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Game folks vs web folksOctober 27th, 2008 |
I missed this blog exchange a few days ago between Andrew Chen (web guy) and Adam Martin (game guy).
“4 major cultural differences between Games people and Web people” is where Andrew says,
- Eyeball worship vs. Game genre worship
- Distribution vs. Content
- Utility vs. Experience
- Open vs. Content gating
And then Adam says in “Cultural differences: game developers vs web developers”:
- concrete revenues vs “future monetizable” growth
- team-as-blob vs sliding scale of headcount
- obsessive search for fun vs time-wasting activities
- surprise and delight audience with something we liked and think they want vs randomly guess and test on live audience; iterate until done
- very high minimum quality bar vs don’t worry, be crappy
- high, strict specialization vs almost no specialization
- money happens elsewhere, far down the chain vs show ME the money
Why does this stuff matter? Well, I happen to believe that over time, there’s only going to be one culture here (see the next post I am about to write!). So it’s interesting to see where the gaps in communication are going to occur.
One big thing that we have certainly run into is that putting larger projects on the web means that many of the web ways of doing things don’t quite work the way they do with smaller projects. And there’s no doubt that many of the lessons of web development need to be applied to how to make web-based or web-distributed entertainment products. In the end, you have to hybridize if you are going to push at the boundaries.

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