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The Healing GameMarch 2nd, 2006 |
Abalieno has a post up at the Cesspit about The “healer” role as a byproduct of the meta-game we played till today. In it, he argues that the traditional healer role that exists in the modern MMORPGs only exists to fill a need in the core combat game system; that it is, in other words, purely mechanical, and present merely as a formal system, not because it captures the spirit of healing in any way.
Which makes me think, rather of a game where healing is the core mechanic.
Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. A six-man encounter would be a surgical operation that required teamwork. Soloing would be a brilliant doctor doing drive-by diagnostics. Raids would be massive experimental treatments.
Rather than spawning mobs, spawn ill people. Instead of weapons, have medicines. Instead of managing aggro, manage fever. Instead of armors, we have disinfectants.
Quests would include tasks to find and gather new plants for pharmaceuticals, and bespoke missions to fix the sanitation in a remote village. Puzzles might involve finding the standing water where the mosquitoes are breeding.
You can level up by building up immunity to the most common diseases. Your abilities are new forms of intervention and diagnosis; some classes might use homeopathic medicine, others might be trained in a Western mode. And death? Well, that would be a case of fighting off the infection youself, and failing.
You could go pretty psychedelic and “virtual” on the visuals, if you chose, with plenty of full-screen particle effects to keep the “fight” interesting. You could even, if you wanted to betray the Hippocratic Oath, have Dr vs Dr combat biowarfare.
How would it play?
Exactly the same.
And yet, there’s something different and appealing about it. Why not make this game? It could be done very conservatively, design-wise.
Edit:
Yes, of course, there’s much richer, cooler, and neater things to do with healing. And yes, I played Trauma Center.
I picked the straight swap with combat precisely because you can analogize all of it very directly — it’s literally the same game — precisely because of the underlying point I wanted to make about how blinkered we tend to be about design. Here’s something we could do by just changing the presentation a little, and that would still be a major paradigm shift. It’s risky only in a marketing sense, not in a technical or design sense.
How big an audience would it have? I have no idea.

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on completely different elements. At the point I’ve described, the UI becomes just superfluous. The “healer” role as a byproduct of the meta-game we played till today, Abalieno, 2 mars 2006 via-1 Ralph Koster via-1 Brett O’Connor aka Negatendo via-1 Boing Boing
Healing MMORPG?
as soon as daylight breaks and I am not keeping Courtney up with all the light and noise I am making. Saturday’s LINKS are more fun when you’re not hurting BoingBoing linked to an interesting article on the possibility of a healing based MMORPG
this post from Ralph Koster on medical-based MMORPGs (Massively Multiplayer Online Roleplaying Games): Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. A six-man encounter would be a surgical operation
[IMG ]Online gezondheidsspel, een proefballon of een idee met mogelijkheden? Monday 06 March 2006 @ 10:20 AM | Bijdrage van: MartijnHulst | Opgevraagd: 5 [IMG ] Raph Koster filosofeert over een massive multiplayer online role-playing games (MMORPG) voor de gezondheidszorg: “Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. A six-man encounter would be a surgical operation
proprio sito, il concept di un gioco basato sulla guarigione invece che sui combattimenti. Come egli stesso ammette, l’idea sarebbe facilmente applicabile a un qualsiasi MMORPG, in cui invece che far fuori i nemici, si aiutano personaggi in difficoltà, si coopera
[IMG ”] Od heretické myšlenky článku se odpichuje gamesnický mastermind Raph Koster (který smočil prsty v tělesných tekutinách onlinovek Ultima Online i Star Wars Galaxies) na svém blogu. Navrhuje hru, která by nahradila zabíjení — léčením. Místo teamového pwnování bosse — operace sleziny. Místo sólování potvor — stanovení diagnózy v sanitce. Místo spawnování mobů — vyvolávání pacientů z čekárny… Ano, je na čase vzít do rukou dobře kalibrovaný perennium
chose, with plenty of full-screen particle effects to keep the “fight” interesting. You could even, if you wanted to betray the Hippocratic Oath, have Dr vs Dr combat biowarfare.” Wonder when the new ‘Mortal Kombat H5N1′ will debut?!! Here’s thelink
noch zu wage. Eine ähnliche Idee hat Nintendo bereits in seinem OP-Spiel Trauma Center: Under the Knife umgesetzt, in welchem sich die Spieler als Chirurgen versuchen können und Operationen an virtuellen Patienten durchführen müssen. Quelle:Raph’s Website Nachtrag: Wie konnte ich das vergessen? Die Idee einer OP-Sim ist ja uralt! Schon zu Amiga-Zeiten gab es ein Spiel namens ‘The Surgeon’. Es war sehr schlecht, aber das ist hier nebensächlich.
[IMG Gaming]There’s anarticle by game designer Raph Koster circulating the net at the moment (first springing up on Boing Boing) that talks about Raph’s unique concept of an MMO revolving around the idea of healing and medicine as opposed to combat and raids.
noch zu wage. Eine ähnliche Idee hat Nintendo bereits in seinem OP-Spiel Trauma Center: Under the Knife umgesetzt, in welchem sich die Spieler als Chirurgen versuchen können und Operationen an virtuellen Patienten durchführen müssen. Quelle: Raph’s Website Nachtrag: Wie konnte ich das vergessen? Die Idee einer OP-Sim ist ja uralt! Schon zu Amiga-Zeiten gab es ein Spiel namens ‘The Surgeon’. Es war sehr schlecht, aber das ist hier nebensächlich.
to change advancement. A good debate about this occurred last year over on Raph’s blog whereby he went through “why levels suck”. But a great rejoinder by HRose to a post Raph made about a medical MMO illustrates the problem really well. Raph proposed a game where you had to “heal” patients; HRose argued it was the same old, same old. There was a difference in interpretation, but HRose was correct in that whether it was healing or killing dumb AI models, the game design seemed the same of consuming your way through the content. In Raph’s
world like this, but as someone who is both a DIY homeowner and a lover of constuction, the game you propose would be fabulous. Thanks for your time, Fred I can assure you that I have no intention of rushing off to make this game, anymore than I didwhen I tossed out the Healing MMOas an idea. Sorry! Besides, the real point is to make Tycho do it, not me. [IMG
] Now, this one, I thought was really fascinating: Hey Raph, this is Jeffrey, one of the two designers who did the Three Ring
[...] Comments [...]
[...] Quests would include tasks to find and gather new plants for pharmaceuticals, and bespoke missions to fix the sanitation in a remote village. Puzzles might involve finding the standing water where the mosquitoes are breeding. It goes on from there, every sentence a perfect mind-bomb of fun speculation. (via Negatendo) [...]
[...] A possibly interesting spin for a MMORPG. Here’s a quote from an an article by commenting on this article [...]
[...] http://www.raphkoster.com/2006/03/02/the-healing-game/ Its just an idea, but an interesting one._________________”He made me watch! He made me watch!” ~ Sin City [...]
[...] Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. [...]
[...] I do. _________________Sleep is a luxury reserved for the weak and the under-caffeinated. [...]
[...] Quests would include tasks to find and gather new plants for pharmaceuticals, and bespoke missions to fix the sanitation in a remote village. Puzzles might involve finding the standing water where the mosquitoes are breeding. It goes on from there, every sentence a perfect mind-bomb of fun speculation. (via Negatendo) [...]
[...] WoW nicht ums Tten, sondern ums Heilen ginge? http://www.raphkoster.com/2006/03/02/the-healing-game/ Nette Idee, wie ich finde. [...]
[...] What would a healer-centered MMORPG be like? It’s an interesting question, to those of us who enjoy being healers in games (in my case, I usually enjoy being a Paladin – hey it’s still a healer), but I wonder if the game would have that many players. [...]
[...] Healers unite! http://www.raphkoster.com/2006/03/02/the-healing-game/ [...]
[...] frood Social Admin Joined: 15 Nov 2003 Location: ReadingCountry: UK Imagine a mmorpg centred around healing… [...]
[...] Quests would include tasks to find and gather new plants for pharmaceuticals, and bespoke missions to fix the sanitation in a remote village. Puzzles might involve finding the standing water where the mosquitoes are breeding. It goes on from there, every sentence a perfect mind-bomb of fun speculation. (via Negatendo) [...]
[...] Quests would include tasks to find and gather new plants for pharmaceuticals, and bespoke missions to fix the sanitation in a remote village. Puzzles might involve finding the standing water where the mosquitoes are breeding. It goes on from there, every sentence a perfect mind-bomb of fun speculation. Link (via Negatendo) [...]
[...] Quests would include tasks to find and gather new plants for pharmaceuticals, and bespoke missions to fix the sanitation in a remote village. Puzzles might involve finding the standing water where the mosquitoes are breeding. It goes on from there, every sentence a perfect mind-bomb of fun speculation. Link (via Negatendo) [...]
[...] whm’s unite Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. imo, this sounds like teh gheyness. there’s a goddamn reason why i bailed out of pre-med in college. [...]
[...] 7 [legomancer] http://www.raphkoster.com/2006/03/02/the-healing-game/ 09:33:51 [...]
[...] Y. ROTH Integrate me, cap’n. Positive Feedback: N/AArticles Posted: 1; Links Seeded: 1 About AuthorLinksPostsPosts & Links WelcomeYou’ve made it to Newsvine! A place to read, write, and discuss the news. To get started:1. Click around and get comfortable. You can find wire news here faster than any site on the web, as well as contributions from people all around the world.2. Head over to the Help Section and read more about what you can do here.3. Sign up for a free Newsvine account and begin commenting, chatting, and writing your own column. (And replace this big space with something useful).Concept: Massive Multiplayer MedicineSeeded on Thu Mar 2, 2006 6:21 PM ESTentertainment, games, internet, mmorpg, video-gamesStart Chatting10 !Seeded by Y. Roth [...]
[...] What if instead of weaving fire and ice through giant dragons, MMO-gamers healed, stitched and saved creatures for phat loot? Boing Boing points to bright mind Raph Koster’s thoughts on a game that was just that – a healing adventure. From Koster: “Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. A six-man encounter would be a surgical operation that required teamwork. Soloing would be a brilliant doctor doing drive-by diagnostics. Raids would be massive experimental treatments. [...]
[...] Interesting speculation about a healing-based MMORPG: Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. A six-man encounter would be a surgical operation that required teamwork. Soloing would be a brilliant doctor doing drive-by diagnostics. Raids would be massive experimental treatments. [...]
[...] http://www.kotaku.com/gaming/mmorpg/an-mmo-built-around-healing-158258.phpAn MMO Built Around Healing?What if instead of weaving fire and ice through giant dragons, MMO-gamers healed, stitched and saved creatures for phat loot? Boing Boing points to bright mind Raph Kosters thoughts on a game that was just that – a healing adventure. From Koster: Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. A six-man encounter would be a surgical operation that required teamwork. Soloing would be a brilliant doctor doing drive-by diagnostics. Raids would be massive experimental treatments.Rather than spawning mobs, spawn ill people. Instead of weapons, have medicines. Instead of managing aggro, manage fever. Instead of armors, we have disinfectants.Koster goes on to explain how the mechanic is basically the exact same way that MMOs are played now, just the way the game is marketed would have to be changed.http://www.boingboing.net/2006/03/02/what_would_an_mmorpg.htmlhttp://www.raphkoster.com/2006/03/02/the-healing-game/ [...]
[...] and then that my reality closely resembles or exceeds many people’s fantasies…including my own.(Post a new comment) Log in now.(Create account, or useOpenID) [...]
[...] So, you’d think that a Healer specific game would appeal to me. Actually, no, it doesn’t. Oh, don’t get me wrong, i like being the guy with the tricorder and hypospray, but i also like whipping out the sawed off shotgun and informing a few folks that they’re being “naughty”. Hey, it’s a beat-em-up, there be ups to beat. It’s just that i don’t have to mash the buttons quite as frequently. [...]
[...] What if instead of weaving fire and ice through giant dragons, MMO-gamers healed, stitched and saved creatures for phat loot? Boing Boing points to bright mind Raph Koster’s thoughts on a game that was just that – a healing adventure. From Koster: “Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. A six-man encounter would be a surgical operation that required teamwork. Soloing would be a brilliant doctor doing drive-by diagnostics. Raids would be massive experimental treatments. [...]
[...] Quests would include tasks to find and gather new plants for pharmaceuticals, and bespoke missions to fix the sanitation in a remote village. Puzzles might involve finding the standing water where the mosquitoes are breeding. It goes on from there, every sentence a perfect mind-bomb of fun speculation. Link (via Negatendo) [...]
[...] Games can be tools for learning how to change the world: in virtual worlds we can design cities, overthrow dictatorships and run refugee camps, but many of the most popular games are still about adventure and combat. But what if we had games whose adventures were based not on violence, but healing? “Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. A six-man encounter would be a surgical operation that required teamwork. Soloing would be a brilliant doctor doing drive-by diagnostics. Raids would be massive experimental treatments. Rather than spawning mobs, spawn ill people. Instead of weapons, have medicines. Instead of managing aggro, manage fever. Instead of armors, we have disinfectants. Quests would include tasks to find and gather new plants for pharmaceuticals, and bespoke missions to fix the sanitation in a remote village. Puzzles might involve finding the standing water where the mosquitoes are breeding.” [...]
[...] 05.03.2006 Jeux Un concept intressant dvellop sur ce blog: pourquoi tous les MMORPG actuels sont-ils bass sur un systme guerrier o il faut tuer des ennemis? Pourquoi pas l’inverse, un jeu o il s’agirait plutt de soigner des inconnus? Est-ce que cel ne favoriserai pas une philosophie altruiste plutt que concurrencielle? Un ordinateur qui donne des solutions… sans excuter de programme [...]
[...] n*cole wondered if there were any alternatives to this theme? I knew of a few pencil-paper role-playing games, but the list was very short, and I couldn’t provide the actual names of the games – they were that obscure to me. Quite coincidentally, I stumbled upon The Healing Game, a short inquiry editorial by Raph Koster, explores alternative themes as the basis of role-playing games. Why not replace the destruction and violence with curing and treating diseases? I find the idea very intriguing. [...]
[...] It goes on from there, every sentence a perfect mind-bomb of fun speculation. Link (via Negatendo)” [...]
[...] Abalieno at The Cesspit reacted kinda negatvely to “The Healing Game” and raised some interesting points. But I thin kwe’re talking past each other to a degree, so I wanted to take a step back, and make sure we agree on terms. The below is the framework that I am using in thinking about “How Games Work,” which I am thinking about a lot because that is, broadly speaking, the next book. [...]
[...] Via Gamasutra, an interesting article exploring the value of cooperative play. IMO, the market is sorely in need of more games with serious coop modes. I think everyone would enjoy them. And hey, studies suggest that women particularly appreciate cooperative play; useful thing for a female-starved industry to note. Speaking of coop, check out Raph Koster’s thoughts on a healing-centric MMOG. [...]
[...] frood Social Admin Joined: 15 Nov 2003 Location: ReadingCountry: UK Imagine a mmorpg centred around healing… [...]
[...] Quests would include tasks to find and gather new plants for pharmaceuticals, and bespoke missions to fix the sanitation in a remote village. Puzzles might involve finding the standing water where the mosquitoes are breeding. It goes on from there, every sentence a perfect mind-bomb of fun speculation. Link (via Negatendo) [...]
[...] Oy, I hate being home sick. All those hours in the day dragging on and it’s all I can do to string two clauses together, rrgh. But here’s some random cool junk I found while waiting for my coherence to come back. New term of the day: Leonardo Da Vinci syndrome Photoshop contest: Urban Animal Camouflage. Pardon the pop-ups, this site’s extremely ad-ridden. And one for the Canucks among us: Canadian kiwi The top 10 strangest lego creations: Check the difference engine and the working air conditioner. What would an MMORPG be like where healing is the game, instead of fighting? Thoughts on The Healing Game And the coolets thing of the week: Anagram Transit Maps._________________-Piece, Spackle’s pilot Team to live, live to team! VictoryRP Lives! [...]
[...] Second Generation Tag Clouds 2006-03-02 The Healing Game [...]
[...] Oy, I hate being home sick. All those hours in the day dragging on and it’s all I can do to string two clauses together, rrgh. But here’s some random cool junk I found while waiting for my coherence to come back. New term of the day: Leonardo Da Vinci syndrome Photoshop contest: Urban Animal Camouflage. Pardon the pop-ups, this site’s extremely ad-ridden. And one for the Canucks among us: Canadian kiwi The top 10 strangest lego creations: Check the difference engine and the working air conditioner. What would an MMORPG be like where healing is the game, instead of fighting? Thoughts on The Healing Game And the coolets thing of the week: Anagram Transit Maps._________________-Piece, Spackle Team to live, live to team! “spackle, you RP? I always just thought you were wierd somehow!” My SG on That Other Server [...]
[...] ozarque (ozarque) wrote,@ 2006-03-10 13:54:00 Linguistics; medical metaphors; gaming; recommended link… Recommended, and especially appropriate in the context of our recent discussion of the Healing Is War/Combat metaphor: “The Healing Game,” at http://www.raphkoster.com/2006/03/02/the-healing-game .(And thanks to Wikipedia, I now know what MMORPG means.)Note: This item was e-mailed to me, and I’d like to credit and thank the e-mailer here — but I’m not sure I’m free to do that, and I don’t want to violate his privacy. If you send me something off-LJ and you don’t tell me that I’m free to identify you, I’ll honor that and keep your identity to myself; if you want to be credited, therefore, please be sure you let me know.(Read comments)Post a comment in response: From:Anonymous OpenID Identity URL: Log in? LiveJournal user Username:Password:Log in? Subject: [...]
[...] ozarqueRecommended, and especially appropriate in the context of our recent discussion of the Healing Is War/Combat metaphor: “The Healing Game,” at http://www.raphkoster.com/2006/03/02/the-healing-game .(And thanks to Wikipedia, I now know what MMORPG means.)Note: This item was e-mailed to me, and I’d like to credit and thank the e-mailer here — but I’m not sure I’m free to do that, and I don’t want to violate his privacy. If you send me something off-LJ and you don’t tell me that I’m free to identify you, I’ll honor that and keep your identity to myself; if you want to be credited, therefore, please be sure you let me know. link5 comments|post comment [...]
[...] Link | Leave a comment | Add to MemoriesLinguistics; medical metaphors; gaming; recommended link… Mar. 10th, 2006 | 01:54 pmposted by: ozarqueRecommended, and especially appropriate in the context of our recent discussion of the Healing Is War/Combat metaphor: “The Healing Game,” at http://www.raphkoster.com/2006/03/02/the-healing-game .(And thanks to Wikipedia, I now know what MMORPG means.)Note: This item was e-mailed to me, and I’d like to credit and thank the e-mailer here — but I’m not sure I’m free to do that, and I don’t want to violate his privacy. If you send me something off-LJ and you don’t tell me that I’m free to identify you, I’ll honor that and keep your identity to myself; if you want to be credited, therefore, please be sure you let me know. [...]
[...] Hiljaista huutelua: itien tekem ruokaa Hiljaista huutelua: Lintuinfluenssa on vaarallinen tauti Raph’s Website: The Healing Game ButtUgly: The Only True Sport mitvit: kirje Kari Haakana: Markkinointiosastomme ryst meidt! Jemory: Ktev emnt Boing Boing: 99-word essay explains Fair Use Vahtikoira: Musta on valkoinen Mette miettii: Omituiset tapani Linkkiblogin arkisto [...]
[...] Raph’s Website » The Healing Game [...]
[...] With the creation of games like Second Life and a few others, The concept of a massisvely multiplayer world not centered around combat is, while not totally original, pretty new. But then I found this today, and my concepts of what an MMO could be were truly drawn into question. Check it out, it’s a pretty rockin’ theory. filed under PC • Permalink [...]
[...] Raph Koster suggests a MMORPG based only around healing, not violence. [Via BoingBoing] [...]
[...] Einen Moment bitte, die angeforderte Seite wird geladen… [...]
[...] A post on this blog puts out the idea of a MMOG based on a healing theme. Rather than fighting orcs you’d battle health issues. It’s a cool idea. [...]
[...] The Healing Game [...]
[...] March 10, 2006 16:09 Gaciça Conlang Record Modified updatz0r edited the Conlang profile for Gaciça. “Correction of URL.”: Ted Kloba Source: Langmaker Categories: Conlangs 15:21 Kiffish Conlang Page Updated Spence Hill changed the Conlang profile for Kiffish. “Fixning broken link.”: C.J. Cherryh; Spence Hill Source: Langmaker Categories: Conlangs 14:14 Filksong; “Leafenkind Ballad” Leafenkind Ballad[Tune: "Le Roi Renaud"]Early the woman comes to me,bids me “Good morning, Sister Tree,”asks me a boon before the dawn:”Please guard my lands while I am gone.”The woman bids me guard this place;I lay my leaves against her face.Human she is, but rare of mind –this human talks with Leafenkind.Among the humans, few there bethat value discourse with the tree;though born of Eve, I love her wellenough to work an ancient spell.I will stand guard till she comes home,my roots widespread down in the loam.She lays her head against my bark;we hold sweet converse in the dark.Let no one raise a hostile handagainst her person, house, or land.And should one dare: Be warned by menever to shelter ‘neath a tree.The woman bids me guard this place;I lay my leaves against her face.She leans her head against my bark;we hold sweet converse in the dark.=======Note: I know that “Le Roi Renaud” isn’t a familiar tune, and I’m sorry about that. It’s a beautiful old French folktune melody. I googled for it and found a number of mentions, but no webpage that showed the music. Source: Suzette Haden Elgin Categories: Conlangs 11:47 Medical metaphor/Gaming link afternote…. Credit — and thanks — for the medical metaphor/gaming link goes to bluegargantua . Source: Suzette Haden Elgin Categories: Conlangs 10:27 Ralan Babel Text Added N. R-W. added a new Babel Text, Ralan (A fictional language based mostly on German). This is the first translation of my language, Ralan, which I am using in my work-in-progress, “The Havens”. It it similar to German, and not that far from English. It is, however, OSV. You have been warned.: N. R-W. Source: Langmaker Categories: Conlangs 10:23 Bitruscan Conlang Entry Revised Jan van Steenbergen updated the Conlang profile for Bitruscan (Bira rincua buri mu babra ua.). “Updated link.”: Jay Bowks Source: Langmaker Categories: Conlangs 09:31 Recommended link, circuitously and a-geekily identified…. I give up — I’ have been trying to figure it out, but I can’t do this in any elegant way, and I’ve run out of time. I am just going to be primitively messy here, sketching my hieroglyphs in the cybersand…To get a terrific 51-page PDF by Ralph Koster: you go to http://www.theoryoffun.com , you scroll all the way down the page to the header that reads “What is A Theory of Fun?”, and then you click on the link that says “a talk called ‘A Theory of Fun.’ Source: Suzette Haden Elgin Categories: Conlangs 09:08 Personal note…. Things have suddenly gotten very complicated here, because my agent called late yesterday afternoon and needs a complicated “talking points paper” from me instantly, if not sooner. This is good news in the sense that it’s work I’m pleased to have, but it crowds me a tad. I plan to post later today; if that doesn’t happen, you’ll know it’s because I found myself producing more staying-silent points than talking points.Moving right along…. Source: Suzette Haden Elgin Categories: Conlangs 09:01 Linguistics; medical metaphors; gaming; recommended link… Recommended, and especially appropriate in the context of our recent discussion of the Healing Is War/Combat metaphor: “The Healing Game,” at http://www.raphkoster.com/2006/03/02/the-healing-game .(And thanks to Wikipedia, I now know what MMORPG means.)Note: This item was e-mailed to me, and I’d like to credit and thank the e-mailer here — but I’m not sure I’m free to do that, and I don’t want to violate his privacy. If you send me something off-LJ and you don’t tell me that I’m free to identify you, I’ll honor that and keep your identity to myself; if you want to be credited, therefore, please be sure you let me know. Source: Suzette Haden Elgin Categories: Conlangs 08:43 Vilani Conlang Record Modified KS revised the Conlang profile for Vilani (The Official Language of the Ziru Sirka). “Modified authorship, added info on origins.”: Kenji Schwarz Source: Langmaker Categories: Conlangs 08:10 Relay Mailing Listi Resource Added Jeffrey Henning added a new Resource, Relay Mailing Listi (Mailing List). Irina Rempt writes, “This list was created originally for participants in the Fifth Conlang Translation Relay of 2001. It is now available for all discussion of translation relays and other (constructed) language games.”: Irina Rempt writes, “This list was created originally for participants in the Fifth Conlang Translation Relay of 2001. It is now available for all discussion of translation relays and other (constructed) language games.” Source: Langmaker Categories: Conlangs [...]
[...] AR based Medical imaging technologies really began to take off in the early 2000s. There are a growing range of holographic, projective, interactive gesture recognition tools available, which can really make training and diagnosis so much easier. The Healing Game Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. A six-man encounter would be a surgical operation that required teamwork. Soloing would be a brilliant doctor doing drive-by diagnostics. Raids would be massive experimental treatments. – Raph Koster’s brilliant ideas for a healing based MMO VR Interfaces: Virtual Reality Welding Trainer [...]
[...] The Healing Game [...]
[...] The better you target your news, the greater the number of interested people who will see it. Learn More (it’s free!) Logged in as demo. Login Feedback Discussion – Register (no email required) – del.icio.us demo accounts – CleverCS – Web 2.0 Everyone’sSubmitted Links (2374) My TargetedLinks (17) My TargetingLinks (61) My LikedLinks (99) My DislikedLinks (9) My SubmittedLinks (27) Link Surfing Mode Raph’s Website » The Healing Game – http://www.raphkoster.com/... games, design, weblog, theory, rpg, ideas, healing, game, articles more like this / fewer like this – family – targeting – reply 0 points, submitted 62 days ago Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. A six-man encounter would be a surgical operation that required teamwork. Soloing would be a brilliant doctor doing drive-by diagnostics. Raids would be ma –jes5199 [...]
[...] Q u o t e: I’ve taken a lot of verbal abuse (not that it matters, usually, considering the source) for seeing an OMGDPSROGUE die, after they pulled aggro from the NOOBTANK and the U’RAHEALER. How dare we not keep up with him spamming all his abilities as soon as the mob is within melee range ? OOH THE HUGE-MANATEE ! Haha… Yeah I can’t do my maximum DPS in cat because I know I’ll pull aggro, so I’ll hold back. But that’s just the healer part of my brain beeping at me. I should just bare my teeth and go all-out wild-eyed ass-biting, one eye on the damage meter, then scream in surprise when I die and howl at the healer behind me! Anyway, of course hybrids should heal. But that’s three of my abilities. Three, four if I spec into another. I have taskbars loaded with all these other abilities and spells, and I shouldn’t ever use those? There are all sorts of very interesting ways to make the red bars get smaller–they far outnumber making them grow: dots, bleeds, direct damage, I can’t even count them all. And I’m a primary healer. To make the bars go the other way, 3 abilities. And two won’t stack with others of my class. For me, that means I’m left with one spell I cast, different ranks of the same spell just for variety. It’s so boring, so uninspiring. Perhaps that’s why the class is unpopular? Here are all all these cool abilities. Now we’ll let you use one of them. Blizzard intended this? Healing in WoW just doesn’t have the variety of fun ways to make the bars bigger, whereas making the bars smaller has all sorts of options. It’s the game mechanics of it. Why can’t healing be just as rich and interesting as doing damage? Raph Koster posted a idea on his blog a while back, make a MMOG that was only about healing. Hell I’d settle for more than one spell (a good start would be letting our HoTs stack)! http://www.raphkoster.com/2006/03/02/the-healing-game/ (But Dakmoor’s right, healers often get blamed for other’s mistakes, in many MMOGs) [...]
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[...] I just see this as a limitation of game design (and acceptance in the mass market). Raph a while back posted ideas on a similar theme: MMOG as The Healing Game. [...]
[...] Take this, Raph Submitted by Abalieno on March 3, 2006 – 04:59. This is a direct answer to Raph. I was going to just post it in the comments of his page, then it grew slightly beyond the original intention and I got scruples about posting it there. I guess he is probably going to find it even here. It has an heated tone not because I’m against Raph, but because this is a theme I feel strongly. [...]
[...] the healing game [...]
[...] to be hilarious. Anyone who’s played an MMO will get a kick out of it. Another interesting idea is an MMO centered around healing. Heck, the real point of every MMO is to get as much bling, glowy stuff and costume accessories [...]
[...] are breeding. It goes on from there, every sentence a perfect mind-bomb of fun speculation. Link (via [...]
[...] not hear about this before? Very cool. And you’re right, I find it reminiscent of stuff like The Healing Game I proposed. albeit with more of a Serious Games [...]
[...] not hear about this before? Very cool. And you’re right, I find it reminiscent of stuff like The Healing Game I proposed. albeit with more of a Serious Games [...]
[...] triptych on Mon Sep 24, 2007 5:21 pm http://www.raphkoster.com/2006/03/02/the-healing-game/While I did think about the idea for this game on my own a while back, I searched the web for others [...]
[...] Check it out! While looking through the blogosphere we stumbled on an interesting post today.Here’s a quick excerpt [...]
[...] healers I know, though, are the kind of folks who don’t look for any of that kind of attention. The art of healing in most Massively Multiplayer games puts you at the back of the party. There, you can shine without [...]
[...] I know, though, are the kind of folks who don’t look for any of that kind of attention. The art of healing in most Massively Multiplayer games puts you at the back of the party. There, you can shine without [...]