| | Mundos Virtuales en LatinoamericaMay 30th, 2007 |
Our remote correspondent Andrés Chilkowski says:
Just a quick report of Latin American MMO developments as Raph Requested!
Regnum Online (www.regnumonline.com.ar) – Argentina
3D Fantasy multiplatform MMORPG RVR-PVP + Quest Driven PVE.
As one of the developers of the game, I’m pretty proud on this one, so please Raph, check it out and share your comments with us. It will be a great honor to have you log into our game.
Argentum Online (ao.alkon.com.ar) – Argentina
2D Fantasy MMORPG Skill based very much like early UO with PVP.
As one of the first of its class in Spanish and having low hardware requirements, it grew into a sensational phenomenon reaching thousands of players. Both its server and client code are open source opening doors to MODs, TCs and Enhancements, and also helping to get many young people involved in game development.
Argentum Online 2 is its 3D incarnation and it’s still in very early in development.
Taikodom (www.taikodom.com.br) – Brazil
3D Action Based MMOG in Space.
An impressive looking Space Simulator in a virtual world. Still early in development, the game is undergoing a second tech test. They got some interesting investment from IBM (both financial and technical resources)
Erinia: (www.erinia.com.br) – Brazil
3D Fantasy MMORPG –- PVE Oriented.
After a rushed release as a P2P game and trying to switch into a F2P game, the project seems to be having commercial difficulties due to high competition with other international mainstream MMOs in Brazil.
Now, my two cents on the subject at hand: Even if I do believe that it will be easier in the future to create this kind of worlds, I would like to point out that this has not been the case so far with Latin American developments. The industry here is in its early infancy so, lacking in experience and the resources, working on any project of this magnitude was very much like re-inventing the wheel.
Budgets of less than a 100 thousand Dollars and teams as small as 8 people were the norm, and that meant missed opportunities to innovate, specially taking into account that we had to meet certain player expectations as pirated versions of L2, WOW and Ragnarok are quite popular in the regionAlthough games like Regnum may be lacking in amount of features, and might not represent the next true original thing in the field, I do feel however that there is something fresh about it and I think its because it’s less overdeveloped in terms of content and feels more real and more alive.
I’m tired of MMOGs that end up looking like another VDATP –Virtual Disney’s Animatronics Theme Park- where to grind. It’s time to put the focus back into player interaction and gameplay systems and that’s what we are trying to accomplish within the limited scope of our resources.
I do believe we have tons of passion for games and potential in terms of development down here. Feel free to check us out.

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