These are full-blown essays, papers, and articles.
Slideshows and presentation materials from conferences.
Interviews and Panels
Reprints of non-game-specific interviews, and transcripts of panels and roundtables.
Excerpts from blog, newsgroup, and forum posts.
The "Laws of Online World Design" in various forms.
A timeline of developments in online worlds.
A Theory of Fun for Game Design
My book on why games matter and what fun is.
A book I started and never finished outlining the basics of online world design.
Links to resources on online world design.
All contents of this site are
© Copyright 1998-2010
All rights reserved.
The views expressed here are my own, and not necessarily endorsed by any former or current employer.
Note: All the presentations have recently moved over to their own page, so if you are looking for a talk that I gave, that's the place to look.
|A Story About a Tree|
A story about why online games are not just games. This essay has been widely reprinted.
|What Rough Beast?|
The role of the Other, evil, and ethics systems in an online game.
|Who Are These People Anyway?|
A discussion of how player types affect an online community.
|Let's Get Practical|
Administrative issues in online worlds.
|The Man Behind the Curtain|
Governance in an online world: can players do it?
|A Community Cookbook|
Things you can do to make your online community stronger.
|Current and Future Developments in Online Games|
This was the opening address I was going to give at Online Games '99.
|Video Games, and Online Worlds, as Art|
Can they be art? If they are art, how do we critique them? Also reprinted at GIGNews.com.
|Declaring the Rights of Players|
A hypothetical excursion into the notion of avatar rights that leads to surprising conclusions.
|What My Job Is|
This essay was my Comments from the Team essay for the SWG website. (I suppose I'm probably not supposed to reproduce it here, oh well). Basically, it's a description of how I got into muds at first, and what I see as the task a designer of an online world primarily has to fulfill.
|The Case for Art|
An essay written in rebuttal to Jessica Mulligan's Biting the Hand article entitled Just Give Me a Game, Please.
|A Philosophical Statement on Playerkilling|
Originally written for the discussion boards for Star Wars Galaxies, this essay sums up my current position on the playerkilling debate.
|Words of Wisdom - What it Takes to be a Junior/Entry Game Designer|
Answers to a brief questionnaire written for the IGDA.
Game Informer Magazine asked me to write an opinion piece a while back, and this is what I wrote. I can't remember what issue it appeared in, but it was sometime in 2005.
|Geek Fun Isn't Frivolous|
This appeared as an Op-Ed in the Los Angeles Times. The title is not mine, however!