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What are the lessons of MMORPGs today?February 24th, 2006 |
Lone heroes can’t slay dragons. It takes an army.
People are only good at one thing.
That’s why it takes six people (all doing different jobs) to kill most anything.
You never, ever, ever change jobs. If you want to, you probably need to die.
You can be the best in the world at your job.
But so can everyone else.
And you will all do it exactly the same way.
Intelligent beings who have civilizations and languages of their own are generally evil and should be slain.
Many, if not all, wild creatures are highly aggressive and will attack on sight.
Evil is not redeemable; good is not a choice. Your morals are innate.
Killing is the only real way to gain people’s admiration.
Well, you can make stuff too, but you won’t earn the same kind of admiration.
In fact, there are only two kinds of admiration in the world, and they can be quantified.
Having a hobby will probably reduce your admiration.
All that hoorah about endangered species is like, a total exaggeration. There’s plenty of everything.
You not only can’t go home again, you probably don’t have one.
If you do, it’s mostly to store stuff, not to live in.
You never have people over.
Telepathy is normal.
Staring at someone who is talking the politest thing you can do. Because the only other option is to not look at them at all.
Running past or away from people while you are talking to them is also polite.
If you don’t keep up with the Joneses, you will never see them again. In fact, if you don’t keep up with your friends, you will never see them again either.
There are no children.
Death doesn’t really sting. Nerf, however, is incredibly painful.
There is always a demand for couriers and assassins.
Moving frequently is normal, and never going back to your old stomping grounds again is the way of things.
There are no such things as social progress or technological advancement.
In fact, evil will always be lurking at the edge of the village.
On the other hand, it will never invade.
There are no governments. Thus there are no laws. Instead, there are laws of physics.
There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them.
Sports are stupid, because everyone’s body is the same.
Charity is not a virtue; in fact, it’s frequently physically impossible.
You should not associate with those of lower social standing than yourself.
You can’t be in two places at once. But places can be in two places at once.
Parallel universes are obvious.
Walking is stupid.
Actually, in general, taking your time is counterproductive.
The most important thing in the world is slaying something that will be back the next day… before anyone else gets to slay it.
You should probably have entrance and résumé requirements to join your circle of friends.
Hunting is the noblest profession.
I take that back; hunting is only noble until you’re good enough to switch to murder.
Robbing the dead of indigenous cultures is how you make money.
There is no such thing as obesity.
All women are beautiful and all men are either handsome or darkly mysterious.
Somehow, this means that nobody is beautiful and there is no mystery.
There is no need for bras.
People have sex a lot.
People never touch.
Nobody reads.
They’ve never heard a brand new song.
In fact, inventing is either forbidden or impossible. Sometimes both.
Most people don’t have families.
If they do, they probably don’t have mothers and fathers, only brothers and sisters.
Nobody’s really from here, they just live here.
The tide never washes in and out.
The birds never migrate.
Strawberries are never in season.
Night’s really short.
Nothing sleeps.
Nothing dreams.
There is art and beauty in the world, but you can’t be responsible for any of it.
There is no death; there is simply a failure to show up.
Because of this, there is also rarely any mourning.

I realize this list may seem like a cutesy joke. But it isn’t. Go back, and re-read it. It’s actually a lament.

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[...] Pragmatism Submitted by Abalieno on February 25, 2006 - 07:12. Best post from Raph. Totally unexpected. [...]
[...] Comments [...]
[...] What are the lessons of MMOGs today? I thought this was worth sharing: http://www.raphkoster.com/2006/02/2…-mmorpgs-today/ __________________ You took my skies, I took my $15/month. [...]
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On a pas fini de parler des jeux massivement multijoueurs onlines… Mais surtout, vivement qu’il y ai du neuf. Parce que là, ça tourne à la blague …[IMG]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] February 26, 2006: He’s Right. It’s A Lament. Check out Raph Koster on the state of MMORPGs today. I don’t think I have ever recommended Koster’s A Theory of Fun here. But even if I have, I’m recommending it again. If you’re interested in game design, get it and read it.– Steve Jackson [...]
Everything I need to know I learned in WoW Raph Koster posts a list of life lessons learned from MMORPGs . Here are a couple: You can be the best in the world at your job. But so can everyone else. And you will all do it exactly the same way. Intelligent beings who
Everything I need to know I learned in WoW Raph Koster posts a list of life lessons learned from MMORPGs . Here are a couple: You can be the best in the world at your job. But so can everyone else. And you will all do it exactly the same way. Intelligent beings who
[...] Will he be able to rant about the things he, himself fucks up? Quandry. Raph Koster still does, though he doesn’t necessarily blame himself in particular. _________________J. http://www.damnedvulpine.com/ Ultima V: Lazarus : Out now! Get your Dungeon Siege CDs out! [...]
here
[...] User Info lederhosen @ 09:47 am: Lessons of MMORPGs Via Daily Illuminator: What are the lessons of MMORPGs today?You never, ever, ever change jobs. If you want to, you probably need to die.Many, if not all, wild creatures are highly aggressive and will attack on sight.Killing is the only real way to gain people’s admiration.Well, you can make stuff too, but you won’t earn the same kind of admiration.In fact, there are only two kinds of admiration in the world, and they can be quantified.There is always a demand for couriers and assassins.There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them.Exercise since last update: 20 km (12 miles), which would be more impressive if it wasn’t spread over nearly 3 weeks. Have been annoyingly sore in my exercising bits lately for no very good reason. (Also, somewhat apathetic this last week due to a couple of annoyances at work. Total 138km/83mi puts me somewhere in the Old Forest; another 12 miles to go before Old Man Willow.Read CommentsReply From:Anonymous OpenID Identity URL: Log in? LiveJournal user Username:Password:Log in? Subject: [...]
[...] Raph’s Website: What are the lessons of MMORPGs today? A lament on MMORPGs. Check comment 5, about games telling us everything’s quantifiable. Bruce Sterling’s spimes are about the same thing. We seem to be lapsing into thinking the world’s clockwork and in our grasp. Bolderdash. (tags: MMORPGs society culture videogames) [...]
. It has photos, diagrams, and fabric swatches from every costume from the six Star Wars movies. It even came with a patch of fabric actually used in Darth Vader’s robe! The thing is hudge, about 20 pounds. Ralph Kostler on The State of MMORPGs today
[...] Raph Koster’s “What are the lessons of MMORPG’s today?” *sings off key…* Too many people Making too many problems And not much love to go round Cant you see This is a land of confusion. This is the world we live in And these are the hands were given Use them and lets start trying To make it a place worth living in. Ooh superman where are you now When everythings gone wrong somehow The men of steel, the men of power Are losing control by the hour. … Wendy_________________lemon-loud kaleidoscopic sensation on an infinite canvas reduced to monochrome scratchings. words. ——————— [...]
A very interesting article
[...] but don’t change anything!” I think we’re going to keep on having some of those problems . . .(Reply to this) copperbird 2006-02-27 03:36 pm UTC (link) I grok the complaints, but sometimes it is likethan a static world. Because if you leave them to their own devices, they will bully each other.(Reply to this) Log in now.(Create account, or useOpenID) [...]
[...] I thought this was funny, then sad, then truthful… http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/#more-346 The most important thing in the world is slaying something that will be back the next day before anyone else gets to slay it._________________Uceda, 60 Fury, 60 Alchy Laggalicious, 60 Sage, 26 Zerker Cidknee 34 Wiz Maluc 27 Guardian, 21 Prov Dethrj 23 Pred, 30 Jewel [...]
[...] Raph has a post up entitled “What are the lessons of MMORPGs today?” As a commenter says, it’s a ‘whats wrong with those damned renderMUDs nowadays’ post, and it comes off as kinda cranky. Or, at least it makes me a little cranky. Witness my crank-fu after the cut. [...]
[...] MMORPG Lament From http://www.raphkoster.com/2006/02/2…-mmorpgs-today/ Lone heroes can�t slay dragons. It takes an army. People are only good at one thing. That�s why it takes six people (all doing different jobs) to kill most anything. [...]
[...] daedeross We got this increadible book you just have to see. It is the collectors’ edition of Dressing a Galaxy. It has photos, diagrams, and fabric swatches from every costume from the six Star Wars movies. It even came with a patch of fabric actually used in Darth Vader’s robe! The thing is hudge, about 20 pounds.Ralph Kostler on The State of MMORPGs todayTheories on hyperspaceLEGO Pinball, ’nuff said [...]
Why I don’t play MMORPGs I’ve never got into Massively Multiplayer Online RPGs like Ultima Online or Warcraft. Raph Koster’s lament explains why… The most important thing in the world is slaying something that will be back the next day… before anyone else gets to slay it.
[...] The discussions on the lessons make me curious. [...]
[...] .. is a funny old place. Raph has a lament, and it’s a thing of great humour, beauty … and sadness. There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them.Best thing I’ve read all day. [...]
[...] from http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ Running past or away from people while you are talking to them is polite. You can be the best in the world at your job. But so can everyone else. And you will all do it exactly the same way. If you dont keep up with your friends, you will never see them again. Death doesnt really sting. Nerf, however, is incredibly painful. The most important thing in the world is slaying something that will be back the next day before anyone else gets to slay it. Robbing the dead of indigenous cultures is how you make money. All women are beautiful and all men are either handsome or darkly mysterious. There is no death; there is simply a failure to show up. [...]
[...] … I learned from MMORPGs. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________~~~ Somyr: “If people can’t think flexibly, they need to stop trying to think for other people.” [...]
[...] “What are the lessons of MMORPGs today?” http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ I thought the author* made some interesting/funny points. He claims it’s a lament, but he takes this way more seriously than I do. Course, given his credentials, this might also be a case of sour grapes. *”Raph Koster — lead on Ultima Online, creator of Star Wars Galaxies, Chief Creative Officer of Sony Online Entertainment, and author of A Theory of Fun (a kind of Understanding Comics for games)…”_________________Meritus - Paladin - lvl 60 - Knight [...]
[...] Caught this on boingboing…the Theory of Fun author put up an amusing look at MMORPGs on his site. What are the lessons of MMORPGS? [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] What are the lessons of MMORPGs today? [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________ [...]
[...] Raph Koster has a list of things I suppose we might learn from MMOGs HERE. Some of his observations are quite right on the mark and seem ridiculous when pointed out._________________ Time Tunnel Employee of the Month [...]
[...] city_of_heroes[urban_bohemian]A cute (and in some ways, sad) list of MMORPG “lessons”What are the lessons of MMORPGs today?The first 3…Lone heroes can’t slay dragons. It takes an army.People are only good at one thing.That’s why it takes six people (all doing different jobs) to kill most anything.Replacing kill with “arrest” on the heroes side, obviously. And replacing kill with.. um.. “kill” for the villains side.x-posted to cityovillains Link9 comments|Leave a comment [...]
[...] Anyway, Ralph Koster, an executive in the MMORPG industry, posted a hilarious list of things that can be learned from MMORPGs. [...]
[...] by Raph Koster…whom I really don’t like but it is a good read anyhow http://www.raphkoster.com/2006/02/24…mmorpgs-today/ Quote: [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ Quite funny, check it out! [...]
[...] What are the lessons of MMORPGs today? My 10 second scan revealed nobody has posted this yet (at least, not with the proper title…) so here you are… http://www.raphkoster.com/2006/02/24…mmorpgs-today/ A few snippets I liked… how many will still apply to this "next generation" MMORPG, aka, Vanguard? The most important thing in the world is slaying something that will be back the next day before anyone else gets to slay it. You should probably have entrance and rsum requirements to join your circle of friends. Lone heroes cant slay dragons. It takes an army. People are only good at one thing. Thats why it takes six people (all doing different jobs) to kill most anything. If you dont keep up with the Joneses, you will never see them again. In fact, if you dont keep up with your friends, you will never see them again either. There are no such things as social progress or technological advancement. In fact, evil will always be lurking at the edge of the village. On the other hand, it will never invade. [...]
[...] Exactly why I don’t play online RPGs.Lessons of MMORPGs TodayMy favorite:There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them. [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ some of these are so true_________________ [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________ [...]
[...] From Raph Koster — lead on Ultima Online, creator of Star Wars Galaxies, Chief Creative Officer of Sony Online Entertainment… My favorite: "People are only good at one thing. Thats why it takes six people (all doing different jobs) to kill most anything." http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Fascinating… in a variety of different ways. Mostly if you *don’t* think of these in terms of a game.What are the lessons of MMORPGs today? back to top Comments euterpe35 2/28/06, 08:22 pm transcribe vox-casting Link [...]
[...] Raph Koster being as pretentious as ever, though for once I agree with him somewhat. Thing is, surely he’s in a better position than just about anyone to change things. Um, go on then. Games [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ Interesting and funny read. Enjoy!_________________ [...]
[...] What are the lessons from todays MMORPGS? credit Raph’s Website What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army. [...]
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22:12 nitoo : enfin scool koi… hum 22:12 nitoo : 22:01 > xetllent 22:12 nitoo : 22:01 > trop bien^^ 22:01 Geeze-Us : Trop bien [url] 21:51 nitoo : prise de tête juste pour une merde pareille…flash, sai l’horreur 21:50 nitoo : Mon partiel flash [url] 21:47 toof : voilà un clip qu’il est bien : [url] 21:24 Joule : DoubleJ> Chez nous aussi incessamment sous peu 21:18 DoubleJ : [url] 21:18 DoubleJ : Trailer (38 Mo) de Superman Returns (le jeu) chez GameInformer 19:36 nuitn0ire : wedge> normal, mais y a un bouton pour la détacher et qu’elle soit lisible. là c’est juste un raccourcis. [...]
[...] Via BoingBoing: “Raph Koster — lead on Ultima Online, creator of Star Wars Galaxies, Chief Creative Officer of Sony Online Entertainment, and author of A Theory of Fun (a kind of Understanding Comics for games) — has published an hilarious series of aphorisms under the title “What are the lessons of MMORPGs today?”" http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ Entertaining list. A little depressing too, as a commentary on the state of most MMOGs. [...]
[...] Amusing:http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/– Kyth, Officer of Temerity Random quote: (Click here to view all quotes) [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Quote Modify Via BoingBoing: "Raph Koster — lead on Ultima Online, creator of Star Wars Galaxies, Chief Creative Officer of Sony Online Entertainment, and author of A Theory of Fun (a kind of Understanding Comics for games) — has published an hilarious series of aphorisms under the title "What are the lessons of MMORPGs today?"" http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-tod ay/ Some Funny stuff! but sad in a way. [...]
[...] What are the lessons of MMORPGs today? [...]
[...] ( http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ ) What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army. [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Clicky_________________————– Take Care, Bink CoH: CaptainMayhem, NaomiArmitage, Captn Randomizer, JordanBarbarian, Murky Thecat, Captain Meanie CoV: Professor Junk, Oasis the Lost, McFlurry, Kitten-Killer, Wherez Waldo Global Handle = @BinkDeBook [...]
[...] Couple of links I thought you folks might find to be interesting: The Laws of Online World Design - some general rules of design from various people, but primarily from the MUD-Dev list: http://www.raphkoster.com/gaming/laws.shtml What are the lessons of MMORPGs today? - some humerous rules we have learned: http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________“The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila.” -Mitch Ratcliffe [...]
[...] Actually, what Raph Koster learned: http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ I’m sure I’ll think of some later. [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/_________________Computer Love [...]
[...] (Push the button, Max) cityovillains [ urban_bohemian ] 1:32pWe’re supposed to learn something?! A cute (and in some ways, sad) list of MMORPG “lessons”What are the lessons of MMORPGs today?The first 3…Lone heroes can’t slay dragons. It takes an army.People are only good at one thing.That’s why it takes six people (all doing different jobs) to kill most anything.Replacing kill with “arrest” on the heroes side, obviously. And replacing kill with.. um.. “kill” for the villains side.x-posted to city_of_heroes [...]
[...] Watch this… and then See the inspiration. And then, you might want to check out What MMO-RPGs are teaching us. -H [...]
[...] Lessons from MMOs WoW’s lessons will make you appreciate CoH more Sorry kids, not a flash/video this time. __________________ Anasai: 44 Fire/Eng (Mayhem CEO) Awa: 50 FF/Dark (PMC) Lady Eishan: 22 Rad/Rad (PHI) Carrie Conglomerette: 17 Dark/Eng (rah!) Peppermint Poofie: 16 WS (MI) Angel Dusted: 12 Kin/Elec (MI) Mrs. Recluse: 27 Mind/Psi (STI) Icy Stare: 17 Ice/Thermal (CE) Kihou: 16 Robot/FF (HI) [...]
[...] Funny set of lessons from MMORGs: [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Une fort belle faon de dcrire les MMORPGS d’aujourd’hui. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ C’est en anglais, c’est un peu long, mais c’est vraiment trs bien dit et vous tes un vieux con si vous n’avez pas 2 minutes pour lire a : [...]
[...] Like I said I dont think he is a great designer, but the man is a great thinker about MMPORGs. Have a think about this little list he has posted on his website._________________AusGuard: The ANZAC Vanguard Community The Raids of Southern Armada [...]
[...] What are the lessons of MMORPGs today? [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army.
_________________
Johne (Phy) Cook | phywriter.com aka Gresh Firebrand / aka Phritz / aka Greyswandir [...]
the lessons of massively multiplayer online role-p… . (via Boing Boing)
Sad, but true.
[...] Quote [...]
Lessons of MMORPGs Today
[...] …I learned from MMORPGs.http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] GeneralI quit MMOs until they stop being boring. I guess I have no interests now. Addendum: Raph Koster recently posted this in his blog, which sums up a lot of my dissatisfaction with (most of) our currently available virtual worlds. But not everything.highlightInterests(”ProfileGeneral”);Musicsee Wrecked DistrohighlightInterests(”ProfileMusic”);MoviesCluehighlightInterests(”ProfileMovies”);TelevisionTwin Peaks, DegrassihighlightInterests(”ProfileTelevision”);HeroesConstance Steinkuehler, Kevin Blechdom, Lynda Barry, Kelly LinkhighlightInterests(”ProfileHeroes”); [...]
[...] That kind of “lather, rinse, repeat” philosophy has yielded a post from Raph Koster which could double for one of those “Everything I need to know I learned in…” posters that people have hanging in their office next to the posters of kittens on screen doors with motivational sayings like, “Hang in there!” [...]
[...] Lone heroes can�t slay dragons. It takes an army.
__________________ [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] A cute (and in some ways, sad) list of MMORPG “lessons”What are the lessons of MMORPGs today?The first 3…Lone heroes can’t slay dragons. It takes an army.People are only good at one thing.That’s why it takes six people (all doing different jobs) to kill most anything.Replacing kill with “arrest” on the heroes side, obviously. And replacing kill with.. um.. “kill” for the villains side.x-posted to city_of_heroes [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
What are the lessons of MMORPGs today?
plus tôt ? Carrément indispensable pour ma part. - Parce que depuis que j’ai arrêté LA drogue, je ne me réjouis toujours de ces petits moments mesquins où je peux rire de mes anciens camarades. Gniarrk. - D’ailleurs, même les professionnels de la profession le disent. Ce jeu c’est
[...] Raph?s Website What are the lessons of MMORPGs today? [...]
[...] I got this from BoingBoing: Raph Koster — lead on Ultima Online, creator of Star Wars Galaxies, Chief Creative Officer of Sony Online Entertainment, and author of A Theory of Fun (a kind of Understanding Comics for games) — has published an hilarious series of aphorisms under the title What are the lessons of MMORPGs today? I’ve looked at his “Theory of Fun” book and it looks very interesting. I think I’ll pick it up one of these days. Some of the best items:Killing is the only real way to gain peoples admiration.Well, you can make stuff too, but you wont earn the same kind of admiration.If you dont keep up with the Joneses, you will never see them again. In fact, if you dont keep up with your friends, you will never see them again either.There are gods, and they are capricious, and have way way more than ten commandments. Nobody knows how many because everyone clicked past them. [...]
[...] What are the lessons of MMORPGs today? Some of these are certainly true of UD: [...]
[...] Lessons of mmorpgs today… [...]
[...] … I learned from MMORPGs. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Interesting read, funny at best. http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] What are the lessons of MMORPGs today? [...]
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Lone heroes can�t slay dragons. It takes an army. [...]
[...] woensdag, maart 01, 2006 moest ik zo ongelooflijk om lachen:#You can be the best in the world at your job.#But so can everyone else.#And you will all do it exactly the same way.Via via.
out there: Tokyo Wonderfest Photos via Flickr. [IMG] If u don’t know what this is parady-ing then u aint interweb savy/cool enough. [IMG] Lessons learned from MMORPGs , by Rolph Koster. Well that’s it for today, we’ll see how the new corporate masters* treats the wang in the coming
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] Raph’s Website » What are the lessons of MMORPGs today? Good stuff. Some of it is a tad goofy and a lot of it is pure fluff, but there’s also a great deal of (very amusing) truth in it. (tags: gaming mmorpgs raph_koster) Filed under Uncategorized [...]
[...] [...]
lessons of MMORPGs
Raph’s Website » What are the lessons of MMORPGs t…
mogul sim The Movies. Despite slightly lacklustre sales though, the developer is pushing ahead with its first pla Raph’s Website » What are the lessons of MMORPGs t… BRILLIANT! God, why read anyone else? John’s Adventures: John’s Background Switcher Excellent: pull in a flickr feed, and
[...] is simply a failure to show up.Because of this, there is also rarely any mourning.via Boing Boing * 3/01/2006 01:12:58 AM document.write(”); [...]
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MMORPG Lessons
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[...] Likewise for this one. Here’s an excerpt: [...]
What are the lessons of MMORPGs today?
Raph’s Website » What are the lessons of MMORPGs…..
[...] raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today This site was found on following weblogs, on the given date: March 01, 2006 thisboyistoast.nu lessons of MMORPGs today » track this weblog [...]
[...] information throughput device (oletheros) wrote in apocalinks,@ 2006-03-01 12:20:00 why am i still hungover? jean-paul satre cookbookkinky barbiecapsule review of grizzly mana species search enginesix possible ways that tony soprano could get whacked in the grand finale see also: blood brotherswhat are the lessons of mmorpgs today?bio med researchers have developed an implantable system that can form and stabilize a network of blood vesselsmonkey research: all it takes to form a culture is a consistent source of food and a stable social groupguitar phoneawesome landscapes painted on naked female backs(Post a new comment) solipsistnation 2006-03-01 05:39 pm UTC (link) As somebody points out in the comments on the MMORPG list, A Tale In The Desert addresses almost all of the societal issues and most of the technological ones. Of course, it has about 1400 regular players, where WoW has, what, two billion regular players? (Reply to this) Log in now.(Create account, or use OpenID) [...]
[...] Raph Koster, who is apparently some sort of MMORPG guru or something, wrote a little ranty blog post today called What are the lessons of MMORPGs today? If you’ve played any of those sorts of games you will laugh. Bitterly. And when you stop laughing bitterly, you might look grumpy for a little while when you think back to how much damned time you wasted playing the blasted things, trying to find the “fun” that you lost when you figured out the game mechanics. (Once you figure out the core mechanics it’s all just rote time-filling, which is a lot like, oh, work.) [...]
[...] Evil is not redeemable; good is not a choice. Your morals are innate. Link (via Wonderland) [...]
[...] What are the lessons of MMORPGs today? SRS BSNS!1!11! __________________ ~*Brighella*~ <Inconceivable> 60 Night Elf Warrior [...]
[...] Lessons learned from MORPGS… Read. Learn. Understand. Edit: THAT’s the right link… [...]
[...] Longtime TN reader and Second Life resident Kolby Granville points us to recent musings of Raph Koster on the subject of MMORPG design. Fine material from a top thinker. [...]
[...] This is from the Ralph Koster website: lessons of mmorpgs today A few of my favorites: [...]
[...] but so is everyone else.http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/(Post a new comment) Log in now.(Create account, or useOpenID) [...]
[...] Just came across Raph Kosters so called lament. It’s rather hilarious to be sure, but what the hell is the guy complaining about? He joined a crap-lets-not-innovate-game-dev-house after his work on UO. [...]
[...] From Raph Koster’s site; some commentary is, of course, completely needed on some of his points. It’s basically a list not unlike “everything I need to know I learned in kindergarten,” just flavored with some MMO love. [...]
[...] Stumbled across this on another forum, seemed fitting: http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ and just to draw attention to his note at the end. [...]
[...] Messages on walls What we have learned from MMORPGs (Having scrolled through further that first one contains the odd rude word as it’s pictures of intriguing graffitti…) [...]
[...] by Raph Koster (note, the subject is my title, not his) From: http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ What are the lessons of MMORPGs today? Lone heroes can�t slay dragons. It takes an army. __________–That’s MASTER Yak to you. [...]
[...] archangelbethBoo, hafta wake up earlier. O:pCold cold cold. Dickens is playing cloak-mouse with my elbow, since I have my light cloak on.INwatch: no changes, 182, 144, 117. It’s weird. Weekends seem to be the times of least sales.Amusement — and sometimes sadness — with What do MMORPGs teach? link6 comments|post comment [...]
Everything I need to know I learned from MMORPG
What are the lessons of MMORPGs today?
[...] Sent from a friend - it is harshly appropriate. I think anyone who plays an MMO might feel the pinch:http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/some of my favorites:If you don’t keep up with the Joneses, you will never see them again. In fact, if you don’t keep up with your friends, you will never see them again either.Walking is stupid.There is no need for bras.There is art and beauty in the world, but you can’t be responsible for any of it.Tags: link (1 secret | tell a friendly secret) Wednesday, March 1st, 2006 @ 01:11 pm [...]
[...] What are the lessons of MMORPGs today? I find it kinda funny, I find it kinda sad Enjoy! __________________ Theda ~ 60 Human Warrior Carramia ~ 56 Dwarven Priest *~ Elysian ~* Non illegitamus carburundum http://aimsbrain.blogspot.com [...]
Welcome to the World of Queuecraft. Thanks Scott. What are the lessons of MMORPGs today ? By Raph Koster. Give A Workout To More Than Just Your Thumbs on Killer Betties.
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] http://www.raphkoster.com/2006/02/24/what-…-mmorpgs-today/ ——————– [...]
[...] Linky [...]
[...] Elite Member Registered: 12/31/04 Posts: 646 So I just got done reading the latest article on Raph Koster’s website and thought it was freakin’ hilarious. I just wanted to share with you all. As a side note, This sums up the reasons I’ve returned to MUDs. [...]
[...] And speaking of games, what are the lessons that MMORPGs teach us today?(Read comments)Post a comment in response: From:Anonymous OpenID Identity URL: Log in? LiveJournal user Username:Password:Log in? Subject: [...]
[...] Elite Member Registered: 12/31/04 Posts: 649 So I just got done reading the latest article on Raph Koster’s website and thought it was freakin’ hilarious. I just wanted to share with you all. As a side note, This sums up the reasons I’ve returned to MUDs. [...]
[...] <grue> “Welcome to IRC. Where the men are men, the women are men, and the little girls are FBI agents” Surprise: people don’t want a-hole legislation posted by spinfire at 2006-02-28 22:27 ( permalink ) http://uncyclopedia.org/wiki/Main_Page posted by grue at 2006-02-28 22:09 ( permalink ) Jabber posted by spinfire at 2006-02-28 22:01 ( permalink ) awesome parody of that Bravia ad with the bouncy balls posted by dyfrgi at 2006-02-28 19:47 ( permalink ) The plot thickens! posted by spinfire at 2006-02-28 19:21 ( permalink ) Java, just like it’s name, is bloated. posted by Xavier at 2006-02-28 18:03 ( permalink ) If Microsoft designed the iPod packaging posted by dyfrgi at 2006-02-28 16:01 ( permalink ) convergence virtual/reality game prop designer position posted by dyfrgi at 2006-02-28 15:54 ( permalink ) lessons of MMORPGs today posted by dyfrgi at 2006-02-28 14:52 ( permalink ) amusing Cragslist engineering post posted by dyfrgi at 2006-02-28 14:44 ( permalink ) ah, the crookedness posted by spinfire at 2006-02-28 13:34 ( permalink ) <– that’s the class posted by chillywilly at 2006-02-28 13:29 ( permalink ) http://action.aclu.org/site/DocServer/know_your_rights.pdf?docID=161 posted by tweakism at 2006-02-28 05:14 ( permalink ) http://www.rottentomatoes.com/m/waydowntown/ posted by xkcd at 2006-02-28 05:09 ( permalink ) http://www.collisionservices.com/csicatalog/images/PR9918.jpg posted by tweakism at 2006-02-28 05:06 ( permalink ) http://www.commonplacebook.com/humor/love/clonesong.shtm posted by xkcd at 2006-02-28 04:35 ( permalink ) http://www.boingboing.net/images/boycottsmartfilter.jpg posted by tweakism at 2006-02-28 04:26 ( permalink ) [...]
[...] en tied onko wanha mutta ottakaa opiksi http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]
[...] What are the lessons of MMORPGs today? || 03/01/2006 || What are the lessons of MMORPGs today? - What are the lessons of MMORPGs today?From cw Add a Comment! [...]
[...] Click!_________________”Ok, let it be recorded in history that he [Verginis] is the best warlock, the most powerful summoner of evil gribbly things, the most hax of all the leet” - Vermillion _ “Shiney, Lets be Bad Guys” [...]
What are the lessons of MMORPGs today?
[...] http://www.raphkoster.com/2006/02/24/what-are-the-lessons-of-mmorpgs-today/ [...]