Cross-learning with Habbo and WoW…

 Posted by (Visited 3830 times)  Game talk
Sep 162007
 

Gamasutra – Question Of The Week: World Of Warcraft Vs. Habbo ?

“Following the Austin Game Developers Conference last week, how important do you think online worlds such as Habbo and web-based social gaming in general is to the future of online games, compared to existing game biz successes like World Of Warcraft? What can WoW learn from Habbo, and vice versa?”

Obviously, a question that I am very interested in seeing the answers to!

 Comments Off on Cross-learning with Habbo and WoW…

Buying one-shotting

 Posted by (Visited 7004 times)  Game talk
Sep 152007
 

So in the recent F13 interview, I made the statement that “Mark Jacobs is on crack,” as regards his position towards microtransactions. Naturally, this was said with a laugh and all in good humor. Whether the transcription catches that is always up for grabs. I knew that quote would get picked up, though!

It got noticed over at the Warhammer forums, and now there’s a discussion not of the quote, but more specifically of the actual impact of microtransactions.
Raph Koster Speaks: “Mark Jacobs is on Crack” – Warhammer Forums

Continue reading »

Sep 152007
 

Games continue to creep into the oddest places. 🙂 I suspect that one of the major applications is going to be something we really didn’t suspect at all, like telephone sanitizing.

Video games train new miners in Peru | CNET News.com

This, of course, actually sounds like fun. Check out the way Reuters talks about it:

The simulators require drivers to pass through timed obstacle courses in simulated mining pits, being careful to avoid wrecking multimillion-dollar rigs and causing the games to crash.

The driver’s cabin in the dump truck bounces over the rough road of mines, and some players enjoyed backing the truck up to a ravine and pulling a lever to dump the dirt load.

A little more breathlessness and you could see this selling on a console.

AGDC07: the F13.net interview

 Posted by (Visited 5374 times)  Game talk
Sep 142007
 

It seems to have become a traditional that at every conference I sit down with F13.net for a rambling, all-over-the-map interview, which they then take weeks to post. 🙂 This time, however, they typed fast and furiously, and it’s up already! Read on for digs at various industry luminaries (who are all friends whom I deeply respect, honest), plus thoughts on how many stories tall a videogame needs to be for us to feel like the screen is actually big enough…

Also, this time the interview features special guest star Cuppycake!

F13.net – Usefully Cynical Commentary » AGC07: Interview with Raph Koster

… the whole point of being a self-made man is so you can buy that cool golf ball. *laughing* It’s the American Dream! So, yeah, it matters, but I think some of it is honestly because we’ve been pretty crude actually, I think, in design about how we set up comparisons between players and how we tell them to measure themselves against other people. We just give them this one metric, level or whatever, and then… what if there were lots of metrics? Like: You are an extremely high-level epic mount earner! That guy’s a lousy epic mount earner. Then all of a sudden you could say, “Well, clearly he bought his”, and you go neener-neener and walk away. And nobody would feel like it was awful! So some of it might be just that we’ve been bad about designing our metrics.