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Are MMORPGs games?January 29th, 2006 |
“Remember what the dormouse said” is wondering.
Well, I’ll give an answer.
No, of course not.
They’re a technology that simulates space virtually, and supports incarnation within that space via proxies that we call avatars.
The beautiful thing about space is that it can have many things inside of it. Such as buildings, people, and yes, even games.
These days, even most games aren’t games. They’re spaces with games embedded in them. The classic example these days is Grand Theft Auto, a game many say “feels” like an MMORPG done single-player.
The paradigm in these so-called “sandbox games” is the same as it is for the MMORPG: a space in which there are multiple activities. Now, some of these activities may be games (levelling up, completing a time challenge); some may not be (chat systems); some may seem more important than others, or have more development time associated with them… In fact, we frequently see that they even have a “magic circle” insulating them from
What we shouldn’t do is confuse the act of moving from one activity to another within the virtual space as being equivalent to playing a game. That’s why I try, when I have the luxury of being pedantic, to call most modern games “interactive entertainment experiences.” The thing separating XBox Live from a virtual world with lots of activities is the nature of the lobby.
Of course, the most obvious evidence that virtual worlds aren’t games is that there are lots of them that already exist that embed exactly zero games. There are virtual worlds that are exclusively for education, for collaborative writing, for nothing more than socialization.
It is reductionist for even game-centric MMORPGs to be considered to be merely games; even the most game-centric of them embeds some experiences that are not games, and of course, more can always be added. We tend to call a virtual world a game world when all the reward mechanisms are tied together into one game of advancement; that isn’t even the only way to make a game, much less the only way to make a virtual world.
Of course, the fact that MMORPGs aren’t intrinsically games doesn’t at all mean that if you choose to embed a game, you can pay it any less attention, or regard it as somehow less important. Arguably, we have regularly done games a disservice when putting them into MMORPGs, by failing to make the gameplay good enough and instead relying on the virtual world’s nature to prop up the gameplay. A good test for an embedded game in a virtual world would be to play it without the virtual world itself; if it’s fun enough that way, then we’re doing the game justice.
I believe that regarding virtual worlds this way opens up the door for a very different outlook on how to design them; the spread of possible worlds becomes much wider. If we let go of the notion that virtual worlds are games, not only will we get better virtual worlds: I believe we will get better game worlds too.

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I’m going to stick my neck out for Jack Ketch, attempt to define the difference and the overlap, and hope nobody decapitates me. Over on his web site, Raph Koster has carefully answered the question ‘ Are MMOs Games?
How reliant I am on this blog now and how unreliant I was earlier! Hmmm…I’m wondering if I could just write footnotes in my thesis relating to some of my blogposts and the discussions there…you think that’s allowed? So I don’t have to copythe whole thing? Not that I’ve had a whole lot of discussions here…which I suppose is another disappointment! Who would have thought that a one year old could be this depressed on her birthday?!! I was however filled with fond memories of a time when my dear
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– It won’t be about the graphics, says 2old2play… Microsoft signs new 360 marketing deal – With folks who collaborated on the forthcoming Viva Pinata… The Games Nobody Lines Up to Play – The final word from E3, via WiredAre MMORPGs games? – MMORPG creator Raph Koster says no Gamers to help create web record – Contribute to the game innovation database, says the BBC… Vista in-box games get an upgrade – Joystiq points out the business-friendly no-games option in Microsoft’s newest
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education, for collaborative writing (anyone remember HotelMOO?), and so on. It is just as much a disservice to the field to call all virtual worlds games as it is to segment the field unnecessarily, apoint I have made before. To state it in another way, virtual worlds are their own thing, and they have more in common with media than with message. They are more like television than like I Love Lucy. They are more like newspapers than like
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[...] February 3, 2006Blogged Out: Locking the Door to Your Virtual WorldWelcome to ‘Blogged Out’, the news report that looks at the world of developer blogging and the conversations being had with the community at large. This week we look at �interactive entertainment environments�, OCD, and DRM. C�est nes pas un jeux Are MMORPGs actually games? Raph Koster took some time to answer this oft-discussed question on his website this week. He thinks, rightly, that MMORPGs aren’t games as such, even though there may be games within the environment they create. What is important, though, is to make sure that the games embedded within the virtual world aren�t simply propped up by the wow-factor of taking place in a massively multiplayer environment. Koster: �I believe that regarding virtual worlds this way opens up the door for a very different outlook on how to design them; the spread of possible worlds becomes much wider. If we let go of the notion that virtual worlds are games, not only will we get better virtual worlds: I believe we will get better game worlds too.� What is also important is to recognise that online games of this kind are increasingly social spaces, and what really matters is not �game� in the sense a ludologist would understand, but rather the methods and processes by which the MMORPG allows players to act, co-operate and compete within the social space. Getting the balance right, of course, is the real trick: just look at how many people are put off Second Life�s lack of �game� for evidence of this. [...]
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