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FlowPlay, Maple money, and racingMarch 19th, 2007 |
Spent the last few days sick, so here’s just some pointers to articles that struck me as interesting:
- Another new virtual world called FlowPlay, but this one aiming at including a lot of casual games. Nifty tidbits: it cites Club Penguin as an inspiration, and it’s on a very Web-like timeline of launching this year.
- Nabeel Hyatt dug up some numbers on microtransactions, and among them is the tidbit that MapleStory is doing quite well in the US, with North American players having spent $1.6m on it in February alone. He’s got stats for an assortment of other worlds there as well, including Habbo and K2, the folks who are bringing Kim Hak Gyu’s Granado Espada to the US.
- Reuters is reporting that playing racing games where you drive recklessly may encourage driving recklessly in real life. Already some players are questioning the study or dismissing it, but frankly, I think there’s merit to the argument; we’re talking about an activity, driving, that is largely reflex-driven. My dad was astonished when he saw me drive a GoKart last year — he remembered me as a tentative driver as a teen — and I had to tell him, “It’s thanks to Need for Speed…”

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[...] tip: Raph.) Share/E-mail Sphere Topic: Online Worlds, Casual Games Tags: mmorpg, flowplay, three rings, [...]
[...] tip: Raph.) Share/E-mail Sphere Topic: Online Worlds, Casual Games Tags: mmorpg, flowplay, three rings, [...]
[...] way of Raph Koster, Nabeel Hyatt dug up data showing the success of Micro Transactions (focusing on Maple Story, Habbo [...]