other English “magicians” by actually performing “practical magic.” Until Norrell came along, the term “magician” applied to men who studied the history of magic, instead of performing it. Later, Norrell takes a protege, one Mr. Strange, and they embark on two distinct paths to “restore English magic.” This is an oversimplification, of course. The book is VERY British, concerning itself with the behavior of gentlemen, the courtly manner of politicians and people of the age, and the place of servants in society. Those who are not fans of long Chaucer-esque antics of socialites might have a problem with large portions of the book. However, if Victorian sensibilities (and the violation therof) are your cup of tea, and you like a little abracadabra, this book is for you. Especially fun are the footnotes about various events in magic history that read like micro-fairy tales. And it’s endorsed by Neil Gaiman, so you can’t beat that.Inklings of Linklings:- I’ve never heard of Pepsiman before, but PepsiCo owes me a finders fee since I came up with the idea of a Pepsi hero in the first place.
- Some may remember the old “Fanta Shakota” website where you could add subtitles to movie clips from India. Well, someone seems to have revived the idea and added a voting system so the funniest get the most attention.- Chris Bliss is an amazing juggler. Click on the “must-see finale.” You won’t be disappointed.- Pick an important date. Now go here and see what song was #1!- Total Reclaimer is an updated Asteroids-style game. It does stink when you run out of fuel, though…- And speaking of games, what are the lessons that MMORPGs teach us today? 23 [...]
[...] | geeky]What are the lessons of MMORPGs today?Pepsiman: A Real American Hero linkpost comment [...]
[...] Spamming the thread again. Ralph Koster has a follow up to his response. Its pretty funny. [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________ [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] at once.”-Raph Koster, on The Lessons that MMORPGs TodayView the whole list here.Very amusing.(Post a new comment) Log in now.(Create account, or useOpenID) [...]
[...] What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army. Source : http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-t oday/_________________ [...]
[...] Without question, the most impressive day was the 28th, the very last day of the month. That would be because the inexplicably popular Lessons of MMORPGs was apparently reprinted on every forum on the Internet. This quadrupled typical traffic that day, as 10,667 rubberneckers stopped by to see the resultant trainwreck of trackbacks ruin the comments thread. [...]
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[...] SpeakLinkRemember 2nd-Mar-2006 07:09 pm – LinkypopfiendWhat are the lessons of MMORPGs today?Pepsiman: A Real American HeroMood:geeky [...]
[...] What are the lessons of MMORPGs today? What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army. http://www.raphkoster.com/2006/02/2…-mmorpgs-today/ [...]
[...] Raph Koster’s rant: What are the lessons of MMORPGs today? _________________"Look, prophecies aren’t in my job description, okay? I’m just a humble PI trying to save the world as we know it." – Tex Murphy "The lunch of the damned! Those who worship at the altar of beef, veal and poultry shall wreap the vengeance of atherosclerosis!" – Gary Lee [...]
[...] Clicky Got that as an email from some friends. At first, I wondered why that reminded me so vividly on the development of SWG. Then I noticed the address. Jev [...]
[...] Current Mood: lazyCurrent Music: Yoko Ishida – Negai(3 comments | Leave a comment) 01:01 pmfinalfantasy11[xvolph][Link] Lessons MMO’s teach usSomewhat different than what someone else here posted a few days ago. This one is also funny because it’s true, even if the writer didn’t intend for it to be funny. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Somewhat different than what someone else here posted a few days ago. This one is also funny because it’s true, even if the writer didn’t intend for it to be funny. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ (4 comments | Leave a comment) short update… Mar. 2nd, 2006 @ 12:40 pm [...]
[...] Raph Koster, a game designer who was a large part of the success of Ultima Online, and who currently works for Sony Online Entertainment, has recently posted a piece in his blog titled "What are the Lessons of MMORPGs today?". This is at times extremely funny and also kind of sad, and makes you think about why you game. In that same vein, he also has a presentation that he gave to an Austin Game Conference in 2003 about gaming, fun, and the human brain. It is an excellent and quick read and can be found here: "A Theory of Fun" Presentation [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Actually, pretty sad. Clicky [...]
[...] Lessons MMO’s teach us Somewhat different than what someone else here posted a few days ago. This one is also funny because it’s true, even if the writer didn’t intend for it to be funny. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ 4 [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________ ^ Click Me! ^ [...]
[...] MMORPG Lessons [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Anyone interested in forming a WSG team for level 29? As some of you already know, Storm and I are expecting a baby in approx 8 weeks. After that our WOW play time will be curtailed even more than it is now. So for this reason I’m setting up my Hunter, Zynja, as a 29th level pvp twink for WSG. If some of you guys want to start or modify an alt for this purpose I’m thinking it would be lots of fun. We could get on TS. It’s be just like the old Tribes days (cept without jump packs LOL). We could organise one night a week for it._________________”Death doesn’t really sting. Nerf, however, is incredibly painful.” – Raph Koster [...]
[...] Longtime TN reader and Second Life resident Kolby Granville points us to recent musings of Raph Koster on the subject of MMORPG design. Fine material from a top thinker. [...]
[...] finalfantasy11[xvolph] Somewhat different than what someone else here posted a few days ago. This one is also funny because it’s true, even if the writer didn’t intend for it to be funny. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Ralph rants and raves while BoingBoing asks, what would an MMORPG about healing be like? (Hattip: TN) [...]
[...] finalfantasy11[xvolph]Somewhat different than what someone else here posted a few days ago. This one is also funny because it’s true, even if the writer didn’t intend for it to be funny. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ link4 comments|post comment [...]
[...] Great to hear from another MT! Ahh…such fond memories of Baishi and screaming "TAXI!" at Blink Mule, My hubby used to tease me that I could never find my way anywhere if Blink wasn’t on. I was part of the Desire monarchy before she folded into another alliance. Was quite a few years ago – I came back for a little bit and then left again. We were known as the HOJ crew, some of our friends were more vocal than others – (Amish Bob o Hoj, Bob Hoj, etc.) Some of the other names from the old days I remember:Hokan (bow god)Morgus (perma red)Xai’do <—would love to hear from him againAlan of HoltburgOodle __________________ Warning: You have entered a Tact Free Zone "There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them." ~Raph Koster – What are the lessons of MMORPGs today? [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________ Avenger, Lightbringer, Redeemer [...]
[...] Link [...]
[...] Lessons learned from MMORPGs. You never, ever, ever change jobs. If you want to, you probably need to die. [...]
[...] Life lessons as linked by Aaron Williams._________________If you think this is bad, wait until you reach page 37… [...]
[...] What MMORPGs teach us. [...]
[...] Raph’s Website » What are the lessons of MMORPGs today? [...]
[...] Read for yourself._________________Hey, look, I just regenerated a finger. Guess which one. — Lord Xykon I’m a pineapple chunk! — Elan [...]
[...] Lessons of MMORPGs today… thought the kids in the FFXI forum would appreciate this link the most http://www.raphkoster.com/2006/02/24…mmorpgs-today/ i like this one Quote: [...]
[...] Problem is, i can’t see myself joining a new mmo without being out there on release date. Of coure, 2 of the ones I am watching are Tabula Rasa (by lord british) and Huxley http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________It came from wikipedia: Hammerspace should not be confused with Hammertime. [...]
[...] Because i KNOW there are serious addicts on here… http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] MMO’s are increasingly analogous worlds, their increasing popularity leaking microcosmic culture like digital ant colonies. On one level, it’s possible to justify the nature of day-to-day actions taken by players in MMOs, parallels to the real world can be seen in the slaying of monsters, the comaderie of teamplay and so on. On another, some stark flaws line the institution of large scale online games. This week, those flaws have been pin pointed with wit and eloquence by Raph Koster, here. [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ -Rickey [...]
[...] by Raph Koster <—clicky_________________Callyndra The sad truth is that most evil is done by people who never make up their minds to be either good or evil. ~Hannah Arendt [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________Warder to Lady Tierian Captain of the Greenswards [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________ ^ Click Me! ^ [...]
[...] What MMORPGs teach us. “Lone heroes cant slay dragons. It takes an army. People are only good at one thing. Thats why it takes six people (all doing different jobs) to kill most anything.”_________________I put the laughter in Slaughter~ [...]
[...] http://www.raphkoster.com/2006/02/24/what-…-mmorpgs-today/ [...]
[...] What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army. from http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________ [...]
[...] fick denna frn en polare… krver lskunnighet i huset du surfar i. be om hjlp om det inte r du. det r till och med p utrikiska.http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of- mmorpgs-today/i laughed my balls off.skratta lugnt/theo If it’s stupid but it works then it’s not stupid. Logga in fr att svara. [...]
[...] (Raph Koster) Sony Online Entertainment EverQuest Star Wars Galaxies. , , , . - , - . . [...]
[...] MMOG MMOG: EverQuest , (MMOG). . (Raph Koster) Sony Online Entertainment EverQuest Star Wars Galaxies. , , , . - , - . . . , , - , . - . , . . , , , . , , . , , , . , . . . , , . - , , . . , , . . , - . . . . . . , . . . . , . . , , . , , . . , . . . , . . . . . , . . . . . . __________________ StarCraft, . , , … Raven`u "FIght Club". MoD, 14.03.2006 23:05. [...]
[...] Multiplayer Online Games Bookmarks Multiplayer Online Games Bookmarks History Timeline for Development of Online Games Online Games Open Directory Project Free Multiplayer Online Games Free Online Multiplayer Games Google Directory – Games Video Games Multiplayer Miniclip.com – Free Online Games, Multiplayer Games and more… RuneScape Free Online Games.com Multiplayer Gaming – Yahoo! Video Games Multiplayer Online Games Directory – Main – Find Multiplayer Games Here Multiplayer Online Games Directory – Multiplayer Game Reviews – Find Multiplayer Games Here Technology DimensioneX Online Multiplayer Game Engine Community A Rape in Cyberspace Online Multiplayer Games Network (OMGN) Home Game Theory Game Theory .net – Resources for Learning and Teaching Strategy for Business and Life Game Theory Class Submissions Funding for Learning How to Make Multiuser Games (Damian) PerplexCity (Damian) Is WoW the New Golf? (Brit) What are the lessons of MMORPGs today? (Damian) Will Wright’s introduction of Spore (Damian) Update 02/08/06 [...]
[...] “What are the lessons of MMORPGs today?” by Raph Koster, MMORPG. : “ ( MMORPG)— . , , - , …”
“ , , .” : http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ : http://www.webplanet.ru/news/games/2006/3/14/mmog.html | [...]
[...] Entry Tags h5n1, vaccine, worldchanging 02:24 am – MMORPG food for thought…What are the lessons of MMORPGs today?Interesting article, full of wonderful snippets:Intelligent beings who have civilizations and languages of their ownare generally evil and should be slain.Killing is the only real way to gain people’s admiration.Well, you can make stuff too, but you won’t earn the same kind of admiration.In fact, there are only two kinds of admiration in the world,and they can be quantified.There are no governments. Thus there are no laws.Instead, there are laws of physics.There are gods, and they are capricious,and have way way more than ten commandments.Nobody knows how many because everyone clicked past them.but what really intrigued me was this posted comment: >>Death doesn’t really sting. Nerf, however, is incredibly painful.That’s the problem with ressurection.And it’s the reason why I never really understoodwhy we should worship a certain carpenter.When you get a full exp res, your “sacrifice” means nothing.Hell, I’d be willing to sacrifice myself for the sake of mankindif I knew that I would be back three days later.now I could go on about how the ‘Net causes usto overly abstract things and presents us , at times,with a nearly godlike ability to custom config damn near anythingto the dictates of our increasingly fickle-to the-point-of-being-neuroticboson-sized attention spans, but…i’m thinking he has a point… if that’s all there is to it…but then again, this might be a case of an incongruitybetween words and actual action – happens a lot in the human species…3 days to resurrect -17,280x longer than a 15-second MMORPG resurrection….and the death would be real,involving excruciating amounts of pain(both median nerves severed by steel spikes)and, in the end, dying of asphyxiation…even if I knew I’d regenerate in 72 hrs,there’s no way I’d go through all that crap…not for an intellectual exercise,or for a rose-tinted romantic ideal (a la Les Miz)if I deeply loved the person,I might think about doing it -no guarantees, though……http://jmcgready.com/2006/03/01/mmorpg-food-for-thought/Mood:awake [...]
[...] The reality of MMOs This site has a great list of what is wrong with MMOs like you have never seen before. It is pretty funny but really sad: Check it out A few examples from the page:Lone heroes can’t slay dragons. It takes an army. [...]
[...] “What are the lessons of MMORPGs today?” by Raph Koster, MMORPG. : “ ( MMORPG)— . , , - , …”
“ , , .” : http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ : http://www.webplanet.ru/news/games/2006/3/14/mmog.html | | [1] [...]
[...] Matt Stevens (kent_allard_jr) wrote,@ 2006-03-20 20:21:00 Lament of the MMORPG Player Folliwng viridian’s anguished scream, I thought I’d link to Raph Koster’s list of “lessons” from contemporary MMORPGs.(Post a new comment) viridian 2006-03-21 11:34 am UTC (link) Things on that list that CONTRIBUTED TO MY PAIN:- If you don’t keep up with the Joneses, you will never see them again. In fact, if you don’t keep up with your friends, you will never see them again either.- You should probably have entrance and résumé requirements to join your circle of friends.That post on the mailing list about having to be OMG TOTALLY IN CHARACTER on the RP servers also made my brain explode messily.(Reply to this) Log in now.(Create account, or use OpenID) [...]
[...] between a rant and a lament. Koster himself was one of the designers of Ultima Online etc.(Post a new comment) Log in now.(Create account, or useOpenID) [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Random ThingsI finally added Chuck to the sidebar. Chuck was contracting with us for a number of months. He was great to work with and is an all around good guy. I hope to work with him again sometime.I also added Ken to the sidebar. I’ve never worked with Ken, but I hope we get to at some point. I’ve been impressed with his Out of the Box and Suppressed Transmissions columns for years.Seth passed my a list that shows how much people in different professions make. The one that really stood out was:Andy Warhol$16,226,741Deceased artistThe next random bit . . . lessons learned from massively multi-player online rolplaying games (MMORPGs for the uninitiated).Lastly, Seth and I were both enamored of this article on non-transitive dice. Then, I did a bit of looking around and found Grand Illusions and two sets of dice that use the principles outlined in the aforementioned link — as well as the very cool Sicherman dice. I really need to get my hands on all of those dice!Like I said, lots of random stuff. I’ll get a realy update done next. [...]
[...] What are the lessons of MMORPGs today? [...]
News Flash: MMORPGs =! Real Life
From Raph Koster’s site; some commentary is, of course, completely needed on some of his points. It’s basically a list not unlike “everything I need to know I learned in kindergarten,” just flavored with some MMO love.
Now, let…
[...] True, and sad kinda. [...]
[...] Other WoW links: Here’s a UI mod for those who need more cute in their lives. For some reason, that didn’t capture as much attention around the gallows-humor-starved offices of the makers of Shadowbane nearly as much as the recent funeral raid. Really, this should go on Raph’s List somewhere. • • • [...]
[...] Raph Koster is a biggie in the MMO design world. Here are a few “lessons” you can learn from MMOs._________________(From Triumph: Cross Shot) [...]
[...] Raph Koster’s Lessons of MMORPG’s today: Lone heroes can’t slay dragons. It takes an army. [...]
[...] by Raph Koster <—clicky_________________Callyndra A stupid man’s report of what a clever man says is never accurate because he unconsciously translates what he hears into something he can understand. ~Bertrand Russell [...]
[...] As Raph Koster, the Chief Creative Officer at Sony Online Entertainment is often wont to do, he has posted an amusing and often spot on lament titled, "What are the lessons of MMORPGs today?" [...]
[...] Saturday, March 04, 2006 9:42 PM (0 comments) Over on Boing Boing I saw that this year’s SXSW sampler torrents are up–more than a thousand tracks from the bands playing down at SXSW. I grabbed the torrent last year, and found some really great stuff browsing through it in the following months. Jumping on tonight. 3:13 AM (1 comments) Shining a bright light into the dark corners of comic history, it’s a collection of links to the first 39 episodes of Comic Book Urban Legends Revealed over at Comics Should Be Good (via Hembeck.) Friday, March 03, 2006 12:52 AM (0 comments) Interesting: Marvel Comics has launched a new source for information on their characters–Marvel Universe an official psuedo-wiki where information is entered by fans and approved by editors. I will be watching its progress with a slightly morbid fascination.In related wonderment: Paul Kupperberg is leaving DC to become Senior Editor at the Weekly World News? Thursday, March 02, 2006 1:14 PM (2 comments) So I just watched a video of Will Wright’s talk from GDC demonstrating Spore gameplay. I think this must be what people feel like when they find religion. Needless to say, I can’t wait to play. (via Trabbold–go check out his shiny new website!)UPDATE: Trying out the new option by Google Video that allows you to embed the video in your own page: Tuesday, February 28, 2006 10:01 PM (1 comments) Veteran game designer Mike passes along a link to the push by a group to get the Olympic Committee to recognize an Olympic team from Washington D.C.. 11:19 AM (1 comments) Encyclopodia, the Wikipedia on your iPod. I’ll be trying this out tonight. 11:14 AM (0 comments) All over the web today is Raph Koster’s What Are the Lessons of MMORPGS Today?There is always a demand for couriers and assassins.Moving frequently is normal, and never going back to your old stomping grounds again is the way of things.There are no such things as social progress or technological advancement.In fact, evil will always be lurking at the edge of the village.On the other hand, it will never invade.There are no governments. Thus there are no laws. Instead, there are laws of physics.There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them. 9:36 AM (0 comments) Brook points out that Disney is looking to hire an intelligence analyst. I wonder if you’d still have to wear the Ears. Sunday, February 26, 2006 11:51 PM (0 comments) A new paper suggests that quantum information might be able to escape a black hole…if you believe it can travel faster than c. (See also Wikipedia’s Unsolved problems in physics page.) 4:52 PM (0 comments) A fascinating article summing up the recent Tonbridge heist in England, who might be behind it, and what they would have to do to get away with the crime. (via Metafilter, where the comment thread also pointed to the Wikipedia article on the similar Northern Bank Robbery last year–and the movie Firewall, currently in theaters.) 12:22 AM (0 comments) If you have some spare computer cycles, maybe you’ll want to throw them into the effort to decode Enigma-encoded messages that have gone uncracked since 1942. The project began on January 9th, and one message has already been broken. (via Slashdot.) HOME var site=”s10oberdicta” [...]
[...] Lessons from an MMORPG~ http://www.raphkoster.com/2006/02/24…mmorpgs-today/ Kinda makes you stop and think about a few things. __________________ Cascet 60 Warlock of Cataclysm [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ http://www.pumpkinway.com/ http://media.putfile.com/Criss-Angel-Levitation-Revealed-20 hahha make sure you check this one out ive always wondered http://media.putfile.com/Criss-Angel-Levitation-Revealed-20 [...]
[...] The giant traffic spikes you see on the graph are all attributable to Slashdotting and BoingBoinging. (I put in a two week moving average in the graph for real tracking purposes). The largish bump is from the posting of the Lessons. [...]
[...] What are the lessons of MMORPGs today? Raph Koster (author of Theory of Fun) has put together a list called What are the lessons of MMORPGs today?Here are some of them — go read the rest…Lone heroes can’t slay dragons. It takes an army.People are only good at one thing.That’s why it takes six people (all doing different jobs) to kill most anything.You can be the best in the world at your job.But so can everyone else.And you will all do it exactly the same way. You can’t be in two places at once. But places can be in two places at once.There is no such thing as obesity.All women are beautiful and all men are either handsome or darkly mysterious.Somehow, this means that nobody is beautiful and there is no mystery.Nobody’s really from here, they just live here.The tide never washes in and out.The birds never migrate.Strawberries are never in season.Nothing sleeps.Nothing dreams.There is art and beauty in the world, but you can’t be responsible for any of it.There is no death; there is simply a failure to show up.Because of this, there is also rarely any mourning.Excellent comments section too. Please, go give it a read. [...]
[...] Ok, I admit I’m at work and just bored as hell! . Here is a couple recent posts I have made that I thought would bring some sunshine to the forums rats. Please be warned you may have seen some. You know your a 90’s baby when……. http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-burningblade&t=221675&p=1&tmp=1#post221675 the new blood elf dance http://video.google.com/videoplay?docid=-8014808211220282746&q=E3+world+of+warcraft+burning+crusade this is how it should be here is a little link that is kind of kind funny. http://fellowcraft.ytmnd.com/ Had me in tears http://www.wimp.com/competition/ How Powershot got his name http://video.google.com/videoplay?docid=6640225987281635407&q=punch&pl=true http://fellowcraft.ytmnd.com/ http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ Jahrans’ wet dream http://www.youtube.com/watch.php?v=Gi2CfuqcUGE_________________It’s hard out here for a pimp, when you tryin to make money for the rent. http://wow.allakhazam.com/profile.html?1441121 Diobolica- 60 Hunter Nakazato- 60 Rogue Bluesavior- 60 Druid [...]
[...] Raph Koster, perpetrator of UO and SWG, has posted What are the lessons of MMORPGs today? [...]
[...] The better you target your news, the greater the number of interested people who will see it. Learn More (it’s free!) Logged in as demo. Login Feedback Discussion – Register (no email required) – del.icio.us demo accounts – CleverCS – Web 2.0 Everyone’sSubmitted Links (2369) My TargetedLinks (17) My TargetingLinks (59) My LikedLinks (99) My DislikedLinks (9) My SubmittedLinks (27) Link Surfing Mode Raph’s Website » What are the lessons of MMORPGs today? – http://www.raphkoster.com/... gaming, games, mmorpg, via:boingboing, sociology, society, rpg, online, internet, humor more like this / fewer like this – family – targeting – reply 0 points, submitted 58 days ago Hilarious and/or sad. A taste: In fact, evil will always be lurking at the edge of the village.On the other hand, it will never invade.There are no governments. Thus there are no laws. Instead, there are laws of physics. –rzklkng [...]
[...] Raph’s Website » What are the lessons of MMORPGs today? (tags: games humor MMORPG) [...]
[...] Makes you think wtf your doing playing ffxiREAD THIS True but some parts are irrelaventEDITED* and works now This post has been edited by Dougie on Jul 3 2006, 08:32 PM ——————– w.t.f m8 [...]
[...] 67 del.icio.us [...]
[...] In a recent Blog entry, Ralph asks What are the lessons of MMORPGs today? You can find the original article plus comments here: clicky Lone heroes cant slay dragons. It takes an army. People are only good at one thing. Thats why it takes six people (all doing different jobs) to kill most anything. You never, ever, ever change jobs. If you want to, you probably need to die. You can be the best in the world at your job. But so can everyone else. And you will all do it exactly the same way. Intelligent beings who have civilizations and languages of their own are generally evil and should be slain. Many, if not all, wild creatures are highly aggressive and will attack on sight. Evil is not redeemable; good is not a choice. Your morals are innate. Killing is the only real way to gain peoples admiration. Well, you can make stuff too, but you wont earn the same kind of admiration. In fact, there are only two kinds of admiration in the world, and they can be quantified. Having a hobby will probably reduce your admiration. All that hoorah about endangered species is like, a total exaggeration. Theres plenty of everything. You not only cant go home again, you probably dont have one. If you do, its mostly to store stuff, not to live in. You never have people over. Telepathy is normal. Staring at someone who is talking the politest thing you can do. Because the only other option is to not look at them at all. Running past or away from people while you are talking to them is also polite. If you dont keep up with the Joneses, you will never see them again. In fact, if you dont keep up with your friends, you will never see them again either. There are no children. Death doesnt really sting. Nerf, however, is incredibly painful. There is always a demand for couriers and assassins. Moving frequently is normal, and never going back to your old stomping grounds again is the way of things. There are no such things as social progress or technological advancement. In fact, evil will always be lurking at the edge of the village. On the other hand, it will never invade. There are no governments. Thus there are no laws. Instead, there are laws of physics. There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them. Sports are stupid, because everyones body is the same. Charity is not a virtue; in fact, its frequently physically impossible. You should not associate with those of lower social standing than yourself. You cant be in two places at once. But places can be in two places at once. Parallel universes are obvious. Walking is stupid. Actually, in general, taking your time is counterproductive. The most important thing in the world is slaying something that will be back the next day before anyone else gets to slay it. You should probably have entrance and rsum requirements to join your circle of friends. Hunting is the noblest profession. I take that back; hunting is only noble until youre good enough to switch to murder. Robbing the dead of indigenous cultures is how you make money. There is no such thing as obesity. All women are beautiful and all men are either handsome or darkly mysterious. Somehow, this means that nobody is beautiful and there is no mystery. There is no need for bras. People have sex a lot. People never touch. Nobody reads. Theyve never heard a brand new song. In fact, inventing is either forbidden or impossible. Sometimes both. Most people dont have families. If they do, they probably dont have mothers and fathers, only brothers and sisters. Nobodys really from here, they just live here. The tide never washes in and out. The birds never migrate. Strawberries are never in season. Nights really short. Nothing sleeps. Nothing dreams. There is art and beauty in the world, but you cant be responsible for any of it. There is no death; there is simply a failure to show up. Because of this, there is also rarely any mourning. * * * I realize this list may seem like a cutesy joke. But it isnt. Go back, and re-read it. Its actually a lament. *_________________ [...]
[...] Alun Clewe (alun_clewe) wrote,@ 2006-03-25 18:59:00 Wow Everyone I know plays World of Warcraft.This is, of course, a gross exaggeration. However, it’s not quite as much an exaggeration as one might think.That many of my friends I know through role-playing games play World of Warcraft may not be too surprising. The odd thing is that my family plays World of Warcraft. None of them are at all into role-playing games otherwise–in fact, they all think tabletop role-playing games are kind of weird–but they all play World of Warcraft. My brother, my sister, even my parents. Although my mother plays it only very occasionally, and not because she enjoys the game but because it gives her an opportunity to virtually interact with my nephew, who also plays it. In fact, my mother kind of resents the game for the amount of time my father and sister play it. (Which, actually, is understandable; they do spend ridiculous amounts of time on the stupid game.)Needless to say, with so many people I know playing the game, there’ve been attempts made to get me to start playing. Not terribly serious or concerted attempts, usually more like half-hearted suggestions, but attempts nonetheless. Somewhat strangely, though, the person who’s tried the hardest to get me to play is my father, who’s constantly asking if I wouldn’t like to maybe have a character on his account, just for a while, just to try it out?It’s not going to happen.For one thing, I don’t have the time. From all accounts, the absurd amounts of time my father and sister spend playing the game aren’t atypical. People who play World of Warcraft generally spend a lot of time playing World of Warcraft. I don’t have nearly enough time to get done everything I want to get done as it is.But another part of the reason I’m resisting playing the game is that…honestly, it just doesn’t much appeal to me. If I did have a lot of free time, I can think of many things I’d rather do with it. Yes, I like role-playing games, but…World of Warcraft doesn’t have the aspects of role-playing games I really like. (And the same is true of other MMORPGs I’m familiar with; I’m just discussing World of Warcraft because, well, that’s the one everyone I know is playing.) Just running around killing monsters doesn’t do it for me.I tried explaining this once to my father, and he seemed baffled. But it’s not just running around killing monsters, he said. There’s a lot more to it than that. But from what I’ve seen, no, there isn’t, really. Oh, sure. You get quests. Which more often than not seem to require you to kill a certain number of a certain type of monster. (Those that don’t seem to just require you to take something from one place to another–also not exactly the pinnacle of excitement.) You can craft things. But the only reason most people seem interested in crafting things is to either (a) make things that will better allow them to kill monsters, or (b) make things they can sell to get money they can use to buy things that will better allow them to kill monsters. At the basis, it’s all about killing monsters. Everything else is just fancy window-dressing.In contrast, the part I like most about role-playing games is…well, the role-playing part. Playing the part of some character. Interacting with NPCs, in ways that involve treating them as actual characters and not just one-note sources of information or quest-givers. Exploring a world, and finding out what lies in unknown areas. And, okay, sure, the “exploring a world” part is there in World of Warcraft, I admit, and it’s not completely without appeal to me. But…the other parts aren’t.My father wondered aloud once what the difference was between a “role-playing server” and a regular server on World of Warcraft. I tried to explain that on a role-playing server the players, well, played their characters; they tried to act as their character would act. “But that’s what I do anyway,” he said…although it clearly wasn’t. I was at a loss at first to try to explain what I meant, until I finally thought of something that might get the point across.”Okay,” I said, “what’s your character like? What’s his personality?”"Well…he doesn’t really have one.”"Exactly.”And that’s why World of Warcraft doesn’t appeal to me. I want to play a character with a personality. I want to play a character who I can think of as a person, not some generic effigy that runs around and does generic quests for no better reason than so he can become more powerful and be able to do the more difficult generic quests. I want to feel like I’m part of a story that my character’s actions are helping to build, not just running through the same meaningless scripted events as everyone else.(So why not just play on a role-playing server? Well, if I ever did play World of Warcraft, that’s certainly what I’d want to do. But even on a role-playing server, there are too many important aspects of role-playing that are missing…even if everyone else is trying to play their characters, there are still pretty severe limits to what can be done.)Granted, single-player computer RPGs have many of these same problems, but they’re not quite as severe. The fact that there’s only one person playing means the story can be more complex, since the creators don’t have to worry about other players messing it up. And, conversely, your actions can have more permanent effects because the creators don’t have to worry about your messing things up for other players. If you kill the evil dragon and liberate the town, the dragon can stay dead and the town stay liberated; the dragon doesn’t have to pop back up in an hour and everything return to the way it was so the next player to come along can get a chance to kill the evil dragon and liberate the town too. (Plus, it’s kind of silly to meet someone else who’s also done the same unique task, isn’t it?) Single-player computer role-playing games still pale in comparison to actual tabletop role-playing games–a computer can’t come close to duplicating the imagination and ability to react to new situations and account for unanticipated actions of a real live gamemaster, and AI technology is still a very long way away from making computer-controlled NPCs seem like real people–but they still beat MMORPGs, as far as the game aspect goes. (Though the fact that MMORPGs are, well, multiplayer does of course introduce a social aspect that single-player games are lacking.)Could an MMORPG be made that addresses these issues? Maybe. I think foremost it would have to get away from the idea of leveling up as being all-important, which is a constant in all the major MMORPGs out there. There needs to be more to do that’s meaningful than just killing monsters and building your character’s stats. Which means a more dynamic gameworld, among other things. Which means…well, it would be hard to do. Could it be done? Dunno, but I don’t think any major game company out there is really interested in trying. (With the revenues they get from World of Warcraft and the like, why should they?)It could be argued (in fact, it has been argued) that such a game wouldn’t have the mass appeal, that running around and killing monsters is what the masses are interested in. People who are really interested in role-playing are far in the minority. Well…eh…maybe. Then again, part of that’s sort of a self-fulfilling prophecy, in that no one’s really tried to interest the masses in real role-playing, and so without exposure to it, of course they’re not interested. I often wonder if role-playing games (I mean tabletop-type role-playing games, not MMORPGs) could ever become close to mainstream if there were any significant effort to promote them in mainstream venues. Even if not, though, and even if there are only a small minority of people who’d be interested in a MMORPG that wasn’t all about killing monsters and levelling up…well, then it may be a niche market, but it’s one that’s largely untapped, so I have to think it could still be profitable.The computer game that’s probably come the closest to that sort of thing that I’m aware of is Neverwinter Nights. The thing about that was that individuals could set up their own servers, design their own maps, and be present as gamemasters and take a hands-on approach to the events and characters in their worlds. That meant that they could account for an individual’s actions in an in-depth way that MMORPGs like World of Warcraft and EverQuest never could. I never got time to play it much myself, but based on the experiences of friends that did, it really opened up the potential for characters to interact with each other like people, with personalities and goals, and to do things that made a difference in the world and create a complex story in which all the characters played a part. The biggest problem with Neverwinter Nights? Creating or customizing a world or creating special events required scripting, which was very difficult for people without programming experience. I don’t know if there’s a way around that, though. I don’t know if any interface could allow the breadth of possibilities it did without scripting, and without becoming ridiculously unwieldy. Though I suppose it might have been possible to have “wizards” cover more actions than they did, and so allow more possibilities for those who didn’t want to mess with scripts, while still leaving the option of scripting open for people who wanted to do things really in-depth.There’s a page I ran across a while back–I don’t recall exactly where I found the link to it–about “the lessons of MMORPGs today”. It’s not saying exactly what I’m trying to say here, but it’s related enough I figured I might as well toss up a link to it. (As well as a page about RPG design I just found a link to in the comments to the aforementioned page and that looks interesting, though I haven’t had time to look through it yet.)Wow. I’d intended this to just be a very brief entry about how it seemed everyone I knew played World of Warcraft, but I really ended up getting carried away and digressing and going on at much more length than I’d expected. Um…sorry about that.So, anyway, World of Warcraft. Everyone I know is playing it. I’m not. That’s…that’s really about all I’d originally set out to say.(Read comments)Post a comment in response: From:Anonymous OpenID Identity URL: Log in? LiveJournal user Username:Password:Log in? Subject: [...]
[...] The lessons of MMORPGs today. Also, what is an MMPORG (for Michelle). [...]
[...] "What are the lessons of MMORPGs today?" asks Ralph Koster, author of A Theory of Fun. Here are some of his: "Intelligent beings who have civilizations and languages of their own are generally evil and should be slain." "If you dont keep up with the Joneses, you will never see them again. In fact, if you dont keep up with your friends, you will never see them again either." "There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them." "Death doesnt really sting. Nerf, however, is incredibly painful." "Robbing the dead of indigenous cultures is how you make money." "Walking is stupid." "There is no death; there is simply a failure to show up." "Because of this, there is also rarely any mourning." _________________________________________________________ And what do people here think the Dofus-specific ones are? _________________ Officer, Avatars of Lost Light "AoLL for one, and one for AoLL!" [...]
[...] to Chthulhuhttp://mcsweeneys.net/2006/3/3bradburycarlin.html(Post a new comment) Log in now.(Create account, or useOpenID) [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________Computer Love [...]
[...] Of course, I already expounded on these invisible lessons once already. [...]
[...] Überschlub (normanrafferty) wrote,@ 2006-09-01 11:34:00 Quote for the day: “Death doesn’t sting. Nerf, however, is incredibly painful.”– Raph Kosterthanx athelind(Post a new comment) rikoshi 2006-09-01 04:13 pm UTC (link) As someone who once got hit in the eye with a Nerf football, I will vouch for its debilitating sting-inducing properties.(Reply to this) Log in now.(Create account, or use OpenID) [...]
[...] Update: See also “What are the lessons of MMORPGs today?” For instance: [...]
[...] If this doesn’t add to your thread Bariss, let me know and I can edit it out. But Raph Koster posted his laments about online gaming about nine months ago and I thought it was a good read:What are the lessons of MMORPGs today? Lone heroes can’t slay dragons. It takes an army.People are only good at one thing.That’s why it takes six people (all doing different jobs) to kill most anything.You never, ever, ever change jobs. If you want to, you probably need to die.You can be the best in the world at your job.But so can everyone else.And you will all do it exactly the same way.Intelligent beings who have civilizations and languages of their own are generally evil and should be slain.Many, if not all, wild creatures are highly aggressive and will attack on sight.Evil is not redeemable; good is not a choice. Your morals are innate.Killing is the only real way to gain people’s admiration.Well, you can make stuff too, but you won’t earn the same kind of admiration.In fact, there are only two kinds of admiration in the world, and they can be quantified.Having a hobby will probably reduce your admiration.All that hoorah about endangered species is like, a total exaggeration. There’s plenty of everything.You not only can’t go home again, you probably don’t have one.If you do, it’s mostly to store stuff, not to live in.You never have people over.Telepathy is normal.Staring at someone who is talking the politest thing you can do. Because the only other option is to not look at them at all.Running past or away from people while you are talking to them is also polite.If you don’t keep up with the Joneses, you will never see them again. In fact, if you don’t keep up with your friends, you will never see them again either.There are no children.Death doesn’t really sting. Nerf, however, is incredibly painful.There is always a demand for couriers and assassins.Moving frequently is normal, and never going back to your old stomping grounds again is the way of things.There are no such things as social progress or technological advancement.In fact, evil will always be lurking at the edge of the village.On the other hand, it will never invade.There are no governments. Thus there are no laws. Instead, there are laws of physics.There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them.Sports are stupid, because everyone’s body is the same.Charity is not a virtue; in fact, it’s frequently physically impossible.You should not associate with those of lower social standing than yourself.You can’t be in two places at once. But places can be in two places at once.Parallel universes are obvious.Walking is stupid.Actually, in general, taking your time is counterproductive.The most important thing in the world is slaying something that will be back the next day… before anyone else gets to slay it.You should probably have entrance and résumé requirements to join your circle of friends.Hunting is the noblest profession.I take that back; hunting is only noble until you’re good enough to switch to murder.Robbing the dead of indigenous cultures is how you make money.There is no such thing as obesity.All women are beautiful and all men are either handsome or darkly mysterious.Somehow, this means that nobody is beautiful and there is no mystery.There is no need for bras.People have sex a lot.People never touch.Nobody reads.They’ve never heard a brand new song.In fact, inventing is either forbidden or impossible. Sometimes both.Most people don’t have families.If they do, they probably don’t have mothers and fathers, only brothers and sisters.Nobody’s really from here, they just live here.The tide never washes in and out.The birds never migrate.Strawberries are never in season.Night’s really short.Nothing sleeps.Nothing dreams.There is art and beauty in the world, but you can’t be responsible for any of it.There is no death; there is simply a failure to show up.Because of this, there is also rarely any mourning. Online Index » General Discussion » Top 10 Most Annoying things about Online Gaming [ 1 ] [...]
[...] Raph s Website What are the lessons of MMORPGs today?Everything I need to know I learned in WoW Raph Koster posts a list of life lessons learned from MMORPGs . Here are a couple: You can be the best in the world at your job. [...]
[...] .. is a funny old place. Raph has a lament, and it’s a thing of great humour, beauty … and sadness. There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them.Best thing I’ve read all day. [...]
[...] Raph’s Website ” What are the lessons of MMORPGs today? Raph Koster’s personal website: MMOs, gaming, writing, art, music, books. … Koster posts a list of life lessons learned from MMORPGs . Here are a couple: … [...]
[...] What are the lessons of MMORPGs today? [...]
[...] Raph s Website What are the lessons of MMORPGs today?Everything I need to know I learned in WoW Raph Koster posts a list of life lessons learned from MMORPGs . Here are a couple: You can be the best in the world at your job. [...]
[...] Your page is now on StumbleUpon! For each appearance in your referral logs, one of our members has ’stumbled upon’ your site after clicking “Stumble!” on our toolbar to discover a new great site. Enter Your URL → [...]
[...] Leaving it here without any comment… http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Lone heroes cant slay dragons. It takes an army.People are only good at one thing.Thats why it takes six people (all doing different jobs) to kill most anything.You never, ever, ever change jobs. If you want to, you probably need to die.You can be the best in the world at your job.But so can everyone else.And you will all do it exactly the same way.Intelligent beings who have civilizations and languages of their own are generally evil and should be slain.Many, if not all, wild creatures are highly aggressive and will attack on sight.Evil is not redeemable; good is not a choice. Your morals are innate.Killing is the only real way to gain peoples admiration.Well, you can make stuff too, but you wont earn the same kind of admiration.In fact, there are only two kinds of admiration in the world, and they can be quantified.Having a hobby will probably reduce your admiration.All that hoorah about endangered species is like, a total exaggeration. Theres plenty of everything.You not only cant go home again, you probably dont have one.If you do, its mostly to store stuff, not to live in.You never have people over.Telepathy is normal.Staring at someone who is talking the politest thing you can do. Because the only other option is to not look at them at all.Running past or away from people while you are talking to them is also polite.If you dont keep up with the Joneses, you will never see them again. In fact, if you dont keep up with your friends, you will never see them again either.There are no children.Death doesnt really sting. Nerf, however, is incredibly painful.There is always a demand for couriers and assassins.Moving frequently is normal, and never going back to your old stomping grounds again is the way of things.There are no such things as social progress or technological advancement.In fact, evil will always be lurking at the edge of the village.On the other hand, it will never invade.There are no governments. Thus there are no laws. Instead, there are laws of physics.There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them.Sports are stupid, because everyones body is the same.Charity is not a virtue; in fact, its frequently physically impossible.You should not associate with those of lower social standing than yourself.You cant be in two places at once. But places can be in two places at once.Parallel universes are obvious.Walking is stupid.Actually, in general, taking your time is counterproductive.The most important thing in the world is slaying something that will be back the next day before anyone else gets to slay it.You should probably have entrance and rsum requirements to join your circle of friends.Hunting is the noblest profession.I take that back; hunting is only noble until youre good enough to switch to murder.Robbing the dead of indigenous cultures is how you make money.There is no such thing as obesity.All women are beautiful and all men are either handsome or darkly mysterious.Somehow, this means that nobody is beautiful and there is no mystery.There is no need for bras.People have sex a lot.People never touch.Nobody reads.Theyve never heard a brand new song.In fact, inventing is either forbidden or impossible. Sometimes both.Most people dont have families.If they do, they probably dont have mothers and fathers, only brothers and sisters.Nobodys really from here, they just live here.The tide never washes in and out.The birds never migrate.Strawberries are never in season.Nights really short.Nothing sleeps.Nothing dreams.There is art and beauty in the world, but you cant be responsible for any of it.There is no death; there is simply a failure to show up.Because of this, there is also rarely any mourning.http://www.raphkoster.com/2006/02/24/what-…-mmorpgs-today/ ——————– Hope is the first step on the road to dissapointment. [...]
[...] Raph’s Website ” What are the lessons of MMORPGs today? Raph Koster’s personal website: MMOs, gaming, writing, art, music, books. … I learned in WoW Raph Koster posts a list of life lessons learned from MMORPGs. … [...]
[...] The lessons of MMORPGs [...]
[...] Raph’s Website ” What are the lessons of MMORPGs today? Raph Koster’s personal website: MMOs, gaming, writing, art, music, books. … I learned in WoW Raph Koster posts a list of life lessons learned from MMORPGs. … [...]
[...] Raph’s Website ” What are the lessons of MMORPGs today? Raph Koster’s personal website: MMOs, gaming, writing, art, music, books. … I learned in WoW Raph Koster posts a list of life lessons learned from MMORPGs. … [...]
[...] fizzboy1/25/07 08:48 am Look upon this, weep, and know that it is true for this is the reality of massively multi-player online games today:http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ 1 commentLeave a comment [...]
[...] Look upon this, weep, and know that it is true for this is the reality of massively multi-player online games today:http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Raph s Website What are the lessons of MMORPGs today?Everything I need to know I learned in WoW Raph Koster posts a list of life lessons learned from MMORPGs . Here are a couple: You can be the best in the world at your job. [...]
[...] Raph’s Website ” What are the lessons of MMORPGs today? Raph Koster’s personal website: MMOs, gaming, writing, art, music, books. … I learned in WoW Raph Koster posts a list of life lessons learned from MMORPGs. … [...]
[...] Raph’s Website ” What are the lessons of MMORPGs today? Raph Koster’s personal website: MMOs, gaming, writing, art, music, books. … I learned in WoW Raph Koster posts a list of life lessons learned from MMORPGs. … [...]
[...] it’s painfully broken. In fact, if you think World of Warcraft is a good analogy for life, read Raph’s Website What are the lessons of MMORPGs today? __________________ "I read, I interpret, I think, I criticize, I oppose, I listen, I write, [...]
[...] Raph’s Website > What are the lessons of MMORPGs today?… activities for people and not about creating new stories for people to read. And we’ve been headed that way for…I think it’s very interesting that so many people read them that way. Perhaps a sign of how much expectations have been conditioned. 25.12.2006 – 494 Kb – http://www.raphkoster.com/2006/02/24/what-are-the-... – – [...]
[...] you have learned by playing an MMORPG: http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________Kelvena: [54WHM] [36BLM] [33PLD] [29RDM] [[Experience Points]] [[Yes, Please]] [...]
[...] Whar are the lessons of MMORPGs today? ——————– [...]
[...] you make money. For those that don’t read Boing Boing, I take a moment to point out Raph Koster’s What Are The Lessons of MMORPGS Today?. Funny except for how it’s not. Current mood: awake… mostly….Current music: I Was Wrong – [...]
[...] money. For those that don’t read Boing Boing, I take a moment to point out Raph Koster’s What Are The Lessons of MMORPGS Today?. Funny except for how it’s not. Current Mood: awake… mostly…Current Music: I Was [...]
[...] See also “What are the lessons of MMORPGs today?” For [...]
[...] Raph’s Website » What are the lessons of MMORPGs today? Hilarious and/or sad. A taste: [...]
[...] all. Because they spend a lot of time on raiding – the only activity worth speaking of. Right… Lessons of MMORPGs today Could LOTRO possibly take a different path? We’ll [...]
[...] EverQuest Star Wars Galaxies. , , , . [...]
[...] go read Raph’s nattering. Kthx.Let me preface this by saying I do not know Raph. I am well acquainted with his work, of [...]
[...] alter their design and code so you can’t do these things is beyond me”. [EDIT] Also seeThere is art and beauty in the world, but you can’t be responsible for any of it.. (tags: mmog games education [...]
[...] and “Star Wars Galaxies” publisher Sony Online Entertainment and an old-school MMO philosopher. And he’s recently laid out his thoughts, almost poetically, about what such games teach, according to Wonderland. For example, he begins, [...]
[...] are the lessons of MMORPG’s today? Amusing:http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/– Kyth, Officer of Temerity Random quote: (Click here to view all [...]
[...] what are the lessons of mmorpgs today/ There is no such thing as obesity. All women are beautiful and all men are either handsome or darkly mysterious. Somehow, this means that nobody is beautiful and there is no mystery. There is no need for bras. People have sex a lot. People never touch. Death doesn’t really sting. Nerf, however, is incredibly painful. [...]
[...] [links to REM essays!!]http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [tragic mmorph literalization "humor"/critique]http://www.ubu.com/film/index.html [avant-garde [...]
Tom…
Did you get this off MSN?…
[...] asks: What’s your ideal MMO? Raph Koster posted a "lament" of sorts on his blog recently and, because of the discussion that followed, asked the [...]
[...] people have probably seen this, but I submit it anyway, on the off chance that anyone hasn’t.http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ -Kodachi Belmont the Hacker and Slasher of the Samurai (Idle: [...]
[...] by Brian Green (via Raph Koster’s blog): The basic player demand is, “Improve the game, but don’t change [...]