Pondering Pinatas

 Posted by (Visited 16841 times)  Game talk
Jan 272007
 
Viva Pinata X360
Viva Pinata

As my stalkers know, my Xbox Live profile has come to be dominated by pinatas — not because I am obsessively playing Viva Pinata myself, but because my kids have been. Endlessly. Perpetually. Mind-numbingly.

(Let me take this moment to apologize to Matt Mihaly for the death of the critter he sent us. We locked it in a box because it was testy and kept attacking other pinatas. And apparently it starved to death in there.)

The interesting thing about Viva Pinata to me is that it isn’t what you think it is. It looks like yet another take on the whole pet thing — virtual critters, only this time you have a garden to keep them in. But it’s nothing nearly so innocuous. No, you see, Viva Pinata is actually a game about animal husbandry in the “raise ’em and kill ’em for food” sense, and all of the cute little hats you can buy for them and amusing nicknames you can give them are just ways to tug at your heartstrings in the moment before you casually put them to death.

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Jan 262007
 

I expect we’ll see more and more of this sort fo thing over time: uses of game technology to help visualize complex data sets. After all, games are models of complex systems. So it stands to reason that some of the techniques that have been developed for conveying complex information will work well in other domains.

Enter VisitorVille, which can only be described as converting your real time web stats into a Sims-like display, with each visitor shown as a little person arriving by bus (search engine) or on their own, and entering buildings (pages) that develop and light up depending on traffic. You can even pull up a passport (unique visitor history) for each little guy you see on the screen. It’s available in 2d or 3d versions, even.

Alas, for a site my size, it looks like it would cost maybe $90 a month. I have a firm rule that the website has to pay for itself (if only in Amazon gift certificates) and I’m not willing to spend that much on stats. Which is a pity, given how interesting the tool looks.