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Archive for June, 2007

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Interview at Cross Gamer

June 30th, 2007

I did an interview with Dan Roy as part of his thesis work and it is posted now over at Cross Gamer. Dan recently did a panel on cross-platform MMOs (especially mobile) at GDC last year, so there’s a bunch of stuff related to ideas on that front.

Posted in Game talk | No Comments »
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The Reiser Story

June 30th, 2007

This article at Wired is an amazing story. However, I am struck by how much attention is paid to violent videogames — by the writer, by the accused, by the courts who presumably discuss the briefs — when it seems pretty clear that everyone in the story is a deeply screwed up person to begin with.

Does “geek discrimination” exist? Sure, and I am sure that in the courts, the issue of whether Reiser played violent games with his 6 year old was a factor. But surely somewhere along the line the drugs, self-mutilation, adultery, and murders by the lover deserve a bit more weight in the deliberations? Yikes.

Society really needs to stop seeing interest in violent videogames as a motive cause, and instead start seeing extreme fascination with violence in general as a warning flag. I read this article the same day I first browsed an issue of Entertainment Weekly with the headline emblazoned on the cover “Top 25 Action Movies Of All Time!!” — Kill Bill, Die Hard, etc etc.

I am sure Reiser saw Kill Bill. It was a geek thing to do. I bet nobody in this case filed court papers with the title of a movie in them.

Posted in Game talk | 18 Comments »
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Analyzing console online revenues

June 28th, 2007

Adrian Crook has an interesting article titled “The Economics of a Free-To-Play Console Game,” which attempts to break down the revenues that you could expect to see from having an online game on XBLA that was free-to-play and then monetized via upsells or item sales. In other words, monetized via what is widely considered the “rising wave” business model.

His conclusion?

Consoles are always going to be a subset of the addressable market of PCs and for now should be considered a secondary or tertiary platform for all but the cheapest-to-produce or most daring F2P endeavors.

Read the rest of this entry »

Posted in Game talk | 14 Comments »
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Bloxorz

June 27th, 2007

Bloxorz is a cool game, with some of the vibe of those puzzle games with aligning mirrors or setting up paths (like puzzle mode in Chu-Chu Rocket) and some of the vibe of the classic PS1 game Intelligent Qube. Nicely done…!

Posted in Game talk | 1 Comment »
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Slate surveys serious games

June 27th, 2007

…and is saddened. Among the writer’s targets are Seriosity, whose Byron Reeves I have mentioned previously as doing really cool research into how games can help solve work problems; and Ian Bogost’s Persuasive Games, which has been getting press lately for the newsgames it’s building.

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Posted in Game talk | 32 Comments »
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Korea starts taxing RMT

June 26th, 2007

RMT Taxation starts in Korea from 1 July 2007, says this translation of the original Korean article. It only applies to those who have a certain volume of transactions — folks doing more than 6m won every six months (around $6500) will have the mediating party (e.g., the RMT company) collect the tax, and folks over 12m won in a half year have to get a business license.

Apparently, this is a deal cut by the RMT companies…

Posted in Game talk | 12 Comments »
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What thoughtful criticism of videogames looks like

June 26th, 2007

You’d think there weren’t many examples. And you’re right. But when you do find it, it looks like what Stephen Totilo and N’Gai Croal are doing with their dissection of Manhunt 2 (The MTV version: part one, part two; the Newsweek/MSNBC version: part one, part two, hopefully more to come).

Not having played the game, it’s near impossible for me to comment on the game itself. I’ve publicly commented that much of the Rockstar output seems to me to simply enjoy pushing buttons and boundaries, rather than really reach for social commentary or redeeming value of any sort. Today at lunch, I had the odd experience of describing Manhunt (the original) to a table full of people — and oddly, the description sounding more artistic than the actual game was.

Lots of comparisons to film are used in the discussion between Croal and Totilo; the question comes up as to whether Manhunt 2 is comparable to a Bonnie and Clyde, a Natural Born Killersor whether it’s just the equivalent to a snuff film. In the end, we probably won’t get to decide, because pre-emptive censorship (both from the governmental and the platform-holder side) means that debates like the one that Croal and Totilo are having simply won’t be had. And that in itself seems to leave us all impoverished, regardless of the quality of the game.

Posted in Game talk | 25 Comments »
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Briefly noted

June 25th, 2007

Virtual Worlds News: More Cyber Thieves Prefer Virtual Money to Real


“McAfee now sees more malware programmed to steal passwords for World of Warcraft now than trojans aiming for banking information, said Craig Schumager of the McAfee research labs.”

Posted in Game talk | 8 Comments »
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The Sunday Song: The Knyghte’s Daliaunce

June 24th, 2007

Sorry this is late, but I spent much of today messing with it!

The actual guitar piece is very old. It’s one of the first instrumentals I wrote on the guitar, as I recall. Very simple to play, too.

Here’s the chords for the whole thing.

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Posted in Music | 2 Comments »
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Sherwood Dungeon

June 24th, 2007

I’ve mentioned it before, and of course Gene hangs out here on the blog from time to time. But now that Adobe has put up a case study of Sherwood Dungeon, it seems like a good chance to remind everyone that this browser-based Shockwave MMO has quietly amassed 1.3 million unique players a month, with 4000 PCU. It’s ad-supported, I believe. Oh yeah — and despite stuff like physics systems, mocapped anims, and so on, this is a small enough shop that Gene’s email is posted on the website.

As it happens, my daughter got hooked on Adventure Quest (featured there at MaidMarian.com as well) while I was away at the Virtual Goods Summit. Within minutes of my walking in the front door, she told me that she wanted to spend $20 on microtransactions for something. I told her no. ;)

Posted in Game talk | 26 Comments »