Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

UGC for gamers at InformationWeek

September 12th, 2008

User-Generated Content Gets Easier For Gamers is an article at InformationWeek that I was interviewed for.

*

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

4 Responses to “UGC for gamers at InformationWeek”

Jump to reader comments » | Leave a reply »

Trackbacks & Pingbacks
    Reader Comments
    1. Amaranthar said on

      From the article:

      Not all companies are so magnanimous however. EA, for example, in the Spore End User License (EULA), claims ownership rights over “…the Spore creatures that you create…”

      Koster believes the game industry needs to become more accommodating to player content contributions. “Trying to claim ownership over the things [players have] created is just overreaching,” he said. “A blog platform does not claim ownership of everything written on it.”

      So, it’s Koster vs. EA. Hehe. No, I know it’s not. There’s a place for what EA is doing, and it’ll help lead to what Raph’s doing. Wet the appetites, so to speak.

      Is there really any difference, Raph, between EA claiming rights to something made using their builder tools, and a person’s rights to what they will create using their own tools, and put on Metaplace or SL? Granted, Metaplace is giving out some tools, but it’s not like you’ll enable people to create full 3D art. But I wonder if that won’t come, at some point, either through Metaplace (directly) or some generous group believing in the ideal.

    2. Raph said on
      Is there really any difference, Raph, between EA claiming rights to something made using their builder tools, and a person’s rights to what they will create using their own tools, and put on Metaplace or SL?

      There is potentially a difference. Many creation tools could be defined as “rearranging” tools, and therefore stuff created with them could be considered derivative work.

      On the other hand, let’s say that I create a cartoon character like the guy in the upper corner of the Metaplace website (it’s called a sqronk) and then someone who is a sqronk fan replicates it in Spore. EA claims ownership over that critter, even though the sqronk fan didn’t have the rights to it…

      http://www.youtube.com/watch?v=i3jAOuop_NI

      In any case, we don’t claim ownership over anything you do with MP, so…

    3. Amaranthar said on

      Interesting. So, is there a problem unless Chooseareality uses that specific creature, made with Spore’s creature making tool, anywhere else? Including Metaplace? I’m not talking about the image, but the actual 3D output.

      I’m not sure about the legalities here. Would it be illegal for someone to make a game, doing their own art work, but making it look exactly like WoW?

    4. Raph said on

      Technically, … hurm. I am not a lawyer. The sqronk is not trademarked, but it is copyrighted by default, and EA therefore cannot exert IP rights — Chooseareality is actually fraudulently entering a contract with EA, and exposing EA to liability, because they are not a distributor of someone else’s IP, though since it was a recreation the case could be made it was fanart and non-commercial… though EA of course does profit by it as it spreads it out to other players.

      If you prefer, it is as if Chooseareality just ripped an album track and put it on BitTorrent, and now both of them could be gone after by the owner of the song. EA can respond to a takedown notice under DMCA, if we filed one, but doesn’t look at what is there because to do so would be to admit an editorial role and therefore liability. However, if they are making their business around the notion that lots of folks will be copying, then they could be liable under the same reasons that YouTube is being sued by Viacom.

      Doing your own artwork but cloning someone else’s can be a violation of trademark. A lot depends on what rights the original content creator reserves or not…

    Page optimized by WP Minify WordPress Plugin

    Meta

    Recent Comments

    Categories

    Tags

    Recent Trackbacks

    Archives



    A Theory of Fun
    for Game Design

    Book cover for A Theory of Fun for Game Design, by Raph Koster

    Press
    Excerpts

    Buy from Amazon

    Twitter @raphkoster



    The whole Web

    Raph's Website

    See popular posts »



    After the Flood

    After the Flood CD Cover

    Available as MP3 download
    $14.99


    More stuff to buy

    Online RPG Rorschach Test Mug

    ORPG Rorschach Test
    Large Mug

    $13.99


    LegendMUD

    click here to visit the Legend website

    "The world the way they thought it was..."