Eve Online’s great experiment

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Mar 212008
 

For those who don’t know, the  player council in Eve continues to move forward. In the past, I have commented that it seemed less like an actual player government than like an advisory council of sorts. But based on this article, it seems to have developed into more:

Giving players the control stick in EVE Online – Massively

I think it’s a question worth exploring as to why exactly this sort of thing is happening more aggressively in some game worlds than in social worlds, despite the fact that game worlds are more restrictive to the scope of user behavior in so many ways.

Mar 192008
 

I have had a post brewing in my head for days to weeks now, in part driven by some of the reaction to my “High Windows” talk at GDC — yes, the one with the corpse in Darfur, and the whining about how virtual worlds have not achieved their potential, the one I haven’t posted up yet.

Some called that speech inspiring, and others termed it depressing. One of the most interesting reactions came from Prokofy Neva, who has written several interesting posts about the influence of the digerati/tech crowd/game designer on the real world. Her reaction to Jane McGonigal’s turn in the GDC Rant session (slides are here) illustrates the gap that exists:

Then it was Jane McGonigal talking about how game companies were really really good at making people Happy. They had Figured Out what people need to be happy — to feel useful, and a part of something useful (Lenin understood this too! Hey, so did Hitler! And Jane did, too, repeating this exact same PowerPoint exactly the same, twice, once at GDC, and again at SXSW!). Games were so good at fixing stuff they could Fix Reality…

Now, leaving aside the giant culture gap between Prokofy and gamers which makes this commentary inflammatory to those on the other side, there’s stuff here worth listening to.

Edit: just to be clear, I am not at all endorsing Prokofy’s characterization of Jane and her work. It’s ridiculously over the top (and rather rude) to compare Jane to Hitler (!).

While I do think that there are many valid points in Prokofy’s writings on all this, the tone taken is really unnecessary. In writing a post like this, my goal is to try to bridge some gaps, and that means trying to look past the needlessly inflammatory stuff. But that doesn’t mean I should err by omission and fail to comment when a line is crossed. So I apologize for that, particularly to Jane, who doesn’t deserve the mudslinging.

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Arthur C. Clarke, RIP

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Mar 182008
 

For me, Arthur C. Clarke was never defined by hard science; he was defined by the unknowable. Whatever lay on the other side of the monolith. The agenda of the aliens in Childhood’s End. And of course, what was for me his most resonant work, Rendezvous with Rama. These are not stories that offer understanding — they offer, instead, mysteries a bit too big to fit into one book, one story.

Sure, he may have invented the communications satellite, but what he may be best remembered for in the end is an aphorism: any sufficiently advanced technology is indistinguishable from magic. As we live in an increasingly magic world, it’s good to remember that there are always horizons — that any sufficiently familiar magic is merely technology — and that there are always  new magic just over the horizon, barreling towards us and presenting new mysteries to attempt to resolve.

Mar 172008
 

Big.

Online Games by the Hundreds, With Tie-Ins – New York Times

On Tuesday Nickelodeon is expected to announce the first of 600 original and exclusive games for its network of Web sites, as part of a $100 million investment in game development.“We don’t believe they have enough homework,” joked Cyma Zarghami, the president of the MTV Networks’ Nickelodeon Kids and Family group.

To some that joke is not funny, but frightening, of course. 😉