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GDC 07: Where Game Meets the WebMarch 10th, 2007 |
I have put up the slides (warning, tons of images!) and the original PPT file (51MB Zip) of my lecture at GDC this year. Those of you who are Web 2.0 geeks will likely find nothing much that is interesting here, honestly — but those of you who are straight up game geeks may find it enlightening.

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systems. Web 2.0 is changing all of that. How do we respond? Raph has some great insights into how to survive, adapt, and even thrive in the changing world. Here are the links: - Gamasutra (a leading gaming magazine) post about the talk - Raph’s post about the talk - The audio for the talk - The associated PowerPoint slides As a side note, take a look at his PowerPoint. I think there are quite a few slides that turn out to be great uses of PowerPoint. Of course, to balance those, he’s got several
listen to twice. Anyone interested in the whole “Web 2.0″ phenomenon of user-generated content (Koster even defines tagging and rating photos in flikr as user generated content, when enough of it is accreted) should listen to what Koster has to say. His slides are available in both web images and the original powerpoint. The audio makes sense without the slides, but the slides don’t make sense without the audio; you can listen to the audio first and then (optionally) browse through the slides. 2) Koster refers to this absolutely mindblowing video (this is my first
A very good talk by Raph Koster summarizing the current developments in Web- and Game Design and similarities in their pattern, recently went through the Gamasutra Podcast Feed. It was given at the GDC 2007. Audio File. Slides.
[...] This is from a comment I recently left to one of Raph Koster’s entries on his GDC presentation Where Game Meets Web. Its a great read, just be patient with the slides, it takes a while to get going.Raph starts out [...]
[...] means longevity, said David Amor.Use web paradigms to create compelling experiences, explains Raph Koster, let them create, said Phil Harrison, lose control, argued David James.At the minute, it all feels [...]
[...] the time I got to Raph Koster’s talk on the relationship (or lack thereof) between games and the Web, my brain was pretty much completely fried by overstimulation. Luckily, much of the ground he [...]
[...] Hocking’s talk on Exploration From Systems to Spaces to Self, Raph Koster’s talk on Web 2.0 meets games, the star-studded gameshow Metagame: Battle of Videogame Smarts, the Sony keynote and the [...]
del.icio.us/mashie Mar 13 Raph’s Website » GDC 07: Where Game Meets the Web Raph Koster’s GDC presentation - lots of insight, style, and a big Kongregate plug to boot. Mar 08 The Fancy Pants Adventure: World 2 demo Exclusive demo of the sequel to one of the best flash games of all time.
http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/
[...] To follow-up, where the website becomes truly important is when you’re trying to attract fresh blood into text MUDs rather than just shift existing MUDers around. It’s also worth taking into account the coming shift in virtual worlds that will strongly blend web 2.0-esque features with virtual world features. There are a lot of ways for text MUDs to really blend the “MUD” with the “website” (I would rather look at the whole thing as the “experience” though, which includes everything from the MUD to customer emails to the forums to the website and even to fansites, even if the latter is not really in your control.) Raph Koster gave a lecture last week at the GDC (Game Developer’s Conference) called “Where the Game Meets the Web”. Check it out: http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/–matt [...]
recorded during the session (thanks Louis). As for the conference, it was great. It was my first GDC, and I really enjoyed it. I got to attend some really great lectures, like Chaim Gingold’s Spore’s Magic Crayons and Raph Koster’s Where Game Meets Web, but my favorite was easily the Nuances of Design session by Jonathan Blow. At the Nuances of Design session we had our own laptops there and we played the games as the designers talked about them. I really hope there will be a Nuances of Design
[...] Where game meets web by Raph Koster: Mr. Koster really wanted to make an effect in this lecture. He sort of doomed the “mainstream” game industry by stating that content can be generated by the users themselves (like Spore does), and then doomed content creators by stating that “out there is a lot of people better than you are, willing to generate the content for free”. This whole Games 2.0 intitiative has very profound implications on game design and development because the players are also the developers. But I won’t go over it right now; meanwhile you can read a presentation about it in Raph Koster’s blog. [...]
[...] To follow-up, where the website becomes truly important is when you’re trying to attract fresh blood into text MUDs rather than just shift existing MUDers around. It’s also worth taking into account the coming shift in virtual worlds that will strongly blend web 2.0-esque features with virtual world features. There are a lot of ways for text MUDs to really blend the “MUD” with the “website” (I would rather look at the whole thing as the “experience” though, which includes everything from the MUD to customer emails to the forums to the website and even to fansites, even if the latter is not really in your control.) Raph Koster gave a lecture last week at the GDC (Game Developer’s Conference) called “Where the Game Meets the Web”. Check it out: http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/–matt [...]
[...] Koster session on building online communities using video game concepts (Find PPT [...]
[...] Gamasutra has posted the audio of my GDC lecture ‘Where Games Meets the Web’. You can follow along with the slides which are here. [...]
[...] Koster talks a lot about integrating web practices into game development and at GDC 2007, presented Where Game Meets Web. Highly enlightening, Koster discusses how by using data tracked from their users, web developers [...]
[...] Raph’s Website » GDC 07: Where Game Meets the Web At this year’s Game Developer Conference, Raph explained web 2.0 to game designers and developers. This resulted in a very entertaining set of slides at least. (tags: GDC07 RaphKoster web2.0 games gamedesign slides presentations) [...]
[...] 07: Where Game Meets the Web (Raph Koster) http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/ Posted by tfuji at 01:46 AM | Comments [...]
[...] ((영어)) GDC07 - Where Game Meets The Web - 라프 코스터의 [...]