| | What UX can (and cannot) learn from gamesJune 3rd, 2010 |
Just add points? What UX can (and cannot) learn from games is a great presentation by Sebastian Deterding examining the currently popular fallacy that adding points to a system is enough to make it into a game or enough to transform a website or service into something fun (something that has spawned some argument lately on Twitter, in fact).
I do think there is much for UX design to learn from games — and vice versa — but I also very much agree with the core thought here, which is that the two disciplines are different, and thinking that you can get by with a superficial understanding of one or the other is a mistake — they are not small disciplines!

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[...] This post was mentioned on Twitter by Raph Koster, Emil Ovemar. Emil Ovemar said: Om du gillar rolighetsteorin m.m: presentation om mötet mellan UX och speldesign. "Just add points?" http://bit.ly/ckOe4l (via @raphkoster) [...]
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