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Is Call of Duty 4 an MMO?May 15th, 2008 |
Rob Fahey has an editorial up on Eurogamer called “Genetically Modified Gaming” which makes the case that Call of Duty 4: Modern Warfare is lifting the key elements of an MMO, and is in fact the most important MMO release of the year.
This definitely echoes things I have said in the past about the ways in which online gaming is taking over single-player gaming. After all, the CoD series has always been about strong single-player narrative despite its multiplayer component. With the latest installment, there’s lots of MMOish things like persistent character advancement snuck in there.
On the other hand, I think it is worth asking if this is really what we want:
Player retention and the science of addiction is being expanded upon in innovative, groundbreaking ways
Put that baldly, it’s rather disturbing. I don’t want my games to be about the science of addiction! There are a lot of other qualities brought to the table by virtual worlds, and to my mind, it’s these other qualities that are better.

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[...] Raph made a post about Call of Duty 4, its likely integration of many MMO-like features, and the reason for those integrations. Specifically, this quote: Player retention and the science of addiction is being expanded upon in innovative, groundbreaking ways [...]
[...] The business side screams “OH GOD NO, we can’t let them walk away from the game! They might stop paying!” The ethical side should be asking “Ok, I want them to like this game and keep playing it, but I also want them to have a rest of their life. Where’s the balance?” Jonathan Blow asked this question eloquently at MIGS 2007. Raph Koster asked it again just last week. [...]