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A Theory of Fun
for Game Design

Book cover for A Theory of Fun for Game Design, by Raph Koster

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After the Flood

After the Flood CD Cover

Available as MP3 download
$14.99


More stuff to buy

Gator and Penguin Mousepad

Gator and Penguin
Mousepad

$12.99


LegendMUD

click here to visit the Legend website

"The world the way they thought it was..."



Archive for May, 2006

Way cool

May 31st, 2006

Over in Second Life, a user has created an emergent artificial life simulation that grows plants, rains, and so on.

Read the rest of this entry »

Posted in Game talk | 31 Comments »

For Richard Bartle

May 30th, 2006

In response to this, may I suggest

this
? No sketching required.

[Edit: link fixed.]

Posted in Game talk | 5 Comments »

First sale

May 30th, 2006

Lately, it seems like a lot of folks in the game industry are talking about ways to get rid of used game sales. There was the rumor about Sony not permitting used games with PS3, which was denied. There’s been plenty of talk about how used game sales and rentals are damaging the game industry among game devs. Even academics are talking about how to reduce resales. Witness this question posed to the rant panel at GDC in 2005:
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Posted in Game talk | 24 Comments »

Façade Player Survey

May 30th, 2006

I’m behind on this one, but I always like to link to folks doing surveys, so everyone: if you played Façade, go take the Façade Player Survey and help out the creators!

Posted in Game talk | 1 Comment »

Search box update

May 29th, 2006

Minor thing, but I switched the search box here on the site from a blog-only search box to one of the Google ones, so that you can search the entire site, blog posts included. I keep seeing search results that are looking for things that are actually on pages in the Gaming section.

You’ll have to set the radio button to search this site only if you want to confine your search to here, but in my tests it’s picked up everything in the blog as well as elsewhere on the site.

Posted in Misc | No Comments »

The Sunday Poem: Paring Away

May 28th, 2006

Doing something a little bit different again. I have posted this poem before, but I wanted to talk a little bit about taking things away, since I was so recently on the topic of adding things in. And for those of you who don’t usually read the Sunday Poems, this one actually has game design relevance!

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Posted in Game talk, The Sunday Poem | 2 Comments »

Japanese commentary on Player Rights

May 28th, 2006

Looks like someone wrote a little commentary over here. I relied on Google to translate it, as usual.

Posted in Game talk | 4 Comments »

Memorial flags

May 27th, 2006

Flags in place on Memorial Day

Every year, an army of Boy and Girl Scouts descend upon the nation’s military cemeteries and plant one flag in front of every headstone. This morning, my kids did this at Cabrillo National Monument on Point Loma here in San Diego. There are 85,000 flags to place, and there are enough kids that it takes about an hour to do all the gravesites.

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Posted in Misc | 2 Comments »

Reader map

May 26th, 2006

It’s been ages, so it’s time for all you new readers to go add yourselves to the map.


Posted in Misc | 7 Comments »

Creating Passionate Users: If Tech Companies Made Sudoku

May 26th, 2006

If Tech Companies Made Sudoku is a funny parody, but I think that ironically, it made me think the opposite.

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Posted in Game talk | 15 Comments »

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