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Shocking study?August 18th, 2006 |
There’s been some derision at Joystiq and even a slight tone of “duh” from Nerfbat over the recently resleased results from a study showing that MMO games “promote sociability and new worldviews.”
For example, Joystiq’s Kyle Orland says,
You can always count on scientists to confirm through painstaking study what most people can figure out using common sense.
This is an entirely wrongheaded view.
As it happens, the researchers in question, Constance Steinkuehler and Dmitri Williams, are long-time friends of game studies. Constance possibly has more MMO experience as a player than most Joystiq writers do, given that she has run a Blood Pledge in Lineage for years.
More importantly, the common sense of game players has no validity in, say, a Congressional hearing. Common sense and anecdotal impressions aren’t worth much in science in general, and having concrete data to present to game detractors is an incredibly valuable thing. We shouldn’t be knocking it, or making fun of the researchers. Both of these researchers happen to work hard to be as unbiased as possible, but in this case, they’re in our corner.
As far as the actual conclusions of the study go:
- MMOs act as “third places,” social hangouts.
- The lack of real-world third places may be a driver in their popularity.
- They seem to be better suited to “bringing mechanisms” than deep bonds — meaning, social relationships that expose you to different points of view, helping you meet people unlike yourself — though deep bonds do form. This has echoes of my oft-repeated rant about how MMOs are good for working against cliques.
- It may not be the best idea to seek out an MMO because you are lacking deep bonds, since MMOs seem to be weaker in that area.
- “Perhaps it is not that contemporary media use has led to a decline in civic and social engagement, as many have argued, but rather, that a decline in civic and social engagement has led to a ‘retribalization’ through contemporary media.” Hmmm. I am sure that it’s a more complex relationship than either of those two, of course.

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[...] Comments [...]
Aug 19 - http://www.raphkoster.com/2006/08/18/shocking-study/” target=”_blank”>Raph Koster defends “common sensical” game research (RaphKoster.com)
[...] Raph Koster defends “common sensical” game research (RaphKoster.com) (raphkoster.com) [...]
Elitism This one I can link to a specific post. I read about this study over at Raph’s site, and he too pointed to the derision cast upon it from the “knowledgeable” of the industry. The contention: You can always count on scientists to confirm through painstaking study what most people can figure out using common sense.
[...] Re: MMOs Provide Sociability There’s been some other commentary floating around on this as well - Joystiq, Blackguard, and Raph all have their piece to say on it. The researchers in question are long time gamers and have invested a lot of time and passion into the MMO genre, so it isn’t as though this is something that a couple of egg heads simply stumbled upon. Personally I’m with Raph on this, while not a revolutionary statement by any means it now gives us a formalized scientific study to point to that extols the virtues of Virtual World/MMO spaces as places of social worth. __________________ Andrew Krausnick Associate Game Designer Sigil Games Online [...]
[...] There’s been some other commentary floating around on this as well - Joystiq, Blackguard, and Raph all have their piece to say on it. The researchers in question are long time gamers and have invested a lot of time and passion into the MMO genre, so it isn’t as though this is something that a couple of egg heads simply stumbled upon. Personally I’m with Raph on this, while not a revolutionary statement by any means it now gives us a formalized scientific study to point to that extols the virtues of Virtual World/MMO spaces as places of social worth. Find all posts by mineforfish. Find all posts in “MMOs Provide Sociability”. [...]
[...] http://www.raphkoster.com/2006/08/18/shocking-study/ [...]
[...] Remember the “shocking study”? Well, it made CNN and Reuters today. And that right there is why it mattered. [...]
5 biggest budget, best-marketed shows are making a splash - the rest, however, is not. Still - those 5 are seriously good.. World of Warcraft Hits 7 Million Subscribers With no sign of stopping, either. Wired News: The Ultimate Blog Post Bwahaha! Shocking study? Raph slaps down the bloggers being snarky about valuable research recently published by TerraNovans Constance & Dmitri.. Shockwave.com Goes Mobile Popular games from shockwave.com head to phones.
- the 5 biggest budget, best-marketed shows are making a splash - the rest, however, is not. Still - those 5 are seriously good..World of Warcraft Hits 7 Million Subscribers With no sign of stopping, either.Wired News: The Ultimate Blog Post Bwahaha!Shocking study? Raph slaps down the bloggers being snarky about valuable research recently published by TerraNovans Constance & Dmitri..Shockwave.com Goes Mobile Popular games from shockwave.com head to phones.
the 5 biggest budget, best-marketed shows are making a splash - the rest, however, is not. Still - those 5 are seriously good.. World of Warcraft Hits 7 Million Subscribers With no sign of stopping, either. Wired News: The Ultimate Blog Post Bwahaha! Shocking study? Raph slaps down the bloggers being snarky about valuable research recently published by TerraNovans Constance & Dmitri.. Shockwave.com Goes Mobile Popular games from shockwave.com head to phones.
[...] Read it here: http://www.raphkoster.com/2006/08/18/shocking-study/ [...]