GDC2008: Game Studies Download 3.0

 Posted by (Visited 16162 times)  Game talk  Tagged with: ,
Feb 202008
 

Mia Consalvo, Ohio University
Ian Bogost, Georgia Tech, also runs Persuasive Games
Jane McGonigal, researcher at Institute for the Future, and makes ARGs

3rd Annual Game Studies Download

We will fill your brains with the ten most interesting research findings of the year. The main question is what do we know about games and game players in 2008 that we didn’t know in 2007.

Game researchers are very smart people who care a lot about games, the people who play them, and the future of the medium.

Targeted expertise in HCI, economics, architecture, and more…

Looked at 100s of articles and studies, then did a rapid fire top ten list with ten ideas and ten practical takeaways, You can downlaod the slides at

http://www.avantgame.com/top10.htm

#10: The best content understands exactly how the player likes to play and then makes it slightly harder.
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GDC2008: Master Metrics

 Posted by (Visited 11028 times)  Game talk  Tagged with: , ,
Feb 202008
 

Master Metrics:
The Science Behind the Art of Game Design

Dan Arey and Chris Swain, USC School of Cinematic Arts

Our purpose in putting this together — we are game designers, and this is directed at you as game designers. We got a survey from different folks in the industry about measurement-based design techniques, how they are used to create better play experuiences. They mostly involve analytics and measuring player behavior.

Method: talked to a lot of people we know, wanted to cover a lot of design aspects. Not intended to be a Best Of list, and if you have metrics-based techniques to share, let us know!

Important: these are tools to assist the creative process. period. We do not think you can or should put a formula on game design.
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