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NPD offers a new gamer demo studyJuly 5th, 2007 |
I blogged about the original pass of this study. Now there’s an update. It’s focused on gamers specifically, and it looks like it was a pretty deep study — over 11,000 folks surveyed.
- Avid PC Gamers: 33%. 13.6 hours a week mostly on computers, and buy 1.4 titles a quarter.
- Secondary Gamers: 22%. 6.8 hours a week, again mostly on computers, and buy 0.8 titles a quarter. Only a third of this group owns a PS2.
- Avid Console Gamers: 20%. 10.7 hours a week, and they own 1.6 consoles and 0.8 portable platforms. 1.9 titles a quarter.
- Mass Market Gamers: 15%. 8.9 hours a week, mostly on PS2 and PC. They own 1.8 consoles — more than avid console gamers, probably because they don’t sell their old consoles for store credit.
- Casual Kid Gamers: no % given, I deduce 8%. Kids 6-12, owning 1 console and 0.5 portables (which doesn’t match the kids I know, all of whom have Gameboys of some stripe). Just 3.6 hours a week of playtime, probably because of pesky parents. 0.8 games per quarter.
- Heavy Gamers: 2%. 39.3 hours a week, mostly on 360 and Wii. Own 2.8 consoles and 1.9 portables. And they buy 13.1 games a quarter, or around 4.5 a month.
The entire core “game industry” is of course based on those 2%. And given the revenue stream, it’s easy to see why.
Of course, if you make a game that manages to click with an assortment of these segments including heavy gamers, and then apply tiered pricing so that the Heavy Gamers are monetized 10x more… you clean up and get the best of both worlds. And that is why the item sales model is so attractive to so many publishers.
One thing that sticks out is that the Mass Market category isn’t all that mass market for the industry right now. In fact, the “big game” is actually PC gamers of the two sorts, which account for half the entire gaming market, and can be monetized at least once a quarter. But at that sort of volume, there’s plenty of opportunities for other sorts of revenue streams, such as ads. The size of this segment bodes well for all the web-game startups out there now, especially if they design for their market.

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I was pursuing Raph Koster’s blog found “real” stats (realer than mine) so I’m changing the blog to discussing purely indie game dev topics and random technical issues. Kid MMO stats Voice vs. Text argument NPD gamer study My favourite web game – Kingdom of Loathing! Casual games from investor POVs
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