…and does so whilst invoking my name.
Lots to dig into in his critique — and I do think that some of his critique is valid and applies to ALL the MMORPGs. His “time > skill” comment echoes complaints that Jonathan Baron has had about “cumulative character” games for a very long time now.
I do think, though, that saying that games can only reward skill is a narrow view of things; after all, Dave would never have gotten as good at Street Fighter if he hadn’t spent a lot of time on it. The real objection seems to be time being more important tham skill.
On the other hand, is there necessarily something wrong with giving people without significant skill (which is most people, the overwhelming majority of people) a place where they can feel valued and valuable?