|December 20th, 2005|
I told myself I wouldn’t reblog, but… here’s some links that have recently caught my eye that I meant to write whole posts about but haven’t found the time.
- Lost Garden: Convergence: A great word to hate is another good post from Dan Cook. In it he discusses why the convergence of digital media and games onto consoles in the living room isn’t something to cheer about.
- The myth of MMOFPS over at the Cesspit is a discussion that starts out being about FPS but dirfts into the broader issue of skill and persistent worlds. I’ve said stuff about this in the Small Worlds presentation and elsewhere from time to time, but never really articulated why I see purely competitive gaming as not lining up real well with persistence. Suffice it to say that any persistent setting wherein the winner keeps racking up higher and higher scores is going to reveal a power law distribution of wins, which means that the average player will be below average, which means that they’ll usually have bad experiences, which means they’ll quit, which means that there’s a reason why the treadmill exists even though it sucks. More on that if I ever do write “Do Levels Suck? Part Two… the Fabled Post That Never Materialized.”
- Children Learn by Monkey See, Monkey Do. Chimps Don’t. – New York Times tells us that humans seem hardwired to imitate, in a manner beyond that of other primates. I was going to riff on this to discuss treadmills and also maybe lack of innovation in the game industry, but you can guess what I would have said, so never mind.
- OMG! Catass! | The Cesspit. plus this post of Darniaq’s and this IGDA piece were enough to get Lum going, and I thought about joining the fray, but heck with it.
- Lastly, Nerfbat argues that “sandbox games cannot exist.” Grumpy Gnome is, of course, wrong about this, but part of the issue is the way sandboxes are currently defined — it doesn’t mean “freedom to do anything” and it doesn’t mean “lack of content.” It just means “greater freedom to choose between activities.”
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