Game talkThe evil we pretend to do

 Posted by (Visited 35667 times)  Game talk
Dec 302005
 

Since the Admiral [Columbus] perceived that daily the people of the land were taking up arms, ridiculous weapons in reality…. he hastened to proceed to the country and disperse and subdue, by force of arms, the people of the entire island… For this he chose 200 foot soldiers and 20 cavalry, with many crossbows and small cannon, lances, and swords, and a still more terrible weapon against the Indians, in addition to the horses: this was 20 hunting dogs, who were turned loose and immediately tore the Indians apart.

- Bartolomé de las Casas, writing on the Spanish genocide of the Arawak on Haiti in 1495

Why are most MMOs about genocide?

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Game talkSome games worth playing

 Posted by (Visited 11712 times)  Game talk
Dec 282005
 

In the last few days, I’ve had occasion to catch up on a lot of games. Given that I haven’t posted too much over the last few days (been busy playing instead!) I figured I might as well share my favorites off of the list so that you can go out and seek out these play experiences yourself, and think about how MMOs might develop with more attention to features other than the leveling…

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The Sunday PoemThe Sunday Poem: Father

 Posted by (Visited 7958 times)  The Sunday Poem
Dec 252005
 

I don’t have any Christmas poems.

But since my brother and his wife are expecting a baby boy in June, and my friends Todd & Heather just had a baby girl, and my friends John and Michelle expect a baby any second now, here is a little thing about that moment when you first get the news.

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Dec 232005
 

I have here three reviews of A Theory of Fun written in Korean, and I don’t know what they say. I’d very much like to know, and also to post the reviews on the book’s website.

If there’s anyone out there willing to translate them, I’d very much appreciate it. The blog readers map doesn’t show anyone in Korea, but after all, we know most of the readers haven’t put their markers on that yet. :)

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Game talkDo levels suck? Part II

 Posted by (Visited 28740 times)  Game talk
Dec 222005
 

In the first post, I outlined my reasons for having disliked levels for about ten years now, and then marched through a discussion of how levels were distorted as they were adapted from pen and paper games into CRPGs and then MUDs. It seemed like a fairly damning case against levels, but it wasn’t the whole picture even of the bad parts. It was also far from a picture of the good parts, which present a compelling case for having levels anyway.

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