Still Logged In: What AR and VR Can Learn from MMOs @ Game Developers Conference, Room 3001 West Hall
Mar 3 @ 1:30 pm – 2:30 pm
Games are networking the world. Titles like ‘PokemonGO’ are showing the industry how the world can be an MMO. Hardware coming from major companies is promising goggles and lenses and magical graphical overlays. But… if gamers are living in an MMO, doesn’t that mean they’re suddenly also the NPCs? The avatars? How do they call customer service? And who’s community managing Earth? In this session, Raph talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever.


Attendees will leave this session with a renewed appreciation for the history of virtual community design, with ethical guidelines in mind for the rising future of social AR and VR, and hopefully with a very real desire to implement those guidelines in their work.

Intended Audience

Any developer who is interested in what’s coming with the convergence of mobile devices, augmented reality, virtual reality, and geotagging.

Game Thinking Live @ Marriott Waterfront
Mar 31 – Apr 1 all-day

Game Thinking is a powerful blend of game design, systems thinking, agile/lean practices, and design thinking. It’s derived from the practices of breakthrough innovators and hit game creators – and offers you and your team a smarter way to bring deeply compelling ideas to life.

At Game Thinking Live, you’ll learn to engage your customers on a path to mastery by running the right experiments – with the right people – at the right time. And you’ll use the the Thinking toolkit – a set of step-by-step templates and easy-to-follow videos – to plan your experiments, design your Player’s Journey, and create a smart, time-saving rollout plan.

Austin Game Conference @ Austin Convention Center
Sep 21 – Sep 22 all-day

The Austin Game Conference (AGC) presented by Intel, takes place September 21-22, 2017 at the Austin Convention Center. AGC provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. 2017 conference tracks include Business, Production, Virtual Reality / Augmented Reality, Design, Audience Development, Audio and Technical. We look forward to sharing additional details in the weeks and months and months ahead.