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Is the shift to online a fad?February 12th, 2006 |
It’s been really interesting to me to see the number of folks who don’t get what I am saying about the way market trends are leading irreversibly away from the traditional single-player game. Many are focusing on the examples I used of current connectivity thinking that “chatting on a messageboard” is all I mean. But it’s not all I mean, not at all… that’s just the current manifestation of things.
One of the key things that everyone seems to react to is the notion that the experiences they can get fom single-player games cannot be had in MMORPGs. But this is a false notion. You can literally embed an entire single-player game — say, Half-Life 2 — in an MMORPG. That’s what instances ARE. Thus far instances have been used to mostly make multiplayter games that are highly similar to the main game, but that’s barely scratching the surface of what can be done.
How is live-ifying things now any different from RTSing things 8 years ago and Doom-ifying things before that? Isn’t it just the latest big thing that the game industry is dogging?
- Mark Asher
- Those others were individual games and clones thereof. Live (which didn’t start with Live) is a business practice.
- The core gamer market is pretty well CAPPED and publishers are seeking alternate markets and finding them in casual games, connected games, and so on
- The cost of the elaborate single-player extravaganzas we all love has reached absurdity, and the complexity is making them nigh-undevelopable. Publishers are looking for alternate models.
- The traditional retail distribution model is under serious, serious attack. Between SOE’s digital distribution, GameTap, GameFly, Direct2Drive, FilePlanet, Steam, Live, EA’s thing whose name I am blanking on, and so on, there’s an irreversible trend going on.
- A far larger gamer population than the entire US and Europe population ALREADY lives and plays this way. Numbers talk, niches walk. We’re the niche.
- The entire next gen of hardware is designed around these assumptions. Even Nintendo, who held out last gen, has made seamless wifi a centerpiece of its latest handheld, and is embracing digital distribution in the next gen.
- Dude, Live is getting built into WINDOWS.
This is a sea change, not a fad. Here’s a trend of development:
Right now, you launch a single-player game.
Very shortly, you will launch an aggregation service and play a single-player game from within it.
Sometime after that, you will launch a multiplayer game and play a single-player or multiplayer game from within it. cf Korean games, which do this now.
And beyond that, you will launch an MMO-like space with a mix of classic interfaces and virtual spaces, and to play a single-player game you will walk into it.
This latter one is not so outrageous — it’s what you do in WoW to enter a battleground, which is, really, a different game than what you play the rest of the time.
And my contention is that
- game publishers will make it this way because of piracy
- and because of new revenue models
- and because they want to datamine you and market to you better
- and because they want to reach a larger audience than the current gamer audience
- and because you the audience want much of it: the profiles, the score tables, etc
So while I was indeed being provocative and outrageous in making the statement that single-player games are doomed, frankly, I still stand by it. In a decade or so, that’s just how all games will work. You won’t buy a game — you’ll buy access to a multiplayer game service with single-player games in it as instances.

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Raph’s Website » Is the shift to online a fad? Raph on extraordinary form, as usual. The man’s a damn oracle.
According to Raph single player games are on their way out. So while I was indeed being provocative and outrageous in making the statement that single-player games are doomed, frankly, I still stand by it. In a decade or so, that’s just how all
to grow in popularity. For many folks, online gaming is becoming their hangout, their nightclub or coffee house. Ease of accessibility will allow more people to experience the often less inhibited world of online play. Here’s a link toRaph’s blog
up on me a little bit too, saying that I only advocate multiplayer for the money in it, or something. For those just joining this particular multiplayer game, you may want to read these older posts of mine: Are Single-Player Games Doomed?Is the shift to online a fad?Have single player games ever existed? Single-player Singularity
[...] Comments [...]
Is the Shift to Greed a Fad?
Raph Koster keeps rattling a cage that lay wide open on the horizon of the electronic entertainment industry. Frankly, it’s difficult to say if Raph has a mean streak, or a keen interest in saving the world from a surprise that should not be.
Well,…
[...] For those of you interested in videogames, virtual worlds, content distribution and prognostications, check out Raph Koster’s recent entry, “Is the shift to online a fad?” (Link), – an excellent follow-up to some other follow-ups to a talk he gave recently. [...]
[...] Is the shift to online a fad? [...]
[...] Recently, Raph Koster has been talking a lot about the “shift to multiplayer”. His most recent article about that is here. Usually, I’d just stick my commentary in his comments section, but his blog’s popularity has at last caught up to his actual popularity, so his comments section is officially too crowded for a post of this length.Raph is right about this. There’s a lot of different kinds of multiplayer, and the basic truth is that games are going to involve a lot more people. Sure, they’ll always be a sluggish niche in the back for people who like to play alone, but even those people will find they have a community around their game, whether it is FFXIX or Solitaire of the Future.We’re not talking about being forced to participate, here. We’re simply talking about the capability. It’s going to become universal. Why?Free content.Now, some people don’t consider forum chatter “content”. I do. If it takes your player’s time up and interests them, it is content – at least, for somebody. Whether you’re Morrowind or World of Warcraft, the main thing your community does is create content!Having a community linked to the game is saying, “My artists spent eight hundred hours to make eighty hours of content by creating levels five through nine. My programmers spent eighty hours making eight hundred hours of content by letting all our fans talk to each other.” Which is more efficient? A 10-1 ratio, or a 1-10 ratio?Of course, I’m just making the numbers up, here. They are really much more in favor of player content and communities, since creating an eighty hour game in eight hundred hours is not likely. Seriously, communities – or player content of any kind – is dramatically more efficient and versatile than developer content!People are starting to pick up on this, including Raph. He gives his vision of the future. I don’t think it’s strong enough. Take everything he says, and give it a twist to take it two steps forward and a step to the side.For example, “store retailers in trouble” is a dramatic understatement. Oh, wow, is it an understatement. The early adopters have already abandoned store retailers for anything other than used games and games they’ve got to have right now. Look at a retailer’s selling cycle: game comes out. It gets bought for a week. After that, nobody else buys it much (and it’s getting worse). Do you really think that everyone who wanted the game got it in that first week? Isn’t it slightly more likely that they’re just stealing it?Aside from the GameCube, even the console games are frequently stolen! With computer games, it’s even worse.MMORPGs are great because even if they are stolen, the thief still has to pay the monthly fee. The same with STEAM, for all its other faults. These are the systems of the future. And these systems write out store distribution altogether (or will, in a few years).Another example, “playing single player games in multiplayer space” is also true, and also a misstatement. Because those single-player games are going to be, by and large, made by people in the multiplayer game. They might be devs, or paid level designers… but they’re also probably volunteers and fans. The “game” you “buy” from the “developers” is really a multiplayer world you lease from tool programmers. Inside that game, you’ll probably find games you have to buy from developers.I could go on for pages… I have gone on for pages. Anyhow: yeah, multiplayer. It’s gonna be everywhere. Haven’t you noticed that it’s more fun to play a game when you and your friends can chat about it? [...]
[...] There has been a move/desire in the gaming industry to replace traditional CD/DVD "brick and mortar" store sold games with online only games (no CD’s you pay to play). If I recall correctly, Smed spoke about moving that direction in the future. I’ll see if I can find the article. Found Raph’s take on the shift – http://www.raphkoster.com/2006/02/12/is-the-shift-to-online-a-fad/ [...]
[...] Is the shift to online a fad? [...]