| | Voice vs textMay 8th, 2007 |
The debate always rages, and it always seems silly to me. I often say that technologies accrete, which means that usually, new technology doesn’t replace old technology. In this case, the kinds of live text chat that we consider to be the “old way” are in fact the new way, having arisen during the 70s, long after the rise of party line telephony. An adaptation to limited bandwidth, text chat has stuck around because it has different affordances than voice chat does, and even now that bandwidth has increased, it still offers and forever will offer some things that voice cannot.
Text over voice:
- Text is far better at history and at asynchronicity. You can step away, and then check backscroll. You can search logs. Hell, you can have logs, practically speaking.
- Text is always linear, and issues with simultaneity are easily resolved; users cannot “stomp” each other as much as with voice.
- Despite the horror we all have of “chat box spam,” text handles high volumes of content much better than voice, including multiple conversations at once. Voice breaks down in large groups without mandated restrictions on who can speak.
- Text can be filtered better, including not just outright blocking or word replacement, but also interface niceties like color-coding, splitting of multiple channels, etc.
- Text is more accurate for entering input, though this may change as voice recognition gets better.
Voice over text:
- Voice has a far higher emotional bandwidth than text does. Text will never convey emotion as well as tone of voice does. This right here is the defining virtue of voice for social applications — its power cannot be overstated. This is why many claim voice to be more ‘immersive’ (a badly abused word…).
- Voice has a far higher rate of output than text does — it’s faster and easier to say something than to type it. This is why it’s prized in high-end gaming situtations.
- Voice permits expression not possible in text: singing, whispering, shouting, etc. While conventions exist to represent some of these in text, you’ll never have the same experience watching someone type that they are singing versus actually hearing them do it.
In glancing over these lists, it’s clear that just as there are some sorts of information better presented in a letter than a phone call, there’s some sorts of situations where text trumps voice and vice versa. Text’s sweet spot is large volumes of data, whereas voice’s sweet spot is smaller groups with high emotional content.

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MMO development studio Monumental Games has struck a deal to include the Vivox Precision Studio in Monumental’s MMO middleware software development solution. Just in time, Raph Koster discusses the pros and cons of voice vs. text chat. Oh, that Spring dashboard update on Xbox Live that adds Messenger integration and a hojillion other things? Comes out tomorrow, May 9th at around 2 PM Eastern. Halo 2 for Vista, on the other hand, which was supposed to be the debut for Games for
you just received and other features. I think I’ve mentioned this before, but I have an odd fascination with instant messaging and text-based communication. I’m not much of a talker, but I feel pretty comfortable writing or typing. Raph has an interesting article on text-based vs. voice communication. Text works much better in a chaotic communication situation (such as a chat room or online game) than voice. You can visually filter out text better than you can audibly filter out voices, so it
Raph’s Website » Voice vs text
The ironic thing is that we designers had a long list of complaints about voice chat, which mostly turned out to be invalid. And the people who loved Voice Chat didn’t quite nail why it works so well. Raph has discussed the latter. I’m interested more in the former, because it’s actually instructive from a designer’s perspective – how’d we go so off-track? Myth: “No one wants to find out the elven hottie in your group is actually a 42-year old truck driver.
Voice vs text article. They are both interesting reads about using voice chat though I would state that Raph’s list, though good, seems to fail to pick up on voice being able to happen concurrently with actually being able to continue to control your character
Voice vs. Text argument NPD gamer study My favourite web game – Kingdom of Loathing! Casual games from investor POVs
typing, and it’s more social. This utility has traditionally required an external client running alongside the game to use, the most popular client being Ventrilo, a PC-oriented program. Raph Koster goes over the pros and cons of voice chat of in hisblog, commenting on these reasons. While ease and speed are positive aspects of voice chat (barring issues with clarity), the social aspect of voice chat is more ambiguous. The utility can exacerbate existing problems with communication and create new ones.
[...] Koster has a blog entry on "Voice vs text" at his website. It’s an interesting take on what makes each approach useful for different [...]
[...] to be invalid. And the people who loved Voice Chat didn’t quite nail why it works so well. Raph has discussed the latter. I’m interested more in the former, because it’s actually instructive from a [...]