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A Theory of Fun
for Game Design

Book cover for A Theory of Fun for Game Design, by Raph Koster

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Archive for March, 2006

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Are MUDs and MMORPGs the same thing?

March 31st, 2006

This always comes up, and I often seem to be on the opposite side of the argument from many players. I’ve usually found that those who have worked on the implementation side of both tend to feel that they are the same thing, but that thsoe who haven’t see them as somehow categorically different.

So here’s my stab at explaining why I think both are really the same thing; in many ways, there are far larger differences between certain kinds of text muds than there are between graphical and text-based games.

Read the rest of this entry »

Posted in Game talk | 119 Comments »
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Game Diagrams

March 30th, 2006

Stéphane Bura has picked up the ball and run with it! Check out his Game Diagrams based on the grammar I proposed.

Posted in Game talk | 8 Comments »
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Senate Game Hearing Files

March 30th, 2006

Worth reading over, if you enjoy your hobby: Senate Game Hearing Files.

Posted in Game talk | 11 Comments »
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Mischiefblog designs the next generation of MMOs

March 29th, 2006

Here’s the full post, but my abbreviated excerpts are:

  • As players mature, play multiple MMOs, and repeatedly experience very similar games, they can be expected to look for different game styles or even to look for worlds.
  • Read the rest of this entry »

Posted in Game talk | 61 Comments »
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Daedalus Project data, March 2006

March 28th, 2006

As usual, here’s my summary of the latest issue of the Daedalus Project.

Read the rest of this entry »

Posted in Game talk | 13 Comments »
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WoW or SL?

March 28th, 2006

Cory Ondrejka of Linden Lab has bet Dmitri Williams 25 cents that Second Life will have more users than WoW two years from now.
Read the rest of this entry »

Posted in Game talk | 37 Comments »
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Making Steven Cry

March 28th, 2006

This PDF of a presentation by Janet Murray is wide-ranging and challenges many basic notions about games and story, especially the whole “a game that makes you cry” meme.

I’d say more, but it’s lunchtime and I am starving. :)

Posted in Game talk | 10 Comments »
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CGW interview

March 28th, 2006

The April 2006 issue of Computer Gaming World has a 2 page interview with yours truly. Some excerpts:

Both MMOs you’ve been involved with — Ultima Online and Star Wars Galaxies — earned CGW’s Coaster of the Year award. Do you have anything to say about that?

I tend to think that part of the reason for the snubs is that people were let down when all our big dreams didn’t pan out. But the disappointment wouldn’t have been there if we weren’t dreaming big together in the first place. Many games settle for small dreams, but I am not interested in settling.

Read the rest of this entry »

Posted in Game talk | 8 Comments »
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My monitor died

March 27th, 2006

Very annoying, but hence the lack of postings today. First I had to try different cables, then different computers, then mix ‘n’ match, to confirm that it was indeed the monitor. Whenever it turns on, it shows a picture for about one second, then it goes to a black screen.

Guess I will need to run out and buy a new one first thing in the morning… *grumble*

Posted in Misc | 17 Comments »
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I’m doing a Future Salon

March 27th, 2006

It’ll be here in San Diego, on April 7th, at the Mira Mesa Barnes & Noble at 7pm.

That’s all the details I have right now, except that I’ll be giving a new talk related to the topics in the book.

Which I now need to write. :P

Posted in Game talk | 9 Comments »